Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Is that possible?
Honestly, a struggling, barely scraping by squad makes for much better roleplay.
As a TRPG player,
I totally get that feeling.
"Mod Options" 1.2.1(36)
"vonHUD" 1.0(834)
"vonBiomes" 1.0(3247)
"Brian Cache YAML" 2.0a(152)
"Objective Jump" 1.3(31)
"Never Too Much Ammunition" 1.4(75)
"YA Shade Mech" 1.2.2(110)
"Purchase Salvage" 1.2.3(46)
"Yet Another Legendary Mech" 2.6.2(902)
"Yet Another Equipment Collection" 4.1(379)
"BattleGridReordered" 1.7(34)
"Yet Another Special Variant" 3.5.0(460)
"Yet Another Mechlab" 0.96(3046)
"Intelligible Enemy Radio Chatter" 1.0(7)
"Yet Another Weapon" 2.4(474)
>>>>>>>>>>>>>>>>>> "Level Up Manager" 1.3(6)
"Mech Bay Sort" 1.1(6)
"Marketplace QOL" 1.6(25)
"Yet Another Weapon Clan" 2.4(136)
"MW5 Compatibility Pack" 6.4(61)
There wouldn't be a need for one of those mods in conjunction with this otherwise.
Essentially making your mod a stop-gap for going to the next level