Unity of Command II

Unity of Command II

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How to Predict Combat Losses
By Zhao King
On a battlefield where steel and gunfire collide, every click of “Attack” deserves a moment of calculation.
While the game’s combat preview offers quick estimates, only by understanding the mechanics behind the numbers can you plan your defenses with confidence—even before the enemy makes their move.
   
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Combat Loss Calculation Formula
Step 1: Calculate the Attacker’s Combat Value
Attacker’s combat value = Active steps × Attack + Attack value provided by specialist steps

Step 2: Calculate the Defender’s Combat Value
Defender’s combat value = Active steps × Defense + Defense value provided by specialist steps

Step 3: Calculate the Combat Ratio
Combat ratio = Attacker’s combat value / (Defender’s combat value + 1)

The defender’s combat value is increased by 1 to prevent division by zero when the defender’s value is zero.

Step 4: Calculate the Raw Odds
Raw odds = 3 × log₃ (Combat ratio)














Step 5: Calculate the Full Odds
Full odds = Raw odds + Positive shifts + Negative shifts

Step 6: Determine the Final Odds Number
Final odds number = Rounded value of the full odds

The big number in the center is used to predict combat results by looking at Combat Results Tables.
Note that the odds number is randomized when combat actually happens (as opposed to when predicting combat results), to simulate the inherent uncertainty of real-life operations.

“Randomized” describes taking a random value generated from a normal (Gaussian) distribution centered at the odds number, with a standard deviation (sigma) of 1, and then rounding it.


Step 7: Consult the Combat Results Table
Use the final odds number to look up attacker losses, defender losses, and defender suppression in the Combat Results Tables, based on the game difficulty.
  • Note 1: Defender losses and suppression are not affected by game difficulty.
  • Note 2: If the combat sheet displays ATT loss shift, add this value to the final odds number only when determining attacker losses. Defender losses and suppression are still calculated using the original final odds number.
  • Note 3: If the attacker suffers no losses, apply suppression to attacker steps as follows:
    • Overrun triggered: 66% chance to suppress 1 step, 33% chance to suppress 2 steps
    • No overrun: 66% chance to suppress 1 step, 33% chance to suppress 0 steps
Combat Results Table
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
attacker loss - esay
5
4
3
2
1
0
0
0
0
0
0
0
0
attacker loss - normal
5
4
3
2
1
1
1
0
0
0
0
0
0
attacker loss - classic
5
4
3
2
1
1
1
0
0
0
0
0
0
attacker loss - hard
5
4
3
2
1
1
1
1
1
0
0
0
0
defender loss
0
0
0
1
1
1
2
2
2
3
3
4
5
defender suppression
0
1
2
3
3
3
3
3
3
3
3
3
3