Monster Train 2

Monster Train 2

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Hardest Achievements Guide
By Captain Miller
Disclaimer: This is a WIP translation from this guide shout out for him:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3486068828
   
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Masterful Magician


Recommended Clans and setup:



Recommended Mutators:



Duality: Doubles debuffs. This is crucial for maximizing spell damage.

The floor is lava: Grants 10 Pyre Heat upon entering a floor. This helps survive early rounds and clear weak enemies.

Acid Rain: Works well with Pyre Heat to get through the early game and deal with fragile enemies.

Recommended Pyre Hearth:



Life Mother's Pyre Hearth: Allows you to duplicate key cards.

Strategy:

Stack up spell weakness and Pyre Heat to achieve instant spell kills.

My personal cards recommendations:


At the start of Covenant 1, try to get Siphon and AoE spells.

As you progress, delete unnecessary cards from your deck (Stewards and some frozen lances) while aiming to create a double-returning Siphon card, then duplicate it.

Add more card draw and Pyre Heat stacking cards.

Biggest Pitfall: The greatest risk is encountering Immortals (Eyeball Monsters) as guardians on map 5. If they are affected by Duality upon entering, they will have 16 stacks of Revival, making them nearly impossible to defeat with this strategy.



Approach Two: Hellhorned Inferno (No Summon Speedrun)
This approach leverages the direct damage of Hellhorned without summoning units.

Recommended Mutators:

Same as above. You can swap Duality for Zoom, Enhance.

Recommended Pyre Hearth:

Dominion Titan's Pyre Hearth: Very beneficial for this strategy.

Strategy:

After unlocking Hellhorned, choose a no-covenant start and pick four cards. Aim for a starting hand that includes Inferno.

Create a 1-cost Infernocard and then duplicate it.

Throughout the entire run, focus solely on playing Inferno cards.
Commander At Arms

Dragon + Lazarus no-spell clear run demo [https://www.bilibili.com/video/BV1ZbJpz8EQx/]

Recommended Clans and setup:



Recommended Mutators:



“Fast Draw” (Quick)

“Zoom, Enhance” (3-slot enhancement)

“Strike Hard” (Multistrike +1)

Pyre: LifeMother’s Pyre (duplicates key cards)



Summary:
This challenge is easier than the no-summon run and allows for more build flexibility.
In the demo, the player uses Dragon Mother with Greed (Quick ensures she acts early to generate gold), and Lazarus is used early on to provide some gear support and not using starter spells.
Get the Band Back Together


Requirements:

All four units belong to the Banished clan.

The Death Metal Harpist unlocks at Banished level 9.



Fastest method:

1. Start a comunity challenge


2. Insert seed "RelatedProbablyWireless"


3. Pick Unbroken Horn relic


4. Get the band together on top floor!
7 Comments
Writesout.ttv 10 Aug @ 5:13pm 
Thank you so much for putting together the guide! On Masterful Magician, I swapped out Zoom, Enhance for Hashtag Blessed, and that worked like a charm!
Kregling 31 Jul @ 1:38pm 
thanks for translating! Very helpful! A couple quick fixes for option 2 of Masterful Magician. Instead of the ideal hellhorned card being called hellfire, its "Inferno" (100 dmg, piercing, 3 cost). The correct mutator is called "Zoom, Enhance", not "Scaling, Enhance"
PrimordialSin 25 Jul @ 5:59pm 
awww seems like it's not really getting updated womp womp
XenoAlvis 25 Jul @ 4:35pm 
For "get the band back together" just start a run using the seed "RelatedProbablyWireless". You get all birds at the start and with unbroken horn you can play them all in the first fight
Sulzak 9 Jul @ 4:51am 
For Masterful Magician:
I used hearth of the pack for + card draw and choose the energy shards.
I highly recommend getting icestorm or make it rain with dualcast or holdover for The undying one and Quoto the Absolute to get through titanskin and reanimate.
PrimordialSin 4 Jul @ 1:39pm 
thanks for the effort, hope we can get a full translation sooner or later, saying that it doesn't look like a mess you are actually putting effort to it
Piquillin👻 4 Jul @ 10:30am 
mb