Adventurezator: When Pigs Fly

Adventurezator: When Pigs Fly

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Walkthrough
By Kekwel
Walkthrough for Adventurezator: When Pigs Fly.
   
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Intro
Two achievements are for completing all endings and seeing all cutscenes in the main campaign. You can easily see which one you are missing by the pin's color. It's blue ? You already see the cutscene, it's gray ? You don't !

There is at least 1 win condition (right pin) and 1 lose condition (bottom pin) for each level

You can click on objectives to see where you have to go/pick item.

Some useful shortkeys :
  • C : going into free camera, move it with WASD
  • Shift + Clic : pickup item
  • Tab : highlight interactive item
Welcome to the Jungle
First Steps
Kinda the tutorial map
  • Open the mailbox and grab the lock pick
  • Use the lock pick on the wooden gate
  • Pick and read the note
  • Turn off the portable lamp so the gnome can be "alive" during the night
  • Wait for the night and talk to Zookwinkle
Fail condition
  • Wait for the night and fight Zookwinkle
Angry Bears
Don't Starve
  • Talk to Baby Bear
  • Pick 2 fishes
  • Pick matches
  • Ignite the logs beneath the cauldron
  • Put 1 fish inside the cauldron, wait for the "Ding!", pick the cooked fish then eat it
  • Repeat 1 more time
  • Pick 1 Bear claw inside Baby Bear room
  • Pick 1 Bear claws inside the parents' room, inside their bedside table

Fail condition
Go fight Papa or Mama Bear
Newton's Balls

Step on the stone plate around the side of the house to open the door's house.

Guinea Pig
You need to craft an Old WIne, don't forget to pickup the recipe :
  • a 300mL flask (can be empty)
  • a 500mL flask (1 300ml, and 2 100ml)
  • a purple mushroom
  • an alchemy kit
After that :
  • Put the recipe on the alchemy table
  • Put all the ingredients on the table.
  • Fill the table with 500ml.
  • Turn on the table.
  • Use the alchemy kit on the table to create the potion.
Go back to Newton

Newton's Cubes
You'll need to get near the portal, inside the house. For that, you'll need to be small enough to pass through the rat hole

You need to craft a Potion of Dwarfism, don't forget to pickup the recipe :
  • a hearth (right under the alchemy kit)
  • a 100mL flask
  • another 100mL flask
  • a bear claws
  • an alchemy kit
You'll need to fill the flask at the gnome's well, be careful to refill while he's not there (during the day for example)
  • Put the recipe on the alchemy table
  • Put all the ingredients on the table.
  • Fill the table with 100ml.
  • Turn on the table.
  • Use the alchemy kit on the table to create the potion.
Zockwinkle need to drink it, since it's already a gnome, only one potion is needed. For Edmund, you'll need two potions.
Once he's small enough, go trough the hole and press the pressure plate to open the door, then move Edmund near the portal.


Fail condition
Fight Newton
Timey Wimey


Space-Time Continuum
Just go talk to human Edmund.

A Big Ball of Timey Wimey
  • Like in first level, open the mailbox and pick the lockpick

  • Unlock the wizard room in the middle house

  • Pick up the red key and unlock the gate, Human Edmund should now pass by the wizard house

Fail condition
Go fight the ogre
Village People

A Thousand Bucks
You'll need 980 coins.
In the Blacksmith store, when the blacksmith not here, steal all of his weapons. Then sell them to him. You'll have enough money to buy the ticket from Coach

Trouble in Orckatraz
Repeat the same process as the first objective, to have enough coin to buy from Jane (the Inn) :
  • a lock pick
  • a green dye
  • a craftin recipe (green key)
Go to the coach house, to use his work bench. Pick up the work hammer from his wardrobe.
Like with the alchemy table :
  • Turn on the table
  • Put the recipe
  • Put the items on the table
  • Use the hammer on the table
  • Pick up the final item
Now go open the Deputy chest while he's here, so you will fight with him.

The Pied Piper's Pipe
You must have already completed the Castle Crasher level and the Orckatraz level so that you have a flute and an eye ball in your inventory. Go and talk to the Mayor, then give her the flute.

Fail condition
Fight anyone and die

Pig's best friends

A fed dog is a happy dog. A wealthy pig is a happy pig.

You can achieve this achievement during this level.
Find or sell to have enough money to buy one red key from Jane, at the Inn.
  • Go open the last mailbox from the west side, and pickup the meat.
  • Go to the east side, unlock the first wooden door at the right
  • Give the meat to Snoopy the dog

  • Look inside his dog house
  • ???
  • Profit
Castle Crasher

The Pied Piper's Rats
  1. Pick up The Pied Piper's Pipe in front of you, on the table.
  2. Pick up a torch just nearby.
  3. Use the Pipe to lure some rats while you go north to the dynamite barrel.
  4. Ignite it with your torch then run away, you should kill some rats with it.
  5. Go through the hole and pick items for the bomb classic recipe :
    • 1 box of matches
    • 1 coal
  6. Pick up the work hammer and turn on the table.
  7. Craft a bomb, drop it near the next cracked wall and lure some rats
  8. Ignite the bomb and run away
  9. From there, you can pick up more bombs.
  10. Repeat the process drop bomb/lure/ignite/run away to finish the objective

Blink
  1. Repeat the same as The Pied Piper's Rats until step 7
  2. Drop the bomb behind one the statue in the garden
  3. Ignite it and run away
  4. The statue should fall so it can see the other one.
  5. Go in front of the statue
  6. Don't look (move away the camera)

Fail condition
Blow yourself with the dynamite barrel
Orckatraz


Newton :
Zookwinkle :
Edmund :

  1. Edmund : pick up the two eyes on the bed

  2. Newton : turn off the lights with the outside pressure plate

  3. Zookwinkle : open the main jail door with the leftest pressure plate

  4. Newton : go inside and press the pressure on the chest's right

  5. Zookwinkle : press the righest pressure plate to unlock the chest

  6. Newton : open the chest and pick the bomb

  7. Zookwinkle : go back to the pressure plate to open the main door
  8. Edmund : click near the sign. You should avoid the ogre just in time

Fail condition
Fight one of the ogres
Blackrock Mines

Make sure you went back to Village People and give the Pan Flute to the Mayor
The beginning are the same for both objectives, just use one or the other pick up the diamond.

  1. Press the pressure plate in the next room to open the door
  2. Use the other character to press the pressure plate next door, it should close the door.
  3. With the first character, move, so door should open, go through it.
  4. Find Grumpy and talk to him with Edmund. Give the Blacksmith's note to him.
  5. Pick 1 fork and 1 knife in the dining room
  6. Pick the green dye in the doctor's office
  7. Go the supplies room next to the doctor's office
  8. As usual with crafting, don't forget to turn on the table and have a working hammer.
  9. Craft 1 lockpick with 1 fork and 1 knife
  10. Craft 1 green key with 1 lockpick and 1 green dye
  11. Now go open the locked Dwarven door, near the entrance and dining room, "south", with your green key


Zook's
Use Zookwinkle to pickup the diamond and use Edmund to press the pressure plate
Move Zookwinkle near the Exit

Ed's
Use Edmund to pickup the diamond and use Zookwinkle to press the pressure plate
Move Edmund near the Exit

If you can't find the diamond, click on the objective

Fail condition
Fight one dwarf
Professor Azymuth

Be quick here or you will have to wait that the sun goes away.

The Schnibble of Azimuth
  1. Talk to Woodruff
  2. Talk to Professor Azymuth through his window
  3. Open his mailbox, pick the key and unlock his house

  4. Go inside to pickup the red key behind the longcase clock

  5. Unlock his room with the red key
  6. Wait a little and he will go to the alchemy table

Fail condition
Fight Woodruff
Professor Newton

Free Newton
  1. Pick up the bomb near the alchemy table

  2. Drop it not to far not to close to the outside cracked wall, behind Newton

  3. Ignite it and run away, it should hurt a little Newton
  4. Move Newton to the alchemy table

Fail condition
Kill yourself/Newton with the bomb or fight him when you blow the wall
Angry Dwarves

  1. Use Azymuth or Newton (dwarves don't hate them) to pick up an auto bomb in the last house

  2. Drop the bomb outside the first house and use it (and run away), it should kill at least one dwarf
  3. Pick up the axe in the first house

  4. Chop the wooden barrier after the first house

  5. Move Edmund and Zookwinkle to the end

Fail condition
Fight one dwarf and die
Altar of Doom

  1. Use Azymuth as he have more strength
  2. Grab a shield, wield it

  3. Grab a Staff of Protection, wield it

  4. Pick up and drink all three potion in the entry hall (the ogre won't see you)


  5. Don't forget to wield back the Staff
  6. Fight the ogre, it will drop a hearth (make Edmund pick it up)
Gnomekind
  1. Edmund has the recipe for the Potion of Cleansing, put it on the alchemy table
  2. Put the poison potion and the ogre's hearth on the table
  3. Use an alchemy kit to craft the potion
  4. Make Zookwinkle drink the potion
This Ain't Over Yet
  1. Use Edmund to pick up the hearth
  2. Follow the maze, go through the portal

Fail condition
Fight barehand the ogre
Forgotten Caves

Pick up the matches and ignite the torch, will be better to see


You will find 2L of water on the floor between the alchemy table and the workbench


Like usual with crafting/alchemy table :
- Craft an alchemy kit (300ml flask, 500ml flask, 1 silver ore, 1 box of matches + work hammer)
- Craft a potion of cleansing (300ml in the alchemy table, 1 poison, 1 heart + alchemy kit)

Ed's Choice
Drink the potion

Outta Here
Grab the recipe on the floor, next to the skeleton and craft a Potion of Might
200ml flask : fill 500ml, use an empty 300ml flask and fill it with your 500ml, you have a 200ml flask yeah science
1 potion of Cleansing + 2 silver ore + 1 coal ore + alchemy kit
Drink the potion

Fail condition
Drink the poisoned potion in your inventory