Arma Reforger

Arma Reforger

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USSR Handbook for the Soldiers of the Soviet Army
By X335
Manual for Soldiers in the :

Army and
Air force
   
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In the gaming scene since 1999. Started with Arma (1) in 2001 and played through all parts. Always fascinated by the “OPFOR.” As someone born after the Cold War - and above all by the Soviet Army, which liberated my country. —and living in a country that was heavily affected by WW1, WW2, and the Cold War —I have always been interested in history. I was in the army myself for a long time and worked in various other areas—and I have always been interested in the military.
I learn something new every day. You never stop learning. That's why I'm all the more pleased that there are people who are also interested in this. All the more reason for me to rely on you, my readers.
➡️1 Informations
100.0│ Who We Are
In the Name of The Ministry of Defence of the Soviet Union
Soldiers , Officers !

In combat, there is no skin color, no nationality—only soldiers. A bullet doesn’t care where you’re from. On the battlefield, everyone is equal.

Fairness, trust, and brotherhood are what keep us alive. There’s no room for racism, division, or ego. You can try to survive alone, like a lone wolf, but you won’t make it far. In war, there are no winners—only survivors.

Those who have served in real life will understand: an army is built from people of all kinds—different cultures, beliefs, and values. But once you're in uniform, you have to become one. That transformation—from strangers to soldiers, from individuals to a team—takes time, effort, and sacrifice. Pride must often be set aside for something greater than yourself.

We fight for the brother next to us, for ourselves, for the ground beneath our boots. When you play as a Soviet soldier in Arma Reforger, you're stepping into the boots of those who lived, served, and too often never returned.

Remember them. Honor them. Find camaraderie.



→ Doctrine
Soviet Army doctrine during the Cold War focused on maintaining the offensive, even in a nuclear conflict, by rapidly seizing strategic cities in Western Europe and disrupting NATO's nuclear launch capability. This was supported by a high-intensity, mobile operations approach emphasizing mass and initiative to keep the opponent under constant pressure, and a detailed, prescriptive training system designed for efficiency. The doctrine assumed the possibility of a recognizable, if limited, victory even if nuclear deterrence failed.


Key Principles and Characteristics

  • Offensive Focus:

The doctrine was geared towards initiating and sustaining offensive operations, believing that a conventional attack could achieve victory before nuclear escalation.

  • High-Intensity Operations:

Emphasis was placed on continuous combat power application, allowing for no respite due to weather or terrain, and utilizing a large number of tanks, infantry vehicles, and artillery.

  • Mass, Initiative, and Surprise:

Success depended on skillfully employing these elements to maintain tactical initiative, preventing the enemy from establishing an effective defense.

  • Prescriptive Training:

Soldiers were trained in a narrow, specialized skill set with detailed, "checklist" style instructions for tactical tasks, which ensured consistency and effectiveness across a large, undereducated workforce.

  • Strategic Goals:

The primary objective in a conventional conflict was to seize key Western European cities and disrupt nuclear launch infrastructure, thus pre-empting a full-scale nuclear exchange.

Tactical and Operational Aspects

  • Mobility and Maneuver:

Forces were equipped with various specialized vehicles and organized to conduct mobile, high-intensity operations.

  • Suppression of Enemy Fronts:

A continuous application of combat power and shifting forces was used to keep the enemy under constant pressure and deny them the chance to take the offensive.

  • Urban Warfare:

Detailed plans existed for complex tasks such as urban assault, assigning specific roles to different troop elements.

Underlying Philosophy

  • "Destroy-or-Be-Destroyed" Mentality:

The doctrine was rooted in a political conflict-image of the world where the Soviet system was inherently opposed to the West.

  • Belief in Attainable Victory:

Even in the context of nuclear warfare, Soviet doctrine aimed for a recognizable victory, contrasting with some Western assumptions of mutually assured destruction.
→ Warsaw Pact 55-91
55-91 Warsaw Pact (Official Anthem)



The Warsaw Pact was a collective defense treaty signed in Warsaw, Poland, between the Soviet Union and seven other Eastern Bloc socialist republics in Central and Eastern Europe in May 1955, during the Cold War.

The term "Warsaw Pact" commonly refers to both the treaty itself and its resultant military alliance, the Warsaw Pact Organisation.

Dominated by the Soviet Union, the Warsaw Pact was established as a balance of power or counterweight to the North Atlantic Treaty Organization (NATO) and the Western Bloc.

There was no direct military confrontation between the two organizations; instead, the conflict was fought on an ideological basis and through proxy wars. Both NATO and the Warsaw Pact led to the expansion of military forces and their integration into the respective blocs. The Warsaw Pact's largest military engagement was the Warsaw Pact invasion of Czechoslovakia, one of its own member states, in August 1968.

All member states participated except for Albania and Romania, resulting in Albania's withdrawal from the pact less than one month later. The pact began to unravel with the spread of the Revolutions of 1989 through the Eastern Bloc, beginning with the Solidarity movement in Poland, its electoral success in June 1989 and the Pan-European Picnic in August 1989.


Establishment

• Treaty signed
14 May 1955

• Pact disbanded
25 February 1991

• Treaty disestablished
1 July 1991
→ Area of Operation
  • Everon
officially the Everon Socialist Republic, is a microstate located in the mid-Atlantic Ocean. Everon is largely defined by a mixture of dense pine woodlands with the occasional grasslands intermeshed with farmland. The southern sections of the island, however, are largely scattered with steep valleys and mountainous terrain.

The capital of the nation is the town of Saint Phillipe.

The mainland island covers a total landmass of 51 square kilometres.


  • Arland
A small overseas territory, Arland officially belongs to the microstate of Everon. Although remote and sparsely populated, this link in the Malden Islands chain is tempered by the presence of a major Soviet airbase — putting it at the forefront of Cold War tensions.

Arland's total landmass clocks in at a size of 16 square kilometres. The landscape comprises of heaths and pine groves that surround both civilian settlements and the vast military airfield in the north-west.


  • Kolgujev
A territory of the Soviet Union , Kolgujev is the smallest landmass amongst the Malden group of islands. Essentially a mountain peak protruding from the sea, Kolgujev is mostly deserted and is littered with destroyed villages and dead trees, lending it a somewhat dark and dreary atmosphere.

Kolgujev has a combined landmass of 35 square kilometres.

With the exception of deserted villages, Kolgujev is devoid of civilian settlements and is exclusively home to the Red Army's 3rd Army garrison.

The 3rd Army's bases are predominately clustered around the southern and eastern corners. Several security camps and fortified outposts are scattered throughout other parts of the island.

100.1│ Remembrance of the Dead
-----------WW2

Up to 34 million soldiers served in the Red Army during World War II, 8 million of which were non-Slavic minorities. Officially, the Red Army lost 6,329,600 killed in action (KIA), 555,400 deaths by disease and 4,559,000 missing in action (MIA) (mostly captured).

The majority of the losses, excluding POWs, were ethnic Russians (5,756,000), followed by ethnic Ukrainians (1,377,400). Of the 4.5 million missing, 939,700 rejoined the ranks in liberated Soviet territory, and a further 1,836,000 returned from German captivity.

The official grand total of losses amounted to 8,668,400. This is the official total dead, but other estimates give the number of total dead up to almost 11 million. Officials at the Russian Central Defense Ministry Archive (CDMA) maintain that their database lists the names of roughly 14 million dead and missing service personnel.

-----------AFGHANISTAN 1979 - 1989

The war began on 25 December 1979, when the Soviets brought their 40th Army to fight in Afghanistan. The Soviets' entry to the country caused an immediate increase in the presence of foreign involvement, and Islamists from around the world who came to Afghanistan to join the mujahideen.

The Soviets' massive military campaigns against the mujahideen, who blended in with the local population, caused extensive destruction of local infrastructure and loss of lives, which made the local population side with the mujahideen. That caused a loss of support for the Soviet military presence and eventually created a nationwide resistance during the conflict.

On 15 May 1988, the Soviet troops started to leave Afghanistan, which continued until 2 February 1989. On 15 February 1989, the Soviets announced that all of their troops had left Afghanistan.

During the war, about 15,000 Soviet soldiers had been killed and about 35,000 wounded. Some 75,000–90,000 Mujahideen had been killed. Almost a million Afghan civilians had been killed. The mujahideen were supported by many countries such as Pakistan, the United States, and Iran.

Soviet Union:

14,453 –26,000
9,511 killed in combat
2,386 died from wounds
2,556 died from disease and accidents

53,753 wounded
264 missing
415,932 hospitalized due to disease
451 aircraft lost (including 333 helicopters)
147 tanks lost
1,314 IFVs/APCs lost
433 artillery guns and mortars lost
11,369 cargo and fuel tanker trucks lost

Afghanistan:

58,000+ killed (1980–1989)
116,000+ wounded (1980–1989)
Total killed: 72,453–73,052+

Civilian casualties (Afghan)

Approximately 1–3 million killed

----------------------------------Source : World Wide Web

100.2│Soldier


Weapon Safety Is Not Optional
Treat every weapon with respect. NEVER aim at teammates—not even as a joke. Ammunition like 5.45mm and 5.56mm can cause devastating damage and often pass through the body, injuring others behind. Guns are deadly tools. Use them responsibly.









"As a soldier, you're a vital part of a greater machine. Your role matters. Follow your squad leader's instructions and stand strong beside your comrades—your commitment drives our success."

Welcome to Reforger – A Team-Based Experience

Follow your Squad Leader. Always.
Do your best to follow their orders. If you don’t understand something, ask. Clear communication is key.

Reforger is objective-based.
You don’t win by racking up kills. You win through teamwork and completing objectives. You may not understand the mission right away—but your Squad Leader does. Trust them. Listen to them.

When joining a squad, don’t just spawn in.
First, ask your Squad Leader: What’s the current objective? Where and when should I spawn?

Stick with your squad.
Don’t wander off. Never lone wolf. You’re most effective—and most protected—when you work as a team.

Ask for help.
You're here to learn, and that’s okay. Everyone started somewhere. Good players know this and are usually happy to assist.

If you’re incapacitated, don’t give up.
Call for a medic and wait. Giving up denies your team a chance to help—and weakens your squad.

Use your map—constantly.
It’s your best tool for navigating, understanding objectives, and identifying friend from foe. Open it every few seconds. Make it a habit.

Communicate.
Voice comms are a core part of Reforger and one of its most enjoyable elements. Good communication takes time to master—listen, learn, and practice.

Found a solid Squad Leader? Stick with them.
If they lead well, stay in their squad for a few rounds. It makes a huge difference in your experience and learning.

Most importantly, enjoy the experience.
Reforger is a deep, team-driven game. Play with purpose and have fun.
100.3│CMD / SL / TL
⚠️ THIS AREA IS NOT IN THE GAME ⚠️


⚠️ THIS AREA IS NOT IN THE GAME ⚠️


ARMA REFORGER LEVEL


------YOU ARE ALWAYS AT PLATOON LEVEL-------

MAX RANK IS MAJOR



PLATOON LEVEL 20-50 MAN : Commander (CMD)


SQUAD LEVEL 6-12 MAN : Squad Leader (SL)

FIRETEAM UNDER SL CONTROL
AS PART OF THE SQUAD

Your decisions have consequences, both positive and negative.

FIRST ! : You are responsible for your people.

You can lead them into life—or into death. Always be aware of that. Respect must be earned. Ranks or titles must be filled with respect—otherwise, they are just empty titles and no one cares. Saying: If you want to be treated like a leader, a king, you must also behave like a leader, a king. It's important to remember that you don't become megalomaniacs, but always stay grounded!



I would like to begin with this quote.

The world is not all sunshine and rainbows. It is often a mean and ugly place. And I don't care how strong you are. It will bring you to your knees and keep you there if you let it. You and I—and no one else—can hit as hard as life. But the point is not how hard someone can hit. What matters is how many hits they can take and whether they keep going. How much you can take and still keep going. That's the only way to win!
If you know your worth, then go out and get it. But only if you're willing to take the hits to get it! But don't point the finger at others and say you're not where you wanted to be because of him or her or anyone else. Weaklings do that! And you're not a weakling – you're better than that!


Anyone who plays SL or CMD (1.5) has my utmost respect—they are willing to take on responsibility—but many are afraid of it or mess it up. Don't worry, no one is born with this skill; it's a learning process. The most important profile is:

Expertise:
A Leader should have in-depth knowledge of their respective field in order to be able to make decisions and lead the team professionally.

Communication skills:
Clear and effective communication is crucial for communicating goals, motivating the team, and resolving conflicts.

Decision-making skills:
Leaders must be able to make quick and well-founded decisions, even under pressure.

Organizational skills:
A good leader can plan, prioritize, and delegate tasks to increase team efficiency.

Motivation and Inspiration:
The ability to motivate and inspire the team is crucial to the group's success.

Conflict resolution:
Leaders must be able to resolve conflicts within the team constructively and create a positive working atmosphere.

Empathy and people skills:
Understanding the needs and motivations of team members is essential for effective leadership.

Self-reflection and willingness to learn:
A good leader is able to recognize their own strengths and weaknesses and continuously work on their development.

Ability to delegate:
Leaders should be able to delegate tasks and responsibilities to increase efficiency and reduce the workload on their team.

Goal orientation:
A clear understanding of goals and the ability to communicate and pursue them is essential.

Sense of accountability:
Leaders are accountable for their decisions and their impact on the team and the organization.

Flexibility and adaptability:
In a rapidly changing working world, the ability to adapt to new situations and respond flexibly is crucial.

Role model:
Leaders should lead by example and demonstrate the values and behaviors they expect from their team.

Cultural Competence:
In an increasingly globalized world, cultural sensitivity and the ability to work with people from different cultures are also advantageous.

A comprehensive leadership profile combines these different aspects to describe a leader who is not only technically competent, but also has the necessary interpersonal and strategic skills to successfully lead a team or organization.


100.4│Ranks
The ranking system is typical for Arma. There are six ranks, divided as follows:



-0 Traitor
Is not a rank - but located below the private - so traitor, someone who cheats his team, has betrayed = in short - one is the scum of the team. The developers have "banned" you – you can't spawn vehicles, buy equipment, or build anything. It couldn't get any worse. Yes, anyone who intentionally commits TKs or does other things can even be kicked from the server. (There's an automatic system on BI servers.)

1 Private
Simple soldier's rank

2 Corporal
Better soldier rank

3 Sergeant
Non-commissioned officer rank. You can buy simple helicopters

4 Lieutenant
Officer rank. You can get better equipment, better helicopters

5 Captain
Officer rank. You can build mortars - gunships

6 and Major.
Maximum officer rank with a range of benefits.



Colors by type of troops:

motorized infantry troops – red (scarlet);

artillery, rocket, tank, engineering, construction, automobile, railway troops, signal-corps, troops of radiation, chemical and biological protection – black;

air force and airborne troops – sky blue;

state security troops (KGB troops) – dark blue, instead of the letters "СА" (Советская Армия) the letters "ГБ" (Государственная Безопасность – State Security);

internal troops (Interior Ministry troops) – crimson (dark red), instead of the letters "СА" (Советская Армия) the letters "ВВ" (Внутренние Войска);

border troops – green, instead of the letters "СА" (Советская Армия) the letters "ПВ" (Пограничные Войска).

Letter codes from 1972 onward

The letter imprint "СА" on army shoulder boards stood for Советская Аpмия (Sovetskaya Armiya) and was the symbol of adherence to the Soviet Army.

The letter imprint on Soviet navy shoulder boards symbolised the adherence to the appropriate fleet or naval major command.

Ф – Fleet (Russian: Флот, romanized: Flot), general personnel of the Navy
БФ – Baltic Fleet (Russian: Балтийский Флот, romanized: Baltiski flot)
ЧМ – Black Sea Fleet (Russian: Черноморский Флот, romanized: Chernomorski flot)
СФ – Northern Fleet (Russian: Северный Флот, romanized: Severny flot)
ТФ – Pacific Fleet (Russian: Тихоокеанский Флот, romanized: Tikhookeanski flot)
Other letter symbols
ВВ – (Russian: Внутренние Войска, romanized: Vnutrennie voiska) – Internal Troops
ВМУ – (Russian: Военно-музыкальное Училище, romanized: Voyenno-musykalnoye Utchilishche) – students of military musician schools or cadets of military bands
ВС – (Russian: Вооружённые Силы, romanized: Voorushonnye Sily) – armed forces (Soviet Army, later USSR armed forces, also Armed forces of the USSR)
ГБ – (Russian: Госуда́рственной Безопа́сности, romanized: Gosudarstvennoy Bezopasnosti) – Committee for State Security (KGB)
К – (Russian: Курсант, romanized: Kursant) – higher military college student
Н – (Russian: Нахимовец, romanized: Nakhimovez) – cadet in the Nakhimov Naval School
ПВ – (Russian: Пограничные войска, romanized: Pogranitshnye voiska) – border troops
СШ – (Russian: Cпециальная школа, romanized: Spezialnaya shkola) – special school
СВУ – (Russian: Суворовец, romanized: Suvorovez) – cadet at a Suvorov Military School

1/6 PRIVATE
Ефрейтор = Lance Corporal, its a better Private Rank
(you always start with this Rank)


2/6 CORPORAL
Мла́дший сержа́нт = Mládshiy serzhánt, better then Lance Corporal


3/6 SERGEANT
Сержа́нт - Serzhánt


4/6 LIEUTENANT
Лейтенант = Leytenant


5/6 CAPTAIN
Kапита́н = Kapitán


6/6 MAJOR
Майо́р = Majór



100.5│Basic Infos
This section describes the union of states: the Soviet Union, which has long since collapsed - and its legal successor: Russia.

The Armed Forces of the Union of Soviet Socialist Republics,
the Red Army (1918–1946)
and the Soviet Army (1946–1991),

were the armed forces of the Communist Party of the Soviet Union (CPSU),
Russian Soviet Federative Socialist Republic (1917–1922)
and the Soviet Union (1922–1991)

from their beginnings in the Russian Civil War of 1917–1923 to the collapse of the Soviet Union in 1991.



The Communist Party of the Soviet Union was the founding and ruling party of the Soviet Union. The CPSU was the sole ruling party of the Soviet Union until 1990, when the Congress of People's Deputies was formed.

The party's main ideology was Marxism-Leninism. The party was banned on November 6, 1991, by decree of Russian President Boris Yeltsin, citing the 1991 Soviet coup attempt.

A number of factors contributed to the CPSU's loss of control and the dissolution of the Soviet Union in the early 1990s. Some historians attribute this to Gorbachev's policy of "glasnost" (political openness), as it weakened the party's control over society. Gorbachev insisted that perestroika without glasnost was doomed to failure. Others blame economic stagnation and the resulting loss of public confidence in the communist ideology.


In May 1992, Russian President Boris Yeltsin issued decrees forming the Russian Armed Forces, which subsumed much of the Soviet Armed Forces. Multiple sections of the former Soviet Armed Forces in the other, smaller Soviet republics gradually came under those republics' control.

Common State Flag Soviet Union until the End



Members

1 Russian SFSR
2 Ukrainian SSR
3 Byelorussian SSR
4 Uzbek SSR
5 Kazakh SSR
6 Georgian SSR
7 Azerbaijan SSR
8 Lithuanian SSR
9 Moldavian SSR
10 Latvian SSR
11 Kirghiz SSR
12 Tajik SSR
13 Armenian SSR
14 Turkmen SSR
15 Estonian SSR



BROKEN INTO:

1990:
Lithuania

1991:
Georgia
Estonia
Latvia
Ukraine
Moldova
Kyrgyzstan
Uzbekistan
Tajikistan
Armenia
Azerbaijan
Turkmenistan
Belarus
Russian Federation
Kazakhstan
(CIS)


Roundel_of_the_Soviet_Union_(1945–1991) and (1992–2010) and actual Remake





Army Flag and actual Remake


Navy Flag and actual Remake



Air Force and actual Remake


Headquarters : Ministry of Defence, Khamovniki District, Moscow, RSFSR

Service branches
- Soviet Army
- Soviet Air Forces
- Soviet Air Defence Forces
- Strategic Rocket Forces
- Soviet Navy
- Soviet Airborne Forces


The Soviet Army emerged from the Red Army. It had a turbulent past, especially during World War II, which claimed the lives of more than 20 million Soviet citizens. The heaviest and most brutal fighting took place on Soviet territory. Naturally, the system also generated propaganda in the form of the posters shown. For the first time, I've taken the trouble to translate these into English.

CLASSIC RETRO PROPAGANDA POSTERS

⚠️ Note: The posters shown are for educational purposes and do NOT endorse anything. Just to make that clear to people who immediately click "Report"! Politics doesn't belong in games. So save your politics for your parliament.

PIC 0 VERY RARE POSTER (Lets finish the German Invaders ?)


PIC 1 GROW UP IN PEACE


PIC 2 YOU ARE STRONGER AND STRONGER YEAR BY YEAR - ARMY OF THE SOVIET PEOPLE


PIC 3 FEBRUARY 23 DAY OF THE SOVIET ARMY AND NAVY


PIC 4 This poster can currently be found in a broken form in the barracks. Previously, the entire poster was visible—no idea what happened.


PIC 5 HAPPY VICTORY DAY
6 23 FEBRUARY
and 7 GLORY TO THE SOVIET ARMED FORCES



TODAY REMAKES ? -

PIC 8 (Glory to the Armed Forces of Russia)
PIC 9 (Glory to the Heroes of Russia ) Apparently the company that made the old plaques is still doing it today - or what do you think?











100.6│World Report
The "Conflict" mode describes an event in Arma Reforger.


This is the National Crisis Response System. NATO has entered a state of war
with the Warsaw Pact countries. In accordance with the demands of the United
States of America and the Soviet Union, all citizens of Everon nationality, including
military officials and personnel, are ordered to evacuate Everon.
Take only essentials with you, including at least a week's supply of any
prescription medications. Pets are permitted on the evacuation
vessels. However, please note that emergency accommodation on
Malden does not accept animals for health reasons.
If you own any livestock, please secure them in an enclosed area.
All major designated evacuation points, including Saint Pierre and Saint Philipe, are closed.
If you are still on Everon, immediately
move to Morton Harbour after hearing this message. A maritime closure has been declared.
All vessels not authorised to carry passengers from the island are to be kept within two nautical miles of the coast . Expect further reports from the National Emergency Response System
in the near future.

From 0400 Greenwich Mean Time, converted from
02:00 Island Standard Time, Monday, July 21, 1989
a closed maritime zone will be established around the Socialist Republic of Everon. The outer boundary of this zone is a circle with a radius of two nautical miles between 47° 41 and 05.0 north latitude and 27° 18 minutes and 39.3 west longitude. Starting at the time indicated, any vessel or aircraft originating from any country that enters the zone without authorization will be subject to sanctions and to attack by United States forces. This measure shall not in any way limit the right of the United States to take any other measures that the United States determines as necessary for its own defense. This is in accordance with Article 51 of the United Nations Charter.



i]Exercise Campaign Reforger ("return of forces to Germany") was an annual military exercise and campaign conducted by NATO from 1969 until 1993 during the Cold War. The exercise was intended to ensure that NATO had the ability to quickly deploy forces to West Germany in the event of a conflict with the Warsaw Pact. It was a basic military planning exercise to smooth out issues in the event of an invasion of western Europe, not just a show of force. Once the Cold War ended, it was superseded by other exercises. Although most troops deployed were from the United States, the operation also involved a substantial number of troops from other NATO countries including Belgium, Canada, France, Netherlands, and the United Kingdom.


MAIN SOURCE "RADIO EVERON" We publish live radio recordings on our YouTube channel. We analyze the conversations that take place in Czech. A great deal of news is being reported about the fighting. Follow the video to listen to the other recordings. We have tried to translate large parts into English.

Welcome to the World of Arma Reforger. The Nogova Crisis of '82 is far behind us, as is the severe Malden Crisis of '85 (on Malden, Everon, and Kolguyev). Today, in the late summer of 1989, in an alternate timeline. (the events of Reforger contradict the events of OPF/CWA and are therefore fictional, not part of the ARMA Story)


The civilians have been evacuated. A battle rages between the FIA guerrillas, the US Army, and the Soviet Army. ORIGINAL POSTER :

Hello you are listening to Jana Liskova on the waves of Everon Radio at 1152 am . And if you have nt gotten used to the new frequency yet, nothing happens. we havent either yet. And no wonder. its still feels like were back in 85 here at 88.5 but every storm passes eventually. we remind new listeners that we broadcast in malden with the help of our sister station radio Il maldnien. to our friends from rome. therefore we send chront mercy for keeping us on the air. it was best at home, but since were here, we can at least remind ourselves of home with music. As for current events, unfortunately not much has reached us yet, but it seems that the soviet forces ahve already landed. the latest news comes from the crew of posidonia ship which reported the sound of gunfire on the coast near lamentin yesterday morning. take care of yourselves, guys and sail around the closed maritime zone in a wide arc. they also take fish elsewhere.
100.7│Battle Buddy
Lone wolves are not strong. They die weak and alone.

Rambos only exist in movies. A guy who can wipe out entire armies single-handedly. In real life, if you want to survive, you need a battle buddy—a guy who's got your back, stops your bleeding, and with whom you can go through hell and back.



In the context of first-person shooters (FPS) and multiplayer games, a "Rambo" or "Rambo-style" player refers to someone who plays aggressively, charging into enemy territory alone without relying on teamwork or strategy. It’s often used semi-pejoratively, referencing the movie character John Rambo, known for taking on entire armies by himself.

  • Plays solo: Ignores the team, doesn't coordinate with others.
  • Aggressive playstyle: Constantly pushes forward, rushing enemies.
  • High-risk, high-reward: May rack up kills quickly, but also dies a lot.
  • Often ignores objectives: Focuses more on kills than team goals (like capturing a point or planting a bomb).
  • Self-reliant: Doesn't wait for backup or support — goes in alone.

TO: ALL SLOW THINKERS: Nobody cares how many kills you have or had at the end. You can win a match with 0 kills. There's no money here—despite what some people think. After the match, everything resets to 0—all that remains is your experience with your team. If you need "1,000 kills" to feel good and you don't care about your team, you should consider single-player or other games. In REFORGER, the team that plays together like a football team always wins. "Playing together."

In ARMA REFORGER, you'll encounter many Rambos. Stay away from these people. They'll kill you faster than you'd like. Choose people who can play together.



Lone wolves are not strong and independent; they're weak and they die alone. We have something to learn from the wolves.. Become sociable and integrate into society, or become weak and alone. It's ok to depend and trust others and that's sometimes difficult for individualistic people like INTPs to understand.



As I write this, I'm thinking about myself. Yes, there are 8 billion people on this planet, and this world is dangerous and challenging. Do you want to fight the entire world alone? Or do you want to try to make the best of it with your people? As interesting as it may sound, there's nothing interesting about being a lone wolf—he fights alone—and that's the worst fate. Try to build trust and offer help to others, but going out alone is always the worst decision.

100.8│Group Roles
After years of chaos, a unified group system was introduced with 1.5.

CMD - COMMANDER


SL - SQUAD LEADER


S - SOLDIER







1 ASSAULT


2 RECON


3 MACHINE GUN


4 ENGINEER


5 MEDIC


6 TRANSPORT


7 HELI TRANSPORT


8 MECHANIZED


9 ANTI-TANK


10 MORTAR


11 SPECIAL FORCES ASSAULT

-

12 SPECIAL FORCES RECON

-





→ Transport
The “Transport” group is unique. According to the BI manual, this unit is used to transport personnel and back-line logistics, but also for supplies in general. The tactical symbol is another unique feature. It does not exist as such. It is a combination of motorized and supply.


→ Mortar
Like everything else, mortar teams are NOT A ONE-MAN SHOW.
There is a CREW of 3 . So that we don't waste our lives on fantasy, we orient ourselves toward the real military.

FROM A MILITARY MANUAL

The mortar crew consists of three soldiers: (However, there are also special circumstances in which more soldiers can be deployed—this therefore serves as an absolute minimum to ensure that the mortar achieves 100% effectiveness. )


THE MORTAR CAN MOVE DURING FIRING - CHECK CONSTANTLY TO SEE IF THE DATA IS STILL UP TO DATE!

  • Gunner - and THE SQUAD LEADER in our case REFORGER : His position is on the left side of the mortar. He is responsible for aiming. He operates the targeting optics and makes fine adjustments. When making larger adjustments, i.e., moving the bipod, he is assisted by the squad leader or ammunition carrier.

  • Loader: Located on the right side of the mortar. He inserts the grenades into the muzzle.

  • Ammunition carrier: Located at the rear right. He prepares the ammunition for firing and hands it to the loader - Following the SL's instructions, we set the RINGS and dropped the LOADER on the floor—he then picked them up. (After 10 shots, he cleans the barrel - NOT IN REFORGER).

Not listed - SECURITY TEAM - as a mortar team, you are TARGET NUMBER 1 for every enemy. And EVERYONE can hear a mortar being fired!

As a rule, the operating crew is trained so that each soldier can cover all functions.

TACTICAL SYMBOL

Projectile with a vertical arrow symbolizing mortar's high arc trajectory
→ Air
Here, a distinction MUST be made between “FIXED WINGS,” which are airplanes,


Air screw


and “ROTARY WINGS,” which, as the name suggests, are helicopters. In Reforger, there are ONLY helicopters.


Blurred, spinning helicopter blades

→ Artillery
Artillery in this sense does not exist in REFORGER (only as a mod). Nevertheless, here is a video about artillery, featuring two of the main songs and an original clip of artillery in action.


This is the ONLY tactical symbol for Artillery! The primary symbol for artillery in military mapping, according to NATO standard symbold (APP-6), is a cannonball icon. This basic icon is enclosed in a frame to indicate its status and can be combined with other symbols to show specifics like unit type, affiliation (friendly, hostile), and equipment.


Even though you constantly see clowns misusing this symbol. No, a mortar is not the same as artillery; a mortar is a specific type of artillery weapon that fires in a high arc, while “artillery” is a broader term that encompasses various types of long-range weapons.

The main differences include the trajectory (high arc for mortars versus flatter for cannons), velocity (lower velocity for mortars), and range (shorter for mortars compared to some artillery pieces).

Mortars are often more mobile and are used to directly support infantry units, while larger artillery pieces are usually operated by specialized artillery units.


→ Armour & Mech
There is an “armored unit” in 1.5 even if it is described as mechanized—which is again the wrong symbol., but tanks only exist in REFORGER as mods.


Stylized tank treads

There is a clear difference between “Armor” (Stylized tank treads) and “Mechanized” (Stylized tank treads and infantry symbol).


The main difference is composition: Armored units focus on tanks with supporting elements,

while Mechanized units have a mix of tanks and infantry riding in armored vehicles like Armored Personnel Carriers (APCs) or Infantry Fighting Vehicles (IFVs) to fight alongside each other.

Armored units fight almost exclusively mounted, prioritizing tank firepower and mobility, whereas mechanized units combine the firepower of armored vehicles with infantry who may dismount to fight on foot.


100.9│Transport Sizes 2-18
The amount of space each vehicle has is of tactical importance. Here's a breakdown by size, including crew.

Here you can find the cozy version. :


(2) UAZ 452 CARGO



(3) UAZ 469 MG


(3) URAL 4320 COMMANDO, FUEL, AMMO, REPAIR, CONSTRUCTION


(4) BRDM2



(5) UAZ 469


(5) UAZ 452 AMBULANCE



(8) UAZ 452 TRANSPORT



(10) BTR70



(15) URAL 4320 TRANSPORT




(17) MI8



(18) MI8 ARMED

-
➡️2 Base Building
211.0│Objects






211.1│Refresh 1.5
COMMAND TENT

BEFORE

AFTER


LIGHT VEHICLE DEPOT (NOW WITH FUEL)
BEFORE

AFTER


HEAVY VEHICLE DEPOT (NOW WITH FUEL)
BEFORE

AFTER


NEW STORAGE


BIG BARRACKS
BEFORE

AFTER


HOSPITAL
OLD

NEW




211.2│New Stuff 1.5






211.3│Base Building
Wherever we set foot, we need permanent locations where our soldiers can rest and recharge their batteries. This requires basic infrastructure.

Basic command, leadership
Command Post = The main building of each base
Radio Relay = Expands the radio network, important for communication and reaching bases

Structures for the soldiers
Living Quarters = Residential quarters, this building reduces spawn costs by 50%! You should set up small quarters in small bases; that is entirely sufficient.
Field Hospital = Here, soldiers can receive medical care and their health can be restored to 100%. This is also only possible in an ambulance.
Ammunition Supply Point = Here, soldiers can find equipment, torches, ammunition, spare clothing, etc.

Vehicle logistics structures
Light Vehicle Depot = Vehicles can be repaired here, and small vehicles can be built.
Heavy Vehicle Depot = Vehicles can be repaired here, enabling the construction of heavy vehicles.
Helipad = Here, combat helicopters are supplied with fuel and ammunition, repairs can be carried out and new helicopters can be requested.
Small Fuel Supply Depot = Here you will find fuel

In addition to the actual buildings, there are roadblocks, sandbags, barbed wire, etc.



-
➡️3 Special Informations
333.0│Command transmission
-
Our Soldiers
We can have the finest weapons and stories, but in the end it is the individual soldiers who make the difference. They are the ones who make our army strong. In the following pictures, you will see the different roles that exist in the Soviet Army. Each has its own equipment and uniform. For more details, please go to your editor.


D!=~7MrF^)cAy.png]
Every soldier contributes to the greater good. And this work is done as a team. There are specific patterns for how these groups should look and how they should be equipped. Please refer to your editor for detailed information.


Never underestimate AI or Enemy
The AI or Enemy will 99% of the time send you to hell if you push without thinking. The AI with the RPG launchers, in particular, is known for being merciless.

CLASSIC AI WITH RPG



Effect 1 shot RPG7 - on BRDM2





Effect 2 shot RPG7 - on BRDM2








ACTIVELY use your own reconnaissance and identify the enemy's strengths and weaknesses. Infantry and APCS must always work together. Never enter a city or battle without support. You will always lose.

HIT AND RUN



Be a nuisance. If you go into a house, you become predictable. Don't do that. Run and hit the enemy. Be on the move. The enemy should never have it easy. If you stay in one position the whole time, you'll most likely be flanked and killed. Learn from the AI. It punches and runs, punches and runs, from cover to cover. Flanking from multiple sides is the next masterpiece—you tighten the noose around the enemy, and the enemy won't know where to shoot first—until it's too late.



Injuries are a big problem. If you manage to wound the enemy, keep closing the distance – their foot or arm is probably broken – but always be careful – don't let them dig in. Use grenades – aim for the feet, not the head – an enemy who can no longer walk is a dead enemy! Fractures are a death sentence in REFORGER; they take a long time to heal, while the enemy keeps coming at you faster and faster. If you can't even run away, a grenade in your hand – the pin pulled – is your last heroic act.
Equipment
The equipment in Arma Reforger, let's be honest, is thin, but - there is always something new being added, bit by bit. You can find a very good site here that lists our equipment. https://en.wikipedia.org/wiki/List_of_equipment_of_the_Soviet_Ground_Forces


- CURRENT EQUIPMENT IN ARMA REFORGER

First the equipment, then the soldier. Take care of your equipment. We have quite a bit of it.

V.png]
Weapon Optics
This area is intended to deal with weapon optics. Fights do not always take place in close combat but at a distance, so it is all the more important to handle the weapon optics correctly.








Anti-Tank and Personell Mines
OK - All about the AT and AP Mines in Arma Reforger 1.5
6B3 VEST
The 6B3 is the best bulletproof vest in the entire game. Wear it with pride.



---------------HISTORY

6B3 (Russian: 6Б3) is a ballistic vest of the Soviet Armed Forces. It was the first widely issued and mass produced ballistic vest rated to stop assault rifle rounds. It was created by NII Stali after Soviet troops in Afghanistan noted the lack of protection against rifle rounds that the 6B2 ballistic vest provided.

After the Soviet army started to issue 6B2 body armor to the troops in Afghanistan, a number of downsides were noticed. Firstly, and most importantly, the vest only provided good protection against shrapnel, but not rifle rounds. As such, engineers at NII Stali set out to create an improved ballistic vest, with higher protective characteristics. In 1983, by resolution of the Central Committee and the Council of Ministers of the USSR NII Stali was designated as a lead coordinator of all developments in the realm of personal protection.

6B3T armor offered better protection compared to 6B2 and got adopted in 1983, and modernized versions with differentiated protection on front and back and better fabric cover - 6B3TM and 6B3TM-01 were adopted in 1985.

The vest consists of chest and back parts. On the shoulders they connect via belt-buckle fasteners, which make it possible to make height adjustments.

The protection itself consists of titanium armor elements inside of the so-called mounting plate (монтажная плата). The fabric cover of the vest has four pockets for AK mags (AK stripper clips on 6B3T) on the front, four slots for hand grenades on the back, and two big pouches on front and back for other storage.

Protection of 6B3TM-01 vest consists of titanium plates inside of the aramid pockets both in the front and in the back. The front plates are made out of 6.5 mm thick VT-23 titanium, called ADU-605T-83 (АДУ-605Т-83). It provided protection against 7.62x39 PS cartridge fired from an AKM at 10 meters, 5.45x39 PS (7N6) from an AK-74 at 35 meters, 5.56x45 FMJ (M193) from an M16A1 at 100 meters, and 7.62x54R LPS from an SVD at 150 meters. The back plates are made out of 1.25 mm thick VT-14 titanium, called ADU-605-80 (АДУ-605-80), the same material as the 6B2 vest.

It could reasonably protect against TT and Makarov pistols. Both front and back were further protected by aramid (TSVM DZh-1) fabric liner (30 layers of fabric).

There are several variants of 6B3 body armor:

6B3T - (T stands for titanium) original version adopted in 1983. Offers all round protection with 6.5mm plates.

6B3TM - modernized version adopted in 1985. Changes were mostly done to fabric cover of the vest (Replacing pouches for AK stripper clips for AK mags pouches). Offers same protection as 6B3T. Weighs 12.2 kg.

6B3TM-01 - modernized version adopted in 1985. Has the same protection as 6B3TM on the front, but thinner, lighter plates on the back. The most widely produced variant of 6B3. Weighs 8.2 kg.

6B3TM-01M - upgrade of existing vests by "Zyuratkul" company in the 1990s.

---------------NO VEST 5,45 × 39 mm






---------------TEST 6B3 5,45 × 39 mm


7,62 × 54 mm R, 7,62 × 51 mm NATO, 7,62 × 39 mm, 5,56 × 45 mm NATO and 5,45 × 39 mm







6B2 VEST
---------------TEST COMPARISON WITH THE PREDECESSOR 6B2 5,45 × 39 mm

The 6B2 was the predecessor of the 6B3—according to literature, it was later followed by the 6B4, which was released alongside the 6B3—and the 6B5, which was no longer used in combat in Afghanistan and was set in the early 1990s. It saw action in the Chechen wars, among other things.



The 6B2 (Zh-81) body armor was developed by the beginning of 1980 as a personal initiative by Yuri Germanovich Ivliev, an employee of the NII Stali. The first sample was presented on February 10, 1980 at a closed meeting of the CPSU Central Committee. Based on the results of the meeting, it was decided to develop technical documentation within two and a half months and release an initial batch of the product. Production of body armor was established at the Zlatoust garment factory. During the manufacturing process, the created version of the body armor was quickly improved. The vest was introduced into service in 1981.

The creation of the body armor was preceded by the development of TSVM DZh-1 fabric made from synthetic fiber (Kevlar-like material), created at the VNIPI artificial fiber enterprise (Mytishchi).



Grau Index 6B2 was given to indicate its continuity with the first Soviet body armor 6B1, developed around 1954 at the All-Russian Institute of Aviation Materials to give protection against artillery shell fragments. Later, in 1971, the ZhZT-71 bulletproof vest was developed at NII Stali on the instructions of the technical department of the USSR Ministry of Internal Affairs. In that version of the body armor, plates were used from the most effective material at that time - OT4-1 titanium alloy. The ZhZT-71 body armor weighed about 12 kg and was not suitable for use by military personnel.



The experience of using the 6B2 body armor in the Afghan war revealed the high protective properties of the vest (it retained 100% of fragments and 42% of bullets). Disadvantages were also discovered: high cost of the product; insufficient protection against small arms bullets; the possibility of a significant increase in the severity of the injury if a bullet hits the armored panel at a certain angle; difficult heat exchange under the vest, which in hot climates led to overheating, fatigue and decreased combat effectiveness of the soldier.

In 1983, in the Turkestan Military District, tests were carried out on 6B2 vests equipped with a shock-absorbing liner (which also helped with heat exchange) , which moves sections of the vest away from the user’s body and allows air to circulate freely under the vest, cooling the body. During the tests, it was found that this liner increased the time of wearing body armor and reduced injury inflicted by non-penetrating hits.

6B2 was followed by the 6B3 vest already in 1983.



The vest was also used during Post-Soviet conflicts like First Chechen War and Tajik civil war.

6B2 consists of a chest and back parts, connected to each other on the shoulders with a belt-buckle fasteners and on the sides with velcro fasteners.

The vest was made of an aramid fiber fabric. Titanium armor plates ADU-605-80 were placed in a fabric case. The chest part contained 19 armor plates each 1.25 mm thick and of Aramid (TSVM DZh-1) fabric liner (30 layers of fabric). The vest provides anti-fragmentation protection, including protection against arrow-shaped projectiles with a speed of 700 m/s, and protection against pistol bullets (7.62x39 bullets pierced body armor from distances of up to 400-600 meters).

Anti-fragmentation resistance to a standard spherical fragment weighing 1 g exceeds 700 m/s. Depending on the size, the weight of the 6B2 body armor was 4.2 - 4.8 kg. Protection area was 28 - 30 sq. dm.[2] A special feature of the design is the use of the so-called mounting plate (монтажная плата) into which solid armor elements were installed. All subsequent adopted Soviet body armors were designed according to the same principle. The warranty period for the body armor during storage was 5 years.

Former users
-Soviet Union
-Russia
-Tajikistan
-Ukraine







Vehicle damage basics


Infantry Movement, Mines, Weapon handling, Other



T62 (currently only as a wreck)
The T-62 is a Soviet medium tank produced from 1962 to 1975, armed with a 115 mm smoothbore gun and developed from the T-55. currently only as a wreck But based on the model, we can roughly imagine what "active" tanks might look like.

Crew: 4 (commander, driver, gunner, loader)
Length: 9.33 m (with gun in 12 o'clock position)
Width: 3.30 m
Height: 2.39 m
Weight: 40 t















-
➡️4 Air Force (Modell 1967 Mil-MI-8)
405.0│The Machine
YOU have been entrusted with a Mil-Mi 8 – one of the best and most widely built helicopters in the world.

Mikhail Leontyevich Mil (Russian: Михаил Леонтьевич Миль; 22 November 1909 – 31 January 1970) was a Soviet and Russian aerospace engineer and scientist. He was the founder and general designer of the Mil Moscow Helicopter Plant.


We rely on detailed knowledge from DCS. Arma Reforger is NOT a flight simulator. It is therefore intended for educational purposes. The most important thing for you—the fuel gauge is on the right side of the co-pilot. More details below!

  • Basic knowledge of history

  • Basic technical knowledge

  • Basic knowledge of instruments, cockpit

  • Further basic knowledge Cockpit

405.1│S-5
S-5 is a rocket weapon developed by the Soviet Air Force and used by military aircraft against ground area targets. It is in service with the Russian Aerospace Forces and various export customers. It is based on the R4M, a German design from World War 2.

It is produced in a variety of sub-types with different warheads, including

  • HEAT anti-armour (S-5K)
  • High-explosive fragmentation (S-5M/MO)
  • Smoke, and incendiary rounds NOT IN THE GAME)

Each rocket is about 1.4 meters (4 feet 7 inches) long and weighs about 5 kg (11 lb), depending on warhead and fuze. Range is 3 to 4 kilometres (1.9 to 2.5 mi).


  • Afghanistan
S-5 rockets were used extensively by Sukhoi Su-25 and Mil Mi-24 aircraft in Afghanistan in the 1980s, where their effectiveness was considered poor. Pilots described the rockets fanning out after launch "like a tulip", and that the warhead was only good for "tickling the dookhi's (mujahedeen) heels". The Russian forces have shifted to higher-calibre weapons like the S-8 rocket instead. In addition the Soviet 40th Army made use of improvised launchers mounted on T-62 tanks, BTR-70 APCs and Ural-4320 trucks in a ground-to-ground role.

⚠️ Minimum Distance : Rockets exit the container and require a flight path to ignite.




-
➡️5 Weapons, Ammunition, Explosives
500.0│by Ivan
Hello Soldier !
My name is Ivan, I manage the Hot Stuff at this base.
I'll show you what equipment we currently have and what you can do with it.

⚠️ Remember: Everything a soldier needs, from a bullet to a screw, from a simple piece of cap or a fuse, a cap, a sock, shoes, everything has to be brought to you from a manufacturer, a factory, a warehouse via roads, ships, aircraft and so on - treat your equipment well - and treat it with respect - keyword waste. "Logistics doesn't win battles, but without logistics, wars are lost." History is full of this – armies that ran out of supplies, or failed to supply their armies at all (for example, Stalingrad - A large part of the failure of the German armies, whether in WW1 or WW2, was the miserable supply situation.), perish miserably. This was already known in ancient times. We don't even have to go back that far - even in our world - keyword COVID-19 crisis - our supply lines can collapse or suffer - especially in a globalized world like ours. Logistics is a serious topic that is still often treated as a "sloppy job."

500.1│Explosives



500.2│Guns

  • ⚪PISTOLS

The Makarov pistol

Pistolet Makarova lit. 'Makarov's Pistol' is a Soviet semi-automatic pistol. Under the project leadership of Nikolay Fyodorovich Makarov, it became the Soviet Union's standard military and Militsiya side arm in 1951.

Nikolay Fyodorovich Makarov 9 May 1914 – 13 May 1988 was a Soviet weapons designer . Hero of Socialist Labor ( 1974 ). Laureate of the Stalin Prize and the USSR State Prize . Honorary Citizen of the Tula Region . The designer who developed the Makarov pistol .



As the new standard issue sidearm of the USSR, the PM was issued to non-commissioned officers, police, special forces, and tank and air crews. It remained in wide front-line service with Soviet military and police until and beyond the end of the USSR in 1991.

In 2003, the Makarov PM was formally replaced by the PYa pistol in Russian service. Despite that, Russian forces have yet to able to entirely supplant the Makarov.

As of 2015, the PMM is - alongside MP-443 Grach - the service pistol of the Russian Airborne Troops.


  • ⚪CREW OR SPECIAL UNIT GUNS

AKS-74U

The AKS-74U ("U"—Russian: укороченный; Ukorochenniy, or "shortened") was officially adopted in 1979, and given the official, but seldom used GRAU designation 6P26. Production stopped in 1993.

Designer Mikhail Kalashnikov
Designed 1970s
Manufacturer Tula Arms Plant
Produced 1979–1993



  • ⚪ASSAULT GUNS

THE AK-74

Probably the most famous rifle in the world. Carry this weapon with pride.

After the M16 assault rifle and its 5.56 mm ammunition were introduced into the US armed forces, research began in the Soviet Union in the 1960s with the aim of developing its own small-caliber assault rifle. These efforts were reinforced by the positive experiences of the Americans with the new ammunition in the Vietnam War. Another factor was that the AK-47 did not meet all the desired requirements. The main criticisms were its effective range and poor controllability during bursts of fire.

Further research ultimately resulted in the 5.45 × 39 mm (M74 or 13MSchW) cartridge and a new assault rifle. Although development work was completed in 1970, the weapon was not introduced until 1974 as the AK-74 (index designation 6P20). The reason for the delayed introduction was the AL-7 assault rifle, which was intended as a competing weapon. Its development was carried out at Ischmasch in parallel with the AK-74. However, the conservatism of the military and the simple design decided the outcome of the tests in favor of the AK-74. Experience with the AL-7 was incorporated into the development of the AK-107.


Mikhail Timofeyevich Kalashnikov born November 10, 1919, in Kurya, Altai Governorate, Russian SFSR ; died December 23, 2013 in Izhevsk, Udmurtia, Russia

"As a young man, I read somewhere that God Almighty said, 'Everything that is too complicated is unnecessary, and what is necessary is simple.' ... And that became my motto in life – I designed weapons to defend the borders of my homeland so that they would be simple and reliable."

"Even during the first firing tests, some designs were completely rejected and not even recommended for reworking. For a designer, it is a heavy blow when the work of many sleepless nights is suddenly rejected. But it is better that this happens than for thousands of soldiers to find themselves in distress in battle, possibly let down by their weapons." (Kalashnikov on the selection process for the new Soviet service weapon)

"Accuse the Na... Germans of making me a weapons designer ... I always wanted to design agricultural machinery."



  • ⚪LIGHT MACHINE GUNS

THE RPK-74

RPK = Ruchnoy Pulemyot Kalashnikova, English: "Kalashnikov's hand-held machine gun") is a Soviet 7.62×39mm light machine gun that was developed by Mikhail Kalashnikov in the early 1960s, in parallel with the AKM assault rifle. The RPK was created to standardize the small arms inventory of the Soviet Army, where it replaced the 7.62×39mm RPD machine gun.

The RPK-74 (РПК-74) was introduced in 1974 together with the AK-74 assault rifle and chambered for the new 5.45×39mm intermediate cartridge. It was derived from the AK-74 rifle, with modifications that mirror those made to the AKM to create the RPK.

The RPK-74 also uses a longer and heavier chrome-plated barrel, which has a new gas block with a gas channel at a 90° angle to the bore axis, and a ring for the cleaning rod. It is also equipped with a folding bipod and a different front sight tower. The muzzle is threaded for a flash suppressor or blank-firing device.


  • ⚪MACHINE GUNS

THE PK

Designer Mikhail Kalashnikov
Designed 1961
Manufacturer Degtyaryov plant
Produced 1961–present

The PK Pulemyot Kalashnikova, English: "Kalashnikov's machine gun"), is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. The modernised variant is known as the PKM, which features several enhancements over the original PK design.

Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969. The PKM was designed to replace the SGM and RP-46 machine guns that were previously in Soviet service.

The PK remains in use as a front-line infantry and vehicle-mounted machine gun with Russia's armed forces and has also been exported extensively and produced in several other countries under license.



  • ⚪SNIPER GUNS

THE SVD

Snayperskaya vintovka Dragunova, lit. 'Dragunov sniper rifle' GRAU index 6V1, is a semi-automatic designated marksman rifle/sniper rifle chambered in the 7.62×54mmR cartridge, developed in the Soviet Union.

Designer Yevgeny Dragunov
Designed 1958–1963
Manufacturer Kalashnikov Concern, Norinco
Produced 1963–present


Yevgeny Fyodorovich Dragunov February 20, 1920 – August 4, 1991 was a Soviet weapons designer, best known for his role in helping invent the semi-automatic rifle bearing his name, the Dragunov sniper rifle.


500.3│Ammo

  • FOR GP-25 GRENADE LAUNCHER



  • FOR PISTOL


  • FOR AK74


  • RPK OR AK74


  • FOR PKM


  • FOR MI8 AND BTR-70 BRDM-2 (BPU-1)

  • FOR NSV

  • FOR BPU-1 TURRET KPVT (USER BTR-70 AND BRDM-2)



  • FOR SNIPER DRAGUNOV SVD

500.4│Launcher

  • ONE TIME USE

  • RPG-7V1

  • RPG-7V1 ROCKETS / AMMO
500.5│NSV (12.7×108mm)
For those who find the PK-M too harmless. The NSV – born to destroy. Nobody gets up after it. With its incredible optics, it even engages vehicles at long range. My number two, next to the KPV-T.

  • Type :Heavy machine gun
  • Place of origin : Soviet Union

NSV Utyos Nikitin-Sokolov-Volkov; Russian is a Soviet heavy machine gun chambered in 12.7×108mm.
It is named after the designers, G. I. Nikitin, Y. М. Sokolov and V. I. Volkov.
It was designed to replace the DShK machine gun and was adopted by the Soviet Army in 1971.
The NSV was manufactured at the Metallist plant in Uralsk, Kazakh SSR, Soviet Union. The vehicle-mounted NSV-T variant is used on the T-72 T-64 and T-80 main battle tanks. Like many Soviet weapons, the NSV was also licence produced by Yugoslavia as the M87. Following the break-up of the Soviet Union, Russia began development on the
Kord heavy machine gun,
while Belarus, Poland, Bulgaria, Ukraine and Vietnam all introduced their own copies of the NSV.

The NSV weighs 25 kg (55 lb), has a rate of fire of 700–800 rounds per minute, and an effective range from 1,500 m (1,600 yd) to 2,000 m (2,200 yd) against airborne and ground targets, respectively. A loaded ammunition belt with 50 rounds weighs 11 kg (24 lb).[5]

→ go for 660.10│SPP Scope
Optic Infomations NSV.
500.6│KPV-T (14.5×114mm)
KPV heavy machine gun = Krupnokaliberny pulemyot Vladimirova = Vladimirovs Large-Caliber Machine Gun is a Soviet designed
14.5×114mm-caliber heavy machine gun
which first entered service as an infantry weapon in 1949. In the 1960s, the infantry version was taken out of production because it was too large and heavy. It was later redesigned for anti-aircraft use, as it showed excellent results as an AA gun against low flying aircraft, with a range of 3,000 m (9,800 ft) horizontally and 2,000 m (6,600 ft) vertically.
It was used in the ZPU series of anti-aircraft guns. Its size and power also made it a useful light anti-armour weapon on the BTR series of vehicles and the BRDM-2 scout car.

500.7│Mortar 2B14 Podnos
RANGE IN ARMA REFORGER ATM MAX. 2300 WITH HE !

FLARE
13/13
12/13
11/13
10/13

SMOKE
9/13
8/13
7/13
6/13

HE
5/13
4/13
3/13
2/13
1/13

The 2B14 Podnos (2Б14 "Поднос"- Platter) is a Soviet 82 mm mortar. The 2B14 was designed in early 1980s as a light indirect fire weapon for the use of airborne and other light infantry forces. Despite the intent to field the 2B14 with light infantry units, the 2B14 appears to have been fielded with regular motor rifle units as well at a scale of six per battalion.

In service : 1980s
Wars : Soviet–Afghan War, Lebanese Civil War, Syrian Civil War, Russo-Ukrainian War















Fragmentation grenades O-832 (53-S-832), O-832SM (53-S-832SM), and O-832DU (53-S-832DU). These weigh 3.22 to 3.60 kg and contain approximately 440 g of TNT. The fragmentation radius is approximately 15 m. The maximum firing distance is 3.0 to 3.92 km.

Fragmentation grenades 3-O-12 (3BO12) and 3-O-18 (3BO18) weigh 3.22 to 3.27 kg. The maximum firing range is approximately 4.2 km.

Fragmentation grenade 3-O-26 (3BO26/36) weighs 4.5 kg and has a long-range charge. The maximum firing distance is approximately 6 km.

Smoke/incendiary grenades D-832DU and D-832A filled with white phosphorus. Maximum firing range is 3.92 km.

S-832S flare grenade. The maximum firing range is approximately 2.7 km.

A-832A agitation grenade with leaflets. The maximum firing range is 3.2 km.



The 2B14 mortar corresponds to the Stokes-Brandt design of modern light muzzle-loading infantry mortars. The 2B14 mortar essentially consists of four parts.

The base plate is a circular, stamped, welded construction made of a light metal alloy. The base plate absorbs the recoil force of the barrel during firing and directs it into the ground. Three ribs are attached to the underside of the base plate to prevent the mortar from slipping during firing. A ball socket for the barrel is mounted on the top. The base plate weighs 10.5 kg.

The barrel without rifling is 1.32 m long (1.22 m without the base). The base with the fixed firing pin is located at the base of the barrel. A ball stud is mounted on the outside of the base, which is inserted into the ball socket of the base plate. This allows the barrel to rotate in the base plate. The barrel weighs 15.7 kg.

The bipod mount is mounted to the barrel with a pipe clamp with a shock absorber. The aiming devices are attached to the K-shaped mount. With the windage adjustment device, the barrel's alignment can be adjusted by 4° on each side. A thread is located in the center of the bipod for elevation adjustment. The barrel is adjusted in height by turning the crank. The bipod mount weighs 15.7 kg.

The sighting device is mounted on the bipod mount. It consists of the K-1 collimator and the MPM-44M (M4) reflex sight, which allow both indirect and direct aiming.




















-
➡️6 Equipment (Uniforms, Backpacks etc.)
660.0│by Alexei
Hello Soldier !
My name is Alexei, I manage the Equipment at this base.
I'll show you what equipment we currently have and what you can do with it.

⚠️ Remember: Everything a soldier needs, from a bullet to a screw, from a simple piece of cap or a fuse, a cap, a sock, shoes, everything has to be brought to you from a manufacturer, a factory, a warehouse via roads, ships, aircraft and so on - treat your equipment well - and treat it with respect - keyword waste. "Logistics doesn't win battles, but without logistics, wars are lost." History is full of this – armies that ran out of supplies, or failed to supply their armies at all (for example, Stalingrad - A large part of the failure of the German armies, whether in WW1 or WW2, was the miserable supply situation.), perish miserably. This was already known in ancient times. We don't even have to go back that far - even in our world - keyword COVID-19 crisis - our supply lines can collapse or suffer - especially in a globalized world like ours. Logistics is a serious topic that is still often treated as a "sloppy job."


Our current equipment as of 1.5.0.18



660.1│Lifchik








660.2│Belt Buckle
ARMY


NAVY


AIR FORCE


660.3│Harness









660.4│RPG Backpacks

660.5│Bags and Backpacks
EXAMPLE


EXAMPLE COMBAT ENGINEER
EXAMPLE MACHINE GUNNER ASSISTANT
660.6│Flashlight

FULL POWER WHITE

GREEN

BLUE

RED

LOW WHITE

660.7│Pants























660.8│Radios
The R-107 is a backpack radio developed in the former Soviet Union and produced in large numbers. In addition to the Soviet Army, numerous other armed forces, as well as paramilitary and civilian organizations, use this radio. The R-107 replaces the R-105, R-108, and R-109 models. Compared to these, it features a wider frequency range and channel spacing. Unlike the original R-107, the R-107M was constructed entirely with semiconductors.










Soviet radio station, built using discrete semiconductor and hybrid microassemblies. It turned out to be distressed and serious in repair, mainly due to the applied microassemblies hybrid, produced exclusively for the radio, having no substitutes in other Comecon countries.







660.9│Binoculars


660.10│SPP Scope


660.11│Compass "Adrianov"
Adrianov's compass is the oldest type of compass, created during the Soviet Union.
It consists of a case, in the center of which a magnetic needle is placed on the tip of a needle.
It is very easy to use, reliable and convenient.



660.12│RSP-30 Flare Launcher






660.13│Map



GENERAL



ARROWS



MANEUVERS



PLACE MILITARY MARKER



TYPES







FACTIONS






CATEGORY





EXAMPLE

660.14│Wristwatch

660.15│Repair Tool
















660.16│Fuel Container










660.17│Resupply Pack








660.18│Entrenching Tool MPL-50




HISTORY - Small infantry shovel -



Small infantry shovel (MPL-50) , Small shovel (Lineman) - small infantry shovel , 50 centimeters long , portable (carried in cavalry ) entrenching tool of the lower ranks of the Armed Forces of the Russian Empire , privates and sergeants of the Red Army and the USSR Armed Forces .

MPL-50 is designed for self-entrenching (digging) a single trench ( cell ) under enemy fire , is an engineering weapon of a serviceman (soldier, sergeant), can also be used for camouflage, overcoming artificial obstacles on the battlefield , as a cold weapon , used in hand-to-hand combat . At one time, with the emergence and adoption of the armed forces of almost all leading states of the world, influenced the art of war .



At different times it was called: Linnemann infantry shovel (Den Linnemannske Spade (M.1870)) Linnemann trench shovel , small infantry shovel , portable shovel . Widely known and widespread is the erroneous colloquial (non-statutory) name for the Small Infantry Shovel - sapper shovel or sapperka .

Russian Armed Forces = The modern Russian LPM-50 ( 6E5 ) spatula from the Ratnik kit differs from the Soviet one in its sharper edges of the tray, its greater depth, and is made of 65G steel.


660.19│Landmine Marker












- - - - - - - - - - -

ARMA 3 Special : Remnants of War

ArmA 3's Remnants of War campaign has players assume the role of Nathan MacDade, an explosive specialist working for the IDAP Non-Government Organisation. It was added with the release of the Laws of War DLC.

Following the aftermath of The East Wind, the NGO has been stationed on Altis - the main island in the Mediterranean country of the Republic of Altis and Stratis. MacDade has been sent on an investigation following reports of a civilian being killed by landmines at the long-abandoned mountain village of Oreokastro.

- - - - - - - - - - -

Mines have killed approximately 1 million people in the last 30 years. Of these, 20% were combatants and 80% were civilians, who often fell victim to the mines only after the conflict had ended. Overall, approximately 25% of the victims are children. In 2003, more than 8,000 people were recorded as being killed or maimed by landmines worldwide; the number of unreported cases is estimated at around 20,000. The different types of mines cause a variety of injuries. Typically, the feet, legs, and often also the genitals and hearing (the blast causes damage within a radius of 5 meters) are affected.

Mines that are not recognizable as explosives or that are particularly small pose a great danger, especially for children, because they pick them up without knowing.

Countries with previously uncleared landmines

Mined mountainside near Turbe, Bosnia and Herzegovina
Republic of Nagorno-Karabakh, Iraq, Cambodia: The northwest and northeast of the country are particularly affected, Korea: Border region between North and South Korea, approximately 1 million landmines relocated, Croatia, Nepal: More than 10,000 relocated by the army (until 2003; source: Nepal branch of the International Campaign to Ban Landmines), Vietnam: Many parts of the country are still contaminated with landmines from the Vietnam War.
660.20│Vests

It is the first serial mass issued body armor of the Soviet Armed Forces, designed on the eve of Soviet-Afghan war. It was introduced into service in 1981. Use of this vest decreased losses of Soviet troops and it became the basis for the further development of domestic personal protective equipment.


It was the first widely issued and mass produced ballistic vest rated to stop assault rifle rounds. It was created by NII Stali after Soviet troops in Afghanistan noted the lack of protection against rifle rounds that the 6B2 ballistic vest provided.










660.21│Helmets

























660.22│Jackets
























660.23│Shoes

660.24│Caps, Hats


















660.25│Coveralls



660.26│Gloves

660.27│Burlap Sandbags






660.28│6T5 Tripod (PKM)






660.29│Mortar Parts




660.30│6T7 Tripod (NSV)





660.31│Personal belongings
These must be collected from all dead soldiers and handed over to a friendly arsenal. The personal documents of your dead comrades must also be collected! They contain sensitive data.



EXAMPLE



FIA VERSION
(You usually find them in the jacket)





US ARMY VERSION
(You usually find them in the jacket)








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➡️7 Medical Equipment (First Aid etc.)
710.0│by Boris
Hello Soldier !
My name is Boris, I manage the Medical Equipment at this base - and am responsible for medical care.

I'll show you what equipment we currently have and what you can do with it - and what types of medical assistance are available. So much for the beginning—you can't do anything wrong. You can only "do nothing." The most important thing is always to get the injured person to safety, stop any bleeding immediately, and, if possible, get them to a hospital or ambulance - Where he can get professional help—I know—that's easy to say in combat—that's where you come in. Normally, there should be a medic in your group. If he's dead—or not there—you need to know how to help your people.

⚠️ Remember: Everything a soldier needs, from a bullet to a screw, from a simple piece of cap or a fuse, a cap, a sock, shoes, everything has to be brought to you from a manufacturer, a factory, a warehouse via roads, ships, aircraft and so on - treat your equipment well - and treat it with respect - keyword waste. "Logistics doesn't win battles, but without logistics, wars are lost." History is full of this – armies that ran out of supplies, or failed to supply their armies at all (for example, Stalingrad - A large part of the failure of the German armies, whether in WW1 or WW2, was the miserable supply situation.), perish miserably. This was already known in ancient times. We don't even have to go back that far - even in our world - keyword COVID-19 crisis - our supply lines can collapse or suffer - especially in a globalized world like ours. Logistics is a serious topic that is still often treated as a "sloppy job."








710.1│Bandage

710.2│Tourniquet

710.3│Morphine


710.4│Saline Solution

710.5│Medical Kit

710.6│Medical Support
Inpatient hospitals




Field hospitals



Ambulances



Paramedic, Doctor

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➡️8 Motor Pool (Car, Truck, Ground Vehicles)
840.0│by Lev
Hello Soldier !
My name is Lev, I manage the Motor Pool at this base.

I'll show you which vehicles we currently have.

⚠️ Remember: Everything a soldier needs, from a bullet to a screw, from a simple piece of cap or a fuse, a cap, a sock, shoes, everything has to be brought to you from a manufacturer, a factory, a warehouse via roads, ships, aircraft and so on - treat your equipment well - and treat it with respect - keyword waste. "Logistics doesn't win battles, but without logistics, wars are lost." History is full of this – armies that ran out of supplies, or failed to supply their armies at all (for example, Stalingrad - A large part of the failure of the German armies, whether in WW1 or WW2, was the miserable supply situation.), perish miserably. This was already known in ancient times. We don't even have to go back that far - even in our world - keyword COVID-19 crisis - our supply lines can collapse or suffer - especially in a globalized world like ours. Logistics is a serious topic that is still often treated as a "sloppy job."



CARS



TRUCKS



APCs



HELICOPTERS




840.1│UAZ 469

The UAZ-469, later sold as the UAZ-3151 and UAZ Hunter, is an off-road military light utility vehicle manufactured by UAZ since 1971. It was used by Soviet and other Warsaw Pact armed forces, as well as paramilitary units in Eastern Bloc countries. In the Soviet Union, it also saw widespread service in state organizations that needed a robust and durable off-road vehicle.


Technical specifications
For the UAZ-469B version from before 1985.

Engine: Four-cylinder gasoline engine
Engine type: UMZ-451M
Power: 75 hp (55 kW)
Torque: 167 Nm at 2000 rpm
Displacement: 2445 cc
Bore: 92 mm
Stroke: 92 mm
Fuel consumption: 19 l/100 km
Fuel tank capacity: 78 l
Transmission: Manual, 4 gears + reverse, partially synchronized
Off-road reduction gear: Two-stage
Top speed: 100 km/h
Drivetrain: 4×4, front axle disengageable
Dimensions and weights

Length: 4025 mm
Width: 1785 mm
Height: 2015 mm
Wheelbase: 2380 mm
Track width: front and rear 1442 mm
Ground clearance: 220 mm
Curb weight: 1540 kg
Gross weight: 2290 kg
Payload: 690 kg
Towable capacity: 850 kg
Seats: 7

AVAILABLE MODELS IN ARMA REFORGER



840.2│BTR70 / BRDM2
The BTR-70 was an armored personnel carrier developed in the Soviet Union. BTR is an abbreviation for "Bronetransportjor" (Cyrillic: Бронетранспортёр), meaning "armored transporter." The vehicle was produced in large numbers during the Cold War and was used by numerous countries and groups. Under the designation "SPW-70," it was also used by the East German People's Army (NVA).

The original GAZ-50 prototype.

Compared to the earlier BTR-60PB, relatively small numbers of BTR-70s were produced. The design was still regarded as suffering from some of the same disadvantages, such as the two flammable petrol engines and the poor means of entry and exit. These flaws became especially evident when the vehicle was tested in combat during the Soviet–Afghan War. As a result, in 1984 the Soviet Army took delivery of a new wheeled armored personnel carrier, the BTR-80, which was powered by a single 260 horsepower diesel engine and a simpler drive train.
Production of the BTR-70 was terminated that year.

Powertrain: 2 x 8-cylinder ZMZ-4905 gasoline engines
2 x 120 hp (88.3 kW) at 3,200–3,400 rpm
Speed: 80 km/h
Power/Weight: 20 hp/ton
Range: 400 km


Armor: 9 mm (front), 7 mm (side)
Main armament: 1 × 14.5 mm heavy machine gun (KPWT)
Secondary armament: 1 × 7.62 mm PKT machine gun


Crew: 3 (commander, driver, gunner) + 7 infantrymen
Length: 7.53 m
Width: 2.80 m
Height: 2.26 m
Weight: 12 tons

Crew positions:
1. Vehicle commander and infantry group leader
2. Driver
3. Gunner
4. Seven infantrymen


- - - - - - - - - - - -

The BRDM-2 (Russian: Бронированная Разведывательно-Дозорная Машина, Bronirovannaya Rasvedyvatyelno-Dosornaya Mashina – armored reconnaissance patrol vehicle) is a fully amphibious, all-wheel-drive, military armored reconnaissance vehicle with armor designed to withstand 7.62 mm ammunition. The BRDM-2 was built in the USSR from 1966 onwards.





Crew 4 (commander, driver, gunner, loader)
Length 6.10 m
Width 2.35 m
Height 2.31 m
Weight 7.9 / 7 tons







Armor: 7 mm (hull front), 10 mm (turret front)
Main armament: 1 × 14.5 mm heavy machine gun (KPWT)
Secondary armament: 1 × 7.62 mm PKT machine gun

Powertrain: 1 x four-cylinder diesel engine or eight-cylinder gasoline engine
140 or 145 hp (103 or 107 kW)
Speed: 95 km/h or 110 km/h
Power/Weight: 19 hp/t (14 kW t−1)
Range: 1,000 or 700 km



→ BPU-1 Tower


  • Angle
-5 DOWN
+30 UP

BTR80 with -5 +60.
→ BPU-1 Optic
The BPU-1 turret therefore uses the PP-61-AM sighting device.

The PP-61AM periscopic sight is used by BRDM-2 and BTR gunners to aim their 14.5mm KPV-T and 7.62mm PK-T guns.

It is a simple static sight with a fixed 2.6x magnification.
Note that there is no thermal channel, and no light amplification available. In other words, even at night the gunner has to use his eyesight!

On the left side of the sight are the markings for the 14.5mm gun, while on the right side are the superelevation offsets for the 7.62mm gun. The numbers denote distanced in hundreds of meters. Across the top of the sight is a series of vertical lines used for range determination. The long central line is four mils high, while the short lines to either side are two mils high. The space between the lines is one mil each. All mil measurements are in Russian mils.

Note that there is no compensation for parallax so at extremely short ranges the sight markings will be inaccurate!


















→ BPU-1 use PK-MT



The PK-T is a vehicle machine gun of Soviet origin. It was developed in the 1960's to replace the SGMT as a vehicle mounted coaxial weapon. The PK-T was derived from the PK general purpose machine gun.

Design
The PK-T is a vehicle machine gun intended for use as a coaxial weapon. For flexible use the PK-B was developed. The PK-T is solenoid fired and features a much heavier barrel. The PK-T is derived from the PK. As such it is a gas operated machine gun firing from the open bolt position. A major design consideration was compatibility with existing optical sights and their range adjustment. By keeping the barrel length similar to the SGMT replacing the older weapons could be carried out in a cost effective manner.

Firepower
The PK-T is chambered for 7.62x54mm Russian. Normally 250 round belts are used, but the exact number depends on the mount. The thicker barrel allows for 500 rounds to be fired in rapid succession before it must be replaced. Cyclic rate of fire is 750 rpm. This is higher than the infantry model. Practical effective range is up to 1 km. Area targets can be engaged out to 1.5 km.

Users
The PK-T is in widespread use. It can be found on most armored vehicles of Soviet and Russian origin produced in the last five decades.

Variants
PK-T Original production model of the PKT. Introduced in the 1960's.
PKM-T Modernized variant of PKT, introduced in 1998. Aside from the reinforced receiver it does not feature any of the improvements of the PKM.

Videos about the weapon system

BPU-1 Turret / 7.62x54mm PKM-T

14,5x114mm KPV-T

KPV-T and PK-MT in Action
→ BPU-1 use KPV-T


- It is one of the most powerful machine guns ever used by the Soviet and later Russian armed forces. - Along with the Chinese QJG-02, the German MG 151 and the Czechoslovak ZB-60, it is one of the most powerful machine guns ever used by armed forces.




ARMA REFORGER = The KPV-T weapon is used HERE ONLY in the BPU-1 turret. This turret can be found in the BRDM2 and the BTR70.
→ BPU-1 -5/+30
As explained above, the BRDM2 and the BTR70 have an angle of -5 +30 - you need to know what that means. Using the internal program used to program this game, we will show you the shooting angles.

+30
You need this angle for targets that are higher up. The farther away a target is, the better; the closer, the more problematic.




-5
This angle is important for targets that are deeper. THAT can become a serious problem - when enemies crawl into your blind spot, for example when your engine breaks down.







840.3│URAL-4320
The Ural-4320 is a general purpose off-road 6×6 vehicle, produced at the Ural Automotive Plant in Miass, Russia for use by the Russian Army. The wheel arrangement for the Ural-4320 was designed for transporting cargo, people and trailers on all types of roads and terrain. It also serves as a launching platform for the BM-21 "Grad" rocket launcher.


Engine
11.2L YaMZ-236M2 V6 turbo diesel
14.9L YaMZ-238M2 V8 diesel


Transmission 5-speed manual
Length 7,366 mm (290.0 in)
Width 2,500 mm (98.4 in)


Height
2,715 mm (106.9 in)
3,005 mm (118.3 in) (with tent)
Predecessor Ural-375D
Successor Ural Next


Manufacturer Ural Automotive Plant
Production 1977
Assembly Russia: Miass
Class Truck
Layout AWD 6×6

840.4│UAZ-452
The UAZ-452 is a family of four wheel drive off-road vans and light trucks with body-on-frame construction and cab over engine design, built by the Ulyanovsk Automobile Plant (UAZ) since 1965. Originally designed for the Soviet Armed Forces, since 1985 the vans received updates: more modern engines and internationally compliant lighting, as well as new model numbers, UAZ-3741 for the standard van, while (crew-cab) trucks mostly starting with UAZ-3303, often with one or two extra digits specifying the version. From around 1996, bigger UAZ-33036 truck variants with a 25 cm (10 in) longer wheelbase, and taller soft-top roof bows and drop-sides were added.


Manufacturer Ulyanovsk Automobile Plant
Also called
UAZ-2206
UAZ-3303
UAZ-3741
UAZ-3909
UAZ-3962
Production
UAZ-452: 1965–1985
UAZ-3741, UAZ-3303, etc.: from 1985
UAZ-33036: from 1997


Class Off-road capable vans
Layout Front-engine, four-wheel drive


Engine 2445 cc UMZ-452 petrol I4


Wheelbase 2300 mm / 2550 mm (33036 trucks)
Length 4440 mm / 4535 mm (33036 trucks)
Width 1940 mm
Height 2090 mm / 2355 mm (33036 trucks)
Kerb weight 1,760 kg


Predecessor UAZ-450
840.5│BMP1 (MOD)
Like the T62, the BMP1 is currently only available as a wreck - or MOD. The BMP-1 is a Soviet-designed amphibious infantry fighting vehicle and one of the most widely used armored vehicles in the world. The abbreviation "BMP" stands for "Boyevaya Mashina Pekhoty" (Boyevaya Mashina Pekhoty) in Russian, which means "infantry combat vehicle." It was developed from 1961 and entered service with the Soviet Army in 1966.

  • Crew: 3 (driver, commander, gunner) + 8 soldiers
  • Length: 6.74 m
  • Width: 2.94 m
  • Height: 2.15 m
  • Weight: 13.5 tons (combat weight)
  • Main armament : 1 × 73 mm low-pressure smoothbore gun 2A28 “Grom” and 9M14 Maljutka, 9K111, 9K113 Konkurs anti-tank guided missiles
  • Secondary armament : 1 × 7.62 mm PKT machine gun (coaxial)
  • Drive : 6-cylinder V-diesel engine UTD-20
  • 300 hp (221 kW)
  • Suspension : Torsion bar suspension
  • Speed : 65 km/h (road), 45 km/h (off-road), 7 km/h (water)














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➡️9
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