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You've written this guide to apply to custom MvM, where mission makers are at complete liberty to set their bot AI levels however they please. There's no shortage of easy AI giant pyros in such mission, them being giants is not the correct visual cue to look for to assess how they will react - it's their eye colour that will tell you how effective a medic pocket will be.
I understand this is written for new players - by giving them accurate information and an accurate framework within the which one can construct new information and ideas right away, you're sparing them the trouble of needing to amend or add asterisks later down the line.
This is solidly written, and I want to be able to reference this as an accurate resource for people to use; though I'd rather not contribute to certain myths being more widespread than they need to be.
"Giant robots almost always have Expert skill. As a general rule (at least in Valve's missions), engineer and spy bots always have Expert skill, and sniper bots usually have Hard (but sometimes Expert) skill."
I disagree about the "especially on boss waves" part being moot (why would one exception make it moot?) but I agree that the information should be included. I've edited the section to clarify Major Bomber. I actually didn't know that, thank you for letting me know.
Super Scouts are not an important exception to include because they die like instantly, and Charged Soldiers are one of TWELVE Giant Soldier variants. I do not want to inundate new (to Spy) players with technical information that will rarely (for Charged Soldiers) or never (for Super Scouts) be used.
The guide you quoted in your "Exploiting Target Priority" section mentions that robots target an enemy healer based on their skill level (the focal point of the guide), not based on whether they are giants.
-Hard and above robots do prioritize an enemy's healer, regardless of whether they are giants.
-There's a number of giants that are not above hard AI. Chief among them charged soldiers, super scouts, and most notably, Major Bomber, a boss. Medic will either be an inconsistent, or an ineffective aggro sponge against these. Considering there aren't many bosses, "especially on boss waves" is moot, and warrants clarification.