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Fordítási probléma jelentése









One problem however: the walls and window modules are NOT airtight, as they leak in air and marked as 'not-airtight' by the game vacuum overlay.
I asked myself: why?
I looked at the XML-definitions of MUS_SpaceBase_Wall*, and MUS_SpaceBase_WindowModule*:
<building>
<isStuffableAirtight>true</isStuffableAirtight>
</building>
is set, but it seemingly only works if
<isAirtight>true</isAirtight>
is set.
I wrote a patch that fixes those defs, and it works now. Maybe you could add those tags there as well? (or it should work with <isStuffableAirtight> but it doesn't for some reason)
I hope this helps you find this bug.