Ground of Aces

Ground of Aces

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GoA Bugs and Breaks (v. 0.7.10)
By NewDrawn
This guide is intended to list all bugs and possible mistakes, such as text, in the game to *inform,* not shame, the development team and inform the community of unseen or niche bugs. Community input of fixes and other bugs in the comments are highly desired. Any listing with an asterisk are presumed fixed, and will appear in the 'Fixed' section.
   
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Bugs
- If a Bofors AA gun has not been constructed yet, but has been given crew to man the gun, these men will still rush to and man the gun in the event of a raid.



- (Cont.) More drastically, however, is that when these men operate the gun, it will be immediately built after a couple seconds, regardless of how much materiel was put into the construction (In my case, zero). The crate for the Bofors gun will remain, thus making this heavily exploitable.

- Even if a crewmember is absent (On a flight), as long as they are assigned to a searchlight or Bofors gun it can still operate.

- Aircraft do not park centered in their parking spaces, causing some larger aircraft to extend over their spaces and possibly through walls.

- Attacking aircraft can spawn directly on top of each other and subsequently have the exact same attack animation, causing two aircraft to visibly be only one.

- Aircraft will begin piling up in the runway, preventing them from entering their parking spaces and thus being serviced or sent on missions. Forced game restart. u/ ZeDaAgua *

- When given a priority task, crewmen will immediately begin doing said task from their position, even if they are not at the task location. The task will still be completed. *

- (Cont.) Crew will do tasks at large distances, even if not prioritized.

- Planes assigned to missions will start engines but not leave their parking area. u/ amko1of1

- The game is ill-optimized for large amounts of NPCs (So far, 33) - this includes a failure to conduct tasks, running in place, and lag at high speeds (which was not before present).This extends to some vehicles too.

- Siren-Radar combination does not function if an attack arrives in less time due to loading a save. Even when the enemy list appears the alarm will not sound.

- (Cont.) If a save file is loaded while the base was at alarm status, it will end upon loading and not return.

- Airstrips will be rendered as "incomplete" for seemingly no reason. The northernmost 7m of my airstrip is considered incomplete despite being the proper terrain.

- The same airstrip is also considered "obstructed" for no reason - nothing has been placed near it that was not considered obstructive before 0.7.9. [update] This seems to be a save-specific issue after updating from 0.7.8 to 0.7.9 since opening an older 0.7.8 autosave rectifies the issue.

- Loading screen freezes u/ enemigomdg

- Mission overview screen uses the confidence sprite instead of cross for "-(x) airplane health".
Errors / Oversights
- Even though the player base has been rated as a "Level B Airstrip" by the HQ, when the event fires for the player to upgrade from Level C to B, the mission will not be instantaneously completed.

- (Cont.) Rather, the mission can be rendered incomplete for a time if a runway is considered "Incomplete." However, in my case, said runway was complete and satisfactorily Level III, but was under paving to reach Level IV, thus failing the mission requirements but simultaneously still being operational.

- Likewise, if the player has already constructed and manned a Bofors gun by the time the mission to reinforce the base arrives they will have to order, construct, and man a completely new gun to complete the mission.

- (I do not believe this to be intentional, which is why I am adding it.) It takes an exceedingly long time (Multiple in-game days) to build the water well if it is moved with the repositioning tool.

- In a similar vein, aircraft parking spaces can be deconstructed but they cannot be re-positioned using the tool.

- The effect range of the aircraft maintenance and repair posters are too small to boost servicemen while they work.

- The requirements for an area to qualify as a safe zone are very ill-defined in-game.*
Fixed
* Safe Zones - Safe zone radius of 'affect' increased in recent patch. Safe zones are assignable by right click, but I still feel this is not obvious in-game. See developer comment on this guide for best insight. I see you in the changelogs, devs, and I appreciate the reforms <3

* Aircraft pileup - This is fix is assumed given I have not faced it before, but the recent 0.7.7 patch introduced pathfinding changes that i believe should fix this issue.

* Social distanced tasks - Recent patch fixed AI from doing tasks at unreasonable distances. - This bug has returned in 0.7.10, possibly related to the changes to aircraft maintenance.
9 Comments
enemigomdg 31 Jul @ 1:30pm 
New MBP- gets stuck on load screen when pressing continue or loading. Can hear sounds underneath.
NewDrawn  [author] 30 Jul @ 1:48pm 
Roofs have to touch four corners of your building
firefighting.emt.i 30 Jul @ 1:18pm 
Have tryed to play stop because cant build roofs..
Highlander 29 Jul @ 12:19pm 
How do I get it to work with controller? I am on rog ally
amko1of1 27 Jul @ 10:10am 
Seems it might be an issue with the pathing. Because the same issue happens sometimes with the AA guns. All but 1 crew will go man the guns, but then it wont work because it only has 2 crew members instead of 3.
amko1of1 27 Jul @ 9:59am 
I'm not sure if this is a bug or something I'm just missing. But it seems that at least once every week I have a plane that doesnt take off for a mission after its been assigned. The propellers start up and runways are good all that, but it just doesnt go and the mission times out. I've looked and all the crew are either in the plane or are just like sleeping or something like that. If I have multiple planes assigned to the mission, the other planes all take off no problem, but the 1 plane just sits there in its parking spot.
ZeDaAgua 20 Jul @ 12:36am 
Game-breaking bug – Aircraft pile-up blocks all operations
All planes (Gloster Gladiator) are spawning on top of each other instead of parking in the marked squares. There’s no way to remove them, and it blocks every operation (takeoff, fuel, missions). The base becomes unusable and forces a restart. Very frustrating. Please fix: Collision or slot validation for parking; Option to manually move or remove stuck aircraft; Prevent spawning if no space is available.
Version: 0.7.6 (2) – Screenshot for reference.
NewDrawn  [author] 18 Jul @ 11:55am 
That is why I specified how ill-addressed it was in-game, because I designated a zone and understand fully why it exists but there is no explanation as to how to utilize the zone with the AI in-game
Harric 18 Jul @ 11:16am 
The safe zones work just fine, but players often oversee the mechanic of them.

- first they are not safe. But you can place then as a zone on a safe place like inside a brick house or such.

- then if an alarm comes up they (had till today patch a range of 20m) where crew members rush into them. Now of today patch the range is 50m

- but the most important point is you can manually assign crew members to them.

you target a crew (like a pilot) and right click the safe zone, then you can assign it. In case of an alarm that pilot would run to that zone.

Hope this helps :)