ELDEN RING NIGHTREIGN

ELDEN RING NIGHTREIGN

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Mistranslations of Passive Effects
By Afjiz
A lot of the passive effects in Nightreign from both relics and weapons can be very misleading to what they actual mean and do. This guide aims to help clear some of the confusion up until an official patch is released.
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--Table of Content--
Warning: Nothing in this guide was actually translated by any means, more so sought out by experimentation and experience.

In the guide so far, the mistranslations included are:
  • Improved Thrusting Counter-Attacks
  • Armaments inflict blood loss when HP is low
  • *Defeating Group Fires _______
  • Dmg Negation Up while Charging Attacks
  • Attack Up when Wielding Two Armaments
  • [Wylder] Art gauge greatly filled when ability activated

If you know of any that either aren't included, or are included but could be improved upon please leave a comment and I'll do my best to look it over.
Improved Thrusting Counter-Attacks
When you see armaments with the passive that improves thrusting counter-attacks, it really means something more along the lines of improved damage with pierce weapons against enemies during their attack animations.

It seems they used "thrusting" as a synonym for piercing, and counter-attacks roughly meant "while attacking". Therefor, improved thrusting counter-attacks becomes something akin to:

Improved pierce damage while enemy is in attack animation.
Armaments inflict blood loss when HP is low
This passive is honestly almost 100% wrong. While I haven't actually looked into if you do more blood loss at low HP, what the actual passive does is add a blood grease to your weapon whenever you critically hit an enemy. So it really is:

Weapon gets blood grease on critical hit.
*Defeating Group Fires [Golden Shockwave]
Now it doesn't really need to be Golden Shockwave, but that's all I've really tested so far. It's a bit confusing because I believe what this passive really means it already said plainly in the game, but it roughly translates to:

Successive attacks produce a [Golden Shockwave]

It apparently only takes 3-5 hits on average for this to fire, and it also works on bosses so it really has nothing to do with defeating an enemy. It's also been tested and works with Ironeye's mark so it might work with other characters abilities and arts.

*Although

Many people do report it working as intended, firing the presented effect upon defeating a group of 2-3 enemies, so either a bug is at play that causes the effect to work on attacks instead of kills and the translation is correct (and the guide will then be changed), or it's just even more complicated then assumed. Classic fromSoft.
Dmg Negation Up while Charging Attacks
This one actually only gives you the damage negation passive after you land a charged attack. Therefor it becomes:

Damage negation after successfully landing a charged attack

The damage negation will last for about 10 seconds. It won't stack with itself but it will reset the duration.

But...

Don't get it confused with the passive: Dmg Negation Up While Casting Spells actually does only give you damage negation while actively casting spells (with a very short window after)
Attack Up when Wielding Two Armaments
This isn't really as mistranslated as it is just a tad misleading. Not only does this only activate when you have two of the same type of weapon is both hands, but it only activates when you use the special L1 attack that swings both weapons together.

Attack up when Attacking with Dual Armaments
[Wylder] Art gauge greatly filled when ability activated
This one isn't really wrong per say, just too generalized. It doesn't mean the grappling hook ability, it means the sixth sense passive ability.

[Wylder] Art gauge greatly filled when sixth sense is activated
9 Comments
Timbrrrrrrrrr 21 Jul @ 4:20pm 
"Draw enemy attention while guarding"
It seems to trigger when a guard is successful rather than just having a shield out. i've tried with a few other nightfarers and it seems to work the exact same. :(
Orethon 19 Jul @ 11:39am 
Great info but jsyk "Duel" is when two people fight. You meant "dual" as in paired.
Afjiz  [author] 18 Jul @ 6:39pm 
@John Internet Correct, that is what it means
John Internet 18 Jul @ 6:18am 
"Attack up when Attacking with Duel Armaments"
So this basically means power stancing weapons, right? So you need 2 of the same weapons to perform that, just like in base ER and DS2?
Afjiz  [author] 17 Jul @ 12:39pm 
@EmuCalli From what I've observed: The grappling hook will only increase the art gauge if it hits an enemy, and it does not increase the art gauge at all when used for traversal only. As well, the amount of art gauge you gain upon hitting an enemy with the grappling hook does not change with the relic equipped or unequipped.
However, if you have a video of behaviour unlike what I've described I would be more than happy to look over it and change the guide if need be.
EmuCalli 16 Jul @ 1:28am 
the last one about Wylder might be wrong, cause it does both in my experience. Increasing the Grappling hook Art gauge gain and making the Sixth Sense give a chunk, Between 10-15%
DaKatGod 15 Jul @ 11:04pm 
This has answered quite a few of my questions.
Thanks for this!
Robin 13 Jul @ 1:25am 
This is so helpful. Thanks!
TTV | CoolCookie013 11 Jul @ 2:18pm 
SO can bows trigger the succesfull attack thing aswell or?