ANEURISM IV

ANEURISM IV

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Anamnecytes min/max guide (MISERY Update)
By ANTI CHRIST
This guide will explain how to make as much anamnecytes as easily and efficiently as possible, also ranking its difficulty and when to switch over to a new activity when optimal.

This guide will be updated over time as new updates come in, also for better visual/image and text clarity.

actual videos will be coming out, probably not.

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Quick Explanations
0.1 anamnecytes = 1 credit
If you made 20 anamnecytes, you would gain 200 credits on your paycheck (not including taxes).

Universal Farming
What you need to understand very quickly is that the efficiency of an activity is based on the amount of people who are doing the same tasks as you are.

If there's too many people doing the same activity, it will limit the amount of anamnecytes you can farm. If you see too many people there, just move down the list.
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Universal Activities that anyone can do

C Tier | Metalworks
- Actually kind of sucks now
- Too inconsistent, limited drops and can die from falling rocks.

[Extended Summary]
The problem with metalworks now is that there's a limited amount of ores that spawn and the drops are inconsistent now.

S tier | Distillery (min: 1, max: 4)
- Most optimal to make anamnecytes, most tedious. Requires a lot of multi-tasking and juggling.
- Incredibly punishing if you mess up with trying to min/max.
- Roughly 1.3 anamnecytes per minute.

There's a lot of remember when doing a distillery run and a lot of moving parts.
I recommend you watch a guide first and try not to juggle with as many plants in the beginning to get a good feel. Once you get the hang of it, this method can be one of the fastest ways you farm anamnecytes and a great alternative to Metalworks because the work and complicated process for distillery makes it less popular, so that means less competition.

However, you probably need a jerry can and some cancer pods to make this consistent long-term. You are also at the mercy of people like liquidators to fuel you through cancer pods.

All in all, if everyones doing their jobs, this is a great way to farm and get some bonus items in long run.


Ration Factory | A Tier (Min 1, Max 4)
- Fish and mental health, can be hazardous if you are really dumb.
- Roughly 0.3-1 anamnecyte per minute.

The problem with Ration Factory is that it has a cap on how much anamnecytes you can gain at a time. Once the ration count hits 40, the machines shut down until it goes back to 20. Also if the rot gets too high, it'll lock out fish as a resource and it'll require suspicious meat to fuel instead which requires a lot of dead bodies to cut up instead.

The secondary issue is that people will try to kill you by pushing you into the blender. It's also on the outskirts of the city and stairs that connect to the sewers where the Scum can come out to easily kill you.

Extended Summary
Ration factory sucks but it pays decent and is a great way to craft some food when you are here. It requires a melee weapon to fish which is the only weird and out of pocket thing you need to retrieve but it'll do.

The Ration Factory requires fish to throw in the blender so watch your backs in case some idiot tries to push you in.

Ration Factory is a true service to the players as it actually feeds people through ration cycle event. So if no one does ration factory, no one can get rations for free. If you really hate your fellow proles and neighbours, you can try camping people here and push them into the blender yourself.

You can now fish almost anywhere, there are a lot more fishing spots around the map.


Axle/Plate Grinding | F tier (min: 2, max 4)
- Way too conditional at metalworks to be consistent, Only use if you want to sell repair kits or gun parts.
- Located at the end of the Docks

Imagine all the cons of metalworks doubled. You would need to mine, cook and refine to even start the process of Axle Grinding. You could also be camped and trolled just as easily as Metalworks. So not only do you double the risk of being messed with, you double to work you need to do just to create the same amount of anamnecytes in the same time span.

Laundromat | B tier (min: 1, max 3)
- The worstsolid way to make anamnecytes
- Roughly 0.2-0.4 anamnecyte per minute, doing it regularly is close to a 0.1 anamnecytes


Landromat sucks is not bad anymore for many reasons
1. There's more landromats across the map
2. Laundry is a lot harder to steal now due to the machines being too close to steal in-between.

You could try to optimise it by getting other people to call more laundry for you, assuming they aren't trying to complete laundry tasks too or trying to troll you as well.



Special Events
Wartime Event
Wartime Event is one of the fastest and easiest ways to gain and your rate increases based on the amount of players working there. You have to be a prole, liquidator or sanitar to participate.

When you first get into wartime, you wanna spawn parts in and try to chuck them across the room. People say that you don't get anything out of grabbing parts for people but that's wrong. You gain 0.2 anamnecytes per part, that means you get 0.8 for simply spawning in parts.

Any contribution you do per part assembly gets you 0.2 anamnecytes, however, there is an incredible leeway given to players if they only contribute to 3 parts of a missile. You'd assume that you would only gain 0.6 for 3 parts right? WRONG, it rounds up to 0.8 for some reason. So if you can drop your current missile to work on another one or to grab parts, do it.

Another pro tip is to just hit the missile once or twice when assembling, you don't actually need to assemble the part yourself completely to gain the anamnecytes, you just need to contribute to it, similar to metalworks.

Rot event
The server is rotting. tbw

Banker | S Tier
- Multiple and easy ways to make a lot of anamnecytes
- More revenue = more problems

Bankers have a unique function to store and transfer bank transactions, making you a vital source of storing money for the players. That also means that you can tax your clients without much work outside of generally walking around.


[Extended Summary]
The Banker is an upgraded and default superior option of Dealer. You must upgrade to a Banker or you're just simply losing the easiest passive income.

Here are some great ways you can make money
- Banking (mentioned before)
- Selling items using the DealerNet bazaar directly to players
- You can also ally against the Scum fate to sell gun parts to them

Universal ways to make money (but not limited to bankers)
- Selling items through a cash register (technically anyone can do it)
- Use the bazaar to craft the Capitron 3000s (money printer)

Sanitar | S tier
- Cortex + Liquidator + 1/2 Prole
- All pros of neutral fate(except scavenging) and pros of Cortex

Sanitars are probably the best entry-level cortex roles considering that they start off with a rifle in comparison to a Controller's starting pistol.

Sanitars can
  • participate in the Wartime Factory event (most efficient and easy way to gain anamnecytes.
  • complete liquidator roles like repair and burning down tumours.
  • complete patrols and eliminate limitations for bonus points.

[Extended summary]
One issue is that you need to be deputized during war time or upgrade at the spawn point outside of the Wartime Square entrance to the Cortex Nexus for 6 additional anamnecytes.

If you are a liquidator, there is every incentive to upgrade to sanitar and no cons. In any darkness event, you are going to be targeted anyway.

The second issue is that you can't scavenge through garbage and dumpsters to make your own repair kits, so you'll be reliant on the market to sell to you hopefully at a reasonable price.

I would try to bargain as close to 10¢ for a small repair kit, no more than ¢15.
15¢ for a large repair kit, no more than 25¢. Go any higher and the cost of repair is too high.




Corpsman | A Tier
- Easier version of the Banker, cheaper too
- Anamnecytes rate increase via conflict

Corpsman is one of the easiest roles to create money due to your durability and agency. You are always needed in conflict. The only problem is that if there's no conflict then you're money making opportunities are cut in half.

Sell combat drugs to the cortex for easy money.


[Extended Summary]
Due to your unique ability to regenerate and trade your health to other players, you become an incredible resource to everyone.

It also allows you to ignore a lot a lot of body aliments such as passive health loss from lack of moisture and nourishment, tapeworms, bleeding, etc.

This makes you a durable person that can heal, ignore aliments, regenerate health and do everything a prole can except for making warheads. This is definitely the best passive role to pick if you want to chill and cruise throughout the city.

Sidenote: Healing any Scum-fates will mark you for limitation. If any scum tries to hold you up, just tell them you have low health or pretend to agree to heal them and bolt away.


B Tier | Zealot
Zealots are very powerful when coordinated due to their consercration ability which allows them to turn anyone into a zealot in the underground as well as sacrificing corpses for Anamnecytes

- Second strongest fate in the game
Limitator | C tier
- A literal walking tank
- Really expensive

Limitators are the strongest and deadliest role in the city. You have the advantage in every fight due to your overwhelming machine gun and 325 health pool making you durable (You could also equip kevlar in case you feel like being immortal).

Anyone with a limitation you can easily erase, giving you a clean 0.8 anamnecytes per kill.


[Extended Summary]
There are two problems that the limitators face
  • It is really expensive to upgrade one, requiring you to be a controller (+8) and upgrading to a limitator (+17), totalling 25 anamnecytes.
  • Your job income is based on conflict like scums and zealots running around the city, so if you aren't fighting, your only real source of income is trying to look for contraband or doing patrols.
Definitely one of the more fun and powerful ways to gain an income but expect a lot of downtime if the cortex is winning.

Once you rank up, you have access to the Combat cocktail, which basically makes you more faster, durable and stronger.

Your machine gun is one of the strongest weapon in the game.
Literally anyone else | D to F tier
To condense and simplify the tier list, here is the list and reasons why every other role sucks making money in comparison.

D Tier
Prole
- You have nothing to start with
- You also have nothing to lose

The proles strength is in its numbers and lack of a penalty for their death, you can die as many times as you want without much of a consequence since it costs nothing to start as one.

You can participate in every event including Wartime Factory which makes the most anamnecytes.

Malpractitioner
- "B-b-but it's a scum version of Corpsman! You can heal anyone you want and have access to the underground!"
- Marked forever

The problem with Malpractitioner is that your income is almost cut by 2/3rds simply due to the fact that you are marked by limitation, which makes you stuck underground for most of your time meaning that its incredibly difficult for you to farm anamnecytes above like metalworks and distillery.

The role would be F tier automatically for that but the Scum and Cultists are always getting shot at so you'll always have someone to heal directly anyway.

F Tier
Controller
- Early game trash weapon, easy target
- A bit expensive, requiring 8 credits
As I said before with the Limitators, you are easy pickings in the early game by Scum due to your weak armoury selection. A pistol is NOT GOING TO CUT IT, so you either have to stick in groups or with a Limitator in dire times.

Also as I said, your revenue stream sucks. Your main source of income is to complete patrols. Even if you do group up with other Cortex Fates, there's still a good chance that you won't be making any money because it's whoever gets the fatal blow on the limitations and it's likely to be the guy with the machine gun or a long range rifle to finish them off.

Scum/
- 5 Anamnecytes
- Super conditional and reliant on Cortex being bad.

Scum is probably the worst fate in the game due to your only source of Anamnecyte gain is killing cortex. Your low health pool makes you incredibly squishy, a few taps and you are down.

You also don't get any bonuses from ritual pits, your starting melee weapon can't break down any machines in the city and has a low range.

Immediately upgrade to a zealot if you have the chance.
super secret illegal ways for max monies
This section is subjected to change due to most of these methods falling closer to exploits and game oversight
use with discretion

Limitation Farming
This requires at least two people but can be done with several more for bigger gains.
- One Cortex fate
- One or more proles
The setup requires that you have at least one contraband item for the prole to receive a limitation.
1. Find a prole spawn where you can safely farm,

I prefer the docs far end corner of the refinery since its far enough from everyone else while giving you a tactical advantage in case any scum tries to jump you.

2. The prole walks up to the Cortex fate person
3. The Cortex guy searches the prole with contraband, marking him for limitation.
4. The Cortex member kills the prole with limitation.
5. The Prole spawns near the cortex member, ready to pick up the contraband again.
6. Rinse and repeat.

This method will help you make around 1.6-2 Anamnecytes per minute with 2 people. I'm pretty sure you can clock around 4-5 with 3 people running as a limited prole.

Rot Farming
This setup is incredibly tedious but has the highest credit return out of all the farms.

Here is what you need
- As many IEDs or Rotbombs as possible (4 minimum)
- Skull Sterling and as much contraband items as possible
- Some guys helping would be nice and a lot of time

What I like to do for the Skull Sterlings is to buy a shop in the underground and fill it with skull sterling, you can get other people to buy it for you but your friends are probably the safest bet.

Preferably after the servers low player count or even zero (besides you and your friends), you can start blowing all the neurostablizers with bombs.

The rot will start climbing up very slowly, during this time, try to search for as much contraband as you can sell to the vent.

After awhile, the rot should kick up to 100%, this is when you cash in all of your contraband and skull sterling. You can use the contraband to refresh the price of skull sterling to get a better deal.
You'll get deals around 100 credits per sterling but theoretically, it can be be as close as to 1000 credits per sterling.

Again this is an incredibly tedious setup and requires the most perfect conditions to work. Otherwise you are working against the clock and other people.
2 Comments
Dawud Sandstorm 2 Sep @ 7:06pm 
I will say that the pistol is actually pretty useful if you're trying to harass Scum fates from a distance because of it's accuracy. You won't likely kill any of them, but you can force them to go through bandages and eventually retreat, and if they have a malpractitioner you can focus fire and kill him because he'll likely be low on health from healing all the guys you're tagging. But yea, it's pretty bad for anams and money and not really worth being unless you like RP.
my name is noah9 9 Aug @ 2:13am 
when the random discord ping in a youtube video blue-balls you