RimWorld

RimWorld

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Drop Pod Raid Jammer
   
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Mod, 1.6
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16. čvc. v 3.56
30. srp. v 14.59
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Drop Pod Raid Jammer

Popis
TIRED OF DROP POD RAIDS IN THE CENTER OF YOUR BASE?
BUT DON'T WANT TO DISABLE GAME CONTENT?
THEN THIS MOD IS FOR YOU!

Overview
Drop Pod Raid Jamming redefines how you defend against enemy drop pod raids in RimWorld! Activate a signal jamming protocol from your Comm Console to force enemy pods to land at the map edge, with a chance to crash and devastate invaders. Designed for full compatibility, clear settings, and no disruption to your existing gameplay.

Key Features
- Jamming Protocol: Activate from any Comm Console to intercept the next enemy drop pod raid.
- Drop Pod Jammer: Forces all enemy drop pods to land at the edge of the map
- Crash Chance: A percentage of enemy drop pods crash-land, injuring or killing their occupants. Crash rate increases with Long Range Scanners, up to three per base.
- Research Changes: Adds "Basic Electronics" as a new research node, required before Microelectronics.
- Settings Menu: Configure protocol behavior and view linked buildings directly from the mod menu.
- Seamless Integration: Does not change or interfere with vanilla buildings or their functions.
- Smart Status: Jamming Protocol is lost if all comm consoles are destroyed or lose power—reactivate to regain protection.

How to Use
1. Research Basic Electronics.
2. Program the Jamming Charter.
3. Insert the Charter in a Comm Console.
4. Activate the Jamming Protocol from the Comm Console UI.
5. Wait for an enemy drop pod raid—the protocol will intercept and signal jam it!

- Each Long Range Scanner boosts the crash chance for drop pods (up to 3 scanners).
- The Comm Console UI always shows if the protocol is active, how many scanners are linked, and the current crash percentage.
- If the protocol is active, a new one cannot be started until the next raid triggers.
- If all comm consoles are destroyed or lose power, the protocol is lost and must be reactivated.



Compatibility
Designed to work with most mods, including those that add or modify comm consoles, scanners, and raid logic.
Does not overwrite or alter vanilla buildings or rituals.
Safe to add to existing saves.

Updates
30-08-2025
Large update to the mod that fix many small things and clean up the code.
You may see red errors first time after using the update. try delete the comm console and rebuild it.

A few larger fixes, allies that join you in drop pods no longer triggers the jammer and crash.
There was a bug before where you never failed the ritual, it works now, so you will now fail sometimes.
Fixes that some It should also stop Mechs from center drop now, unless its added by another mod.

16-07-2025
First release of Jamming Protocol.

My other mods
See all my mods here
Počet komentářů: 114
kongkim  [autor] 7. říj. v 0.59 
@FkYoSht for now just have it in stock. Will look at it when im done with what im working on.
That the interaction spots overlap was something i done, so that is fine.
FkYoSht 6. říj. v 21.48 
Can confirm with Thalur, If the charter is on the interaction spot for the coms console the ritual will fail with a blank ": ". Moving it to a stockpile fixes the fail. You can even have the charter and the comms console interaction spots overlap with no issue
kongkim  [autor] 27. zář. v 8.03 
Glad to hear :)
Thalur 27. zář. v 7.31 
Ah, sorted. I moved the charter to a new stockpile and it now works. It was either: the charter was on the floor in the interaction spot of the comms console but not in a stockpile, or the interaction spot of the comms console was the same tile as the ideology ritual spot.
kongkim  [autor] 27. zář. v 6.06 
Can your pawn reach the jamming charter? Also try make sure it has haul enabled as a job. i think there might is a small bug sometimes with that.

Do you have any other mods that change how rituals work?
Thalur 27. zář. v 5.40 
I can't get this to work. I've built the console extender and a jamming charter but when I start the ritual it immediately cancels and the message in the top left has a blank reason. I've tried reconstructing the comms console, using different pawns for the ritual and I've tried putting the charter in the pawn's inventory but nothing works.

I've checked the logs (both normal and dev-mode verbose) and there's no errors or anything unusual relating to this mod, and nothing at all is logged when I start the ritual.
Kaiser Nhyla 14. zář. v 4.22 
Will do then!
kongkim  [autor] 13. zář. v 23.52 
@Kaiser Nhyla I have not made it to work with 1.5 in mind.
So have not testet it, so let me know if it works if you try it :)
Kaiser Nhyla 13. zář. v 18.43 
I doubt it, but can this work for 1.5?
kongkim  [autor] 4. zář. v 1.41 
Yes it resets after a enemy drop pod land.