The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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No Muffled Sword Hits (Next-Gen Update)
   
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9 jul @ 8:36
9 jul @ 9:04
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No Muffled Sword Hits (Next-Gen Update)

Beskrivning
By looking in the WWise project, it seems that sword hits against certain materials (Often animals), have a lowpass effect applied to it. I've removed this low pass effect, which means the sword hits are no longer muffled in the Next-Gen Update.

Sidenote:
I'm a Technical Sound Designer from Sweden, having worked with WWise a fair share. Thanks to the guide by Guido Ignacio Fazzito, and some tinkering in the final stage, I've got full access to the WWise project of TW3 with build capabilities. This means I can introduce audio changes into the game itself. So now the possibilities are endless!

I'm working on an audio remaster mod, which aims to fix the audio bugs I've experienced, as well as re-work the mix of the whole game. There are some sounds that are in my opinion too loud and breaks the cohesion of the game (For example, the plate shuffling sound of soldiers walking, music being too loud in exploration). I'll be reworking the volumes of these things, as well as adjusting the timing of sounds etc. If you're interested in such a project, let me know in the comments what fixes you would like to see!

You can reach out to me on LinkedIn if you want to connect and talk game audio :)
https://www.linkedin.com/in/martin-cervell-753956243/
22 kommentarer
由紀 20 sep @ 4:11 
挥剑有声
HaloStarrySky 17 sep @ 12:26 
译:
挥剑不再无声

通过查看 WWise 项目,似乎剑击中某些物体(通常是动物)时会应用低通滤波效果。我已移除此低通滤波效果,这意味着剑击中的声音在次世代更新中不再被消音。

附注:
我是一位来自瑞典的技术音效设计师,曾多次与 WWise 合作。感谢 Guido Ignacio Fazzito 的指导以及在最后阶段的一些修改,我获得了 TW3 WWise 项目的完整访问权限和构建功能。这意味着我可以将音频更改引入游戏本身。所以现在可能性无穷无尽!
HaloStarrySky 17 sep @ 12:26 
译:
我正在制作一个音频重制版模组,旨在修复我遇到的音频错误,并重新制作整个游戏的混音。有些声音在我看来太大,破坏了游戏的连贯性(例如,士兵行走时盘子的移动声,以及探索时音乐声太大)。 我将重新制作这些东西的音量,以及调整声音的时间等。
如果您对这样的项目感兴趣,请在评论中告诉我您希望看到哪些修复!
Ok to pa 13 sep @ 13:49 
wow
Albaugur 4 sep @ 9:49 
Egoist.Exe 2 sep @ 18:23 
.
khaka7 31 aug @ 4:05 
good
Volitant44 10 aug @ 10:24 
附注:
我是一名来自瑞典的技术声音设计师,长期使用WWise进行音频开发。得益于Guido Ignacio Fazzito的指南教程,以及在最终阶段的调试尝试,现已能完整访问《巫师3》的WWise项目文件并实现音频重构。这意味着我可以直接将修改后的音频导入游戏本体——至此,一切皆有可能!
目前我正在制作一款音频重制模组,旨在修复实际体验中发现的音频错误,并重新调整全游戏的混音比例。某些声音(如士兵行走时的盔甲摩擦声、探索场景的背景音乐音量)在我看来过于刺耳,严重割裂了沉浸感。未来我将优化这些音量的平衡逻辑,调整声音触发时机等。如果各位对这类项目感兴趣,请在评论区告诉我您希望修复的音频问题!
Volitant44 10 aug @ 10:24 
translation
【消除武器挥击的消音效果(次世代版本更新)】

通过查看WWise项目文件,我发现剑击特定材质(尤其是动物)时,音频会加载低通滤波效果。在次世代版本更新中,我已移除该滤波器,这意味着剑击声不再沉闷。