Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
https://gist.github.com/HugsLibRecordKeeper/b07c0ffb99e66054554d6e2880e54a16
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523011187&searchtext=Build+from+storage
It functions similar to how bridges work, but also a little more restricted. Placing foundations, or generally any Odyssey buildings require them to be in range of a Grav Engine/Grav Field Extender. So any Odyssey building that has a grav field requirement will not be placed when using a Blueprint, just like how it will fail when attempting to build normally.
Then there's also how buildings/structures require the foundation to be placed first, only after it's built can you place more on top of that. You won't be able to chain a foundation + a wall, as the wall requires the foundation before it can be placed.
So if you have the grav engine in place, you can place the blueprint around it & it will build all the foundation required, then when you place it again after that's built, it will place the structures.