RimWorld

RimWorld

Otillräckligt med betyg
Job Splitter (1.6 error removal)
   
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Mod, 1.6
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14 jul @ 21:11
19 jul @ 8:54
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Job Splitter (1.6 error removal)

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Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1211661009
Will take down on request of original author, or if this fix does not work as intended.

Description: Splits apart many of the categories in the work tab to allow more control over colonist work priorities.

Disclaimer: I am NOT a professional. I basically just figured out which parts of the mod were throwing errors and disabled them by removing their file extensions. Functionally it SHOULD work the same as the original mod did (does for me anyway) but won't (shouldn't) throw errors due to mod conflicts with Vanilla Expanded stuff.

That said, one of the main fits it was throwing was regarding the Brewing section of VEF, so i disabled the patches for VEF and VEF: brewing related mods. Those may conflict in some way, i don't know, i don't use them. The files are still in the folder so if someone who actually knows what they're doing wants to make a REAL fix for it and upload that please do, i'll happily take this one down instead.

I prefer this mod over other job splitting mods because it doesn't make too many new job types and clog up the menu. Hopefully someone else finds it useful too.
11 kommentarer
Shadowwake  [skapare] 30 aug @ 14:15 
Unfortunately, neither of those jobs is explicitly detailed in the defs for the original mod and i lack the knowledge and skills to add a new job type myself to split them.
Shadowwake  [skapare] 29 aug @ 11:01 
I'll take a look at it over the weekend, but i honestly can't promise too much.
heymegalodon 28 aug @ 13:00 
any chance to separate childcare and teaching? maybe i'm dumb but really hate that situation when my skilled pawn spend time to feed babies
Shadowwake  [skapare] 23 aug @ 19:57 
Much as i would love to be able to offer that kind of utility, i haven't got the foggiest idea how to create a settings menu or anything like that. I'd like the same but lac the skills to do it.

And Creative, yes, it should be working on 1.6. That was the point of porting it.
jucardi 16 aug @ 12:50 
it's a bit overwhelming the amount of jobs now, I think it's nice to have that much control, but I think it would be much better if the jobs to split were configurable
Creative ideal 3 aug @ 20:01 
Is it working normally at 1.6?
SmellyFishNuggets 19 jul @ 9:44 
okay also thx it reminds me of 1.4 job splitter
Shadowwake  [skapare] 19 jul @ 8:51 
Okay i looked through as much of the folder structure of MeOv as i could and i can't find any of the job/work defs listed in the patch file. I'm going to assume that those work types were remade or removed entirely, so i've blanked out that patch file as well. If you encounter any weird behaviors let me know and i'll try to get ahold of one of the authors for advice on fixing it properly. Updating coming shortly.
SmellyFishNuggets 18 jul @ 16:12 
yeah i haven't gotten to that furnace thing yet cuz ive been doing the gravship thing so i was just making sure it gets fixed before i run into it
Shadowwake  [skapare] 18 jul @ 10:26 
Thanks for the heads up. I'll see what it's trying to interact with and remove it / fix it if i can this weekend