KARDS - The WWII Card Game

KARDS - The WWII Card Game

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How to deal with Commando deck
By Mojave Mo'Problem and 1 collaborators
This guide will give you a foolproof answer to beating any deck using No.10 Commandos.
   
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What are Commando 10's?
Commando 10's are a fair and balanced card, featured in the Base set of Kards. They are a 2/1 Limited British Kard with Smokescreen, with a cost of 2 Kredits.

Their effect reads: "After you give an order, deal 1 damage to a random enemy."


Kard Background
The commandos were an elite light infantry or special operations force unit, often specializing in amphibious landings, parachuting or abseiling. No. 10 (Inter-Allied) Commando was a unit of the British Army during WWII and included volunteers from France, Belgium, the Netherlands, Norway, Denmark, Poland and Yugoslavia, but also Germans and Austrians. No. 10 Commando served in most theaters, primarily in small numbers attached to other formations, never as a complete unit.

How to deal with Commando 10's?
Commando 10's are a notoriously tricky card to deal with, considering the decks they are a part of are principally focused on increasing the health of units that'll never break out of Smokescreen, and therefore, cannot be targetted by any of your units, even Artillery or bombers. If you don't deal with them fast, they will inevitably multiply through the use of dozens of different orders.

Step 1: Notice the use of Commando 10's.
Has the enemy just put down this card?

That means you're fighting a commando deck!

Step 2: Deal with it.

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Next up, we'll look up how to deal with finnish SISSI decks!