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*proceeds to type a college thesis on how to beat it on Easy*
'Room dancing', seems gamey to me... in any case with the right defense setups, I didn't need to do it.
In level 12, I had to explore almost the entire level with only an Industrial and HUD module active and hardly any dust, but had plenty of science and food from lvl 11. Found a perfect chokepoint and held off 5-6 waves at a time by running all my heros back to the room and using Neurostun, Teargas, Dust Gen, Suppressive Firebot, and Autodoc Shard. By that point all heros had decent equipment and all modules were mk 3-4. Epic splatfest!