Ages of Conflict: World War Simulator

Ages of Conflict: World War Simulator

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How to turn ANY image into a functional AOC map using GIMP or Photoshop
By L0maxx
GIMP is a completely free, open source image editor which was made in 1995 as a free, high quality image editor as opposed to photoshop, which is paid, and owned by Adobe. I use it for images with precise, simple colors, such as AOC terrain images.
This guide describes how to use GIMP to turn any image into a playable map in ages of conflict.
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Step 1.
Install GIMP 3.04 or later if you haven't already. Import a terrain image, with clear biome-distinctions into GIMP. Preferably, find the original form of that image, without any JPEG distortion.
Step 2.
Be aware of the terrain types you want to use in the map.



1.
Make sure image is in RGB mode by going to Image (in the top toolbar) > Mode > RGB
In the bottom right, you can see layers. Right click on the image layer, and select "Remove Alpha Channel". This will get rid of transparency in the image, but sometimes this option will be grayed out due to there being no transparency.
2.
In the same menu (Image > Mode) select "Indexed", or "Indexed Color" in photoshop.
A prompt will appear.
Select "Generate optimum palette" and set "Maximum number of colors" to the rough number of unique colors in the image. In Photoshop, just change the number. For realistic maps, i suggest doing around 12 or more for photorealistic maps. There is only 9 terrains as of yet, but we will reduce this down to 9 in the next step.
For simple maps, try to set the number to the number of colors that you can count.












Depending on the size of the image and your computer's power, this step may take some time.
Step 3.
Now, we will reduce the amount of colors down to 8 or less.
1.
Select the color-picker icon on the left side of the software.
You will see the created palette here. Make sure that there is no perfect black or white colors. If there is, select the color on the palette, click on the "Edit this color" icon underneath the palette, and change it to a different color that is not perfect black/white.
Go to Image > Mode and set it back to RGB.
2.
Use the select by color tool (this icon in toolbox or go to Select > By Color) and select all colors that reflect a certain biome. For Photoshop, go to the top and go to Select > Color Range. In the menu on the left side, make sure "Threshold" is set based on color similarity, Antialiasing is off, and Feather Edges is off aswell. If you're having trouble with the threshold setting, start at 0 and go up until the adequate colors that reflect that biome are selected, or, press and hold shift while clicking on two separate colors that reflect the same color to be more precise. For example, in this map, i will select the colors which i would like to be water. Remember to press SHIFT to select multiple things at once!

3.
After you select all colors that are for a certain terrain type, select the color picker icon, () and pick the proper terrain color. The following are the colors for different terrain types.
Basic Land: 000000
Forest: 1f1f1f
Hills: 333333
Desert: 666666
Tundra: 808080
Mountain: 999999
Crossing: cccccc
Water: ffffff
Grassland: 4c4c4c
After you pick the color, while still selecting all appropriate pixels, go to Edit > Fill with FG Color, or in photoshop, hold Option+Delete (MacOS) or CRTL+Delete (Windows/Ubuntu).
Do this with every terrain type present.
Step 4.
Now, you should have an image that looks like an AOC map.

But, its still likely too big to run smoothly.

1.
Go to Image > Scale image
A prompt will appear.
Set width to 450 for a tiny map, 750 for a small map, 1200 for a normal map, 1700 for a large map, and no more than 2048 for a very large map.
Don't go above 2048 in width or height or the map will not work.
TURN INTERPOLATION TO "NONE", OTHERWISE THE MAP WILL GET SCREWED UP!1!!111!1!!!

Go to File > Export As, and change the file extension to PNG. Set compression level to 0.


After this is completed, the map will have many functional issues. Mountains and crossings may also not be present, so you will have to add them in the in-game editor.
Make sure to check for;
Stray Pixels
Unintended terrain around coasts or in archipelagos

Here is my final result without finishing up.

If you want to turn this into a scenario, you should find a political map using the same dimensions and projection, and then use some layer-magic to overlay a slightly opaque political map with 'lock' toggled on, over the terrain map.
22 Comments
L0maxx  [author] 7 Oct @ 10:57am 
adaptive selection i think
L0maxx  [author] 7 Oct @ 10:56am 
as for indexed color, it has different default settings, so you should probably mess with that panel a little bit until it lets you pick the amount of colors
its called like adaptive or something
Bagelsir 7 Oct @ 10:56am 
i was using rgb colour like a plonker
Bagelsir 7 Oct @ 10:56am 
ohhhh
L0maxx  [author] 7 Oct @ 10:55am 
not everyone likes paying $100 for a license to operate a software for a year, let alone software owned by a shit company like adobe
L0maxx  [author] 7 Oct @ 10:54am 
you can do indexed color in photoshop, you can select with color range, you can fill with a color, right?
Bagelsir 7 Oct @ 9:13am 
photoshop doesnt work the same
Bagelsir 7 Oct @ 9:08am 
please can you make a guide for photoshop, not everyone uses gimp
sumgeographyplayeridk 14 Sep @ 10:17pm 
okay thanks il try to do it below 2048 pixels
L0maxx  [author] 14 Sep @ 8:08am 
if that doesnt do anything do you mind sending the image here