RimWorld

RimWorld

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Gravity Dynamics Limited
   
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Mod, 1.6
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1.200 MB
17 jul @ 6:17
7 aug @ 8:02
8 ändringsnotiser ( visa )
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Gravity Dynamics Limited

Beskrivning
Gravity Dynamics Limited
Leading the GravTech
Products list

Name
Components
Range
Max Amount
Extra Large Thruster
250 x steel, 8 x components, 75 Vacstone
32 Tiles
Up to 8
Huge Thruster
300 x steel, 10 x components, 100 Vacstone
48 Tiles
Up to 10
Giant Thruster
360 x steel, 10 x components, 120 Vacstone
64 Tiles
Up to 12
Advanced Thruster
1200 x steel, 50 x components, 50 x Spacer components, 100 x Compressed Vacstone, 50 xObsidium
256 Tiles
Up to 4

Also Produces Various implants, Resources.

Resources : Compressed Vacstone, obsidium, Pressurized Polymer, Reinforced Pressurized Polymer

Implants : Polymer bionic optic, Pressurized Polymer skin coat, Pressurized Polymer skin armor
Populära diskussioner Visa alla (1)
0
7 aug @ 6:36
Bug Report Channel
RedBull
61 kommentarer
Knight by Night 21 sep @ 11:16 
Can the new resources be purchased from traders?
Cacely 10 aug @ 11:58 
For some reason after you updated it to have a dependency it also scrwed my orbital trade ships, they show empty now, no silver and no items, all of them

Thought it must have been another mod but this one was the only updadted after it started happening, so i disabled this mod and his dependency and ships had items again, enabled both mods again and ships are back to empty now

Here is a pic of my logs and mods list https://imgur.com/a/AwD8VFB
RedBull  [skapare] 8 aug @ 21:56 
i didnt change mod id
Flawlessinfinite 8 aug @ 14:25 
What a way to screw up mod lists, an update changed the name and added dependencies, what a sht
goon high command 8 aug @ 11:18 
NOTE : Using the method I described will brick your save, but will save your modlist. Either use an autosave or make a backup before you use the method.
goon high command 8 aug @ 10:55 
Ok I found a fix, go into your savefile/modlist and remove <li>mdtk.gse</li> from the mod section, then it should load. After that just try to load the save and click 'load mods from save', and it should load the mods.
goon high command 8 aug @ 10:47 
What is the id for this mod originally, because the name change completely bricked my save and modlist. I figure that if I just remove it from my save game then it should fix the problem, right?
Ray the 4th 8 aug @ 8:42 
I just started a Colony with this mod and now it has a dependency. hopefully my save is fresh enough to not cause to many problems.... A separate version that is linked on this page would have been a better idea so it didn't mess with the modlist.
Guarwo 8 aug @ 3:18 
Even if you have rimsort it still pretty dumb to change mod name and add dependency for it. Should of just made a new mod. @Egal and rimsort/rimpy does help it tells you what to remove ;p
Egal 8 aug @ 0:11 
Everyone complaining about broken modlists really should just get rimsort