RimWorld
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Quarry (1.6 Temp)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Quarry (1.6 Temp)

Descrizione
Original by cuproPanda. Updated and maintained by TheWhiteCrayon and Ogliss!
This is an update. You can find the original mod at here

It will be removed once the original author updates the mod to 1.6 or asks to remove it.

Quarry for collecting rocks and resources in flat terrain.

Mineable Items
Chunks (only the types available under where the quarry was built)
Most vanilla and modded mineable items, by default
Any custom defined items in Options->Mod Settings->Quarry

Objects Added
Quarry: A large pit dug into the ground for digging, found in the Production menu.
Mini Quarry: A small pit dug into the ground for digging. Has less health than the regular quarry, found in the Production menu, as an option for the standard Quarry.
Quarry platform: A platform quarry workers will haul resources to. Must be placed near a quarry, preferably near the ladders. Quarries can be linked to only one or two platforms.

Other Features
Quarries can be built anywhere the terrain permits by enabling Place Anywhere in the mod options. These quarries will give chunks and blocks based on stone types available in the map.

Quarry is now a work type. Pawns can be set to work in the quarry or set to mine normally. Doing either job will increase mining skill, but allows further control over when miners work in the quarry.

You can now control the fertility of Reclaimed Soil via a mod option.

Biotech Miner mechanoids can work in the quarry, however any previously existing ones need to be regestated, or killed and resurrected.

Save Compatibility
This mod can be added to existing saves but cannot be removed mid game. If you don't want to use quarry after adding the mod, deconstruct all quarries but keep the mod installed.

Mod Compatibility
Most items, including modded items, are available to be mined in Options->ModSettings->Quarry
Modded Stone type support: should now automatically handle most modded stone types.
QuarryableStoneDef: a new def type to allow modders to associate terraindefs with stone types, chunks and blocks

Cupro's Stones
Platforms will have different textures for different stone types

Prison Labour
Enable the Quarry Worktype for prisoners in the Prison Labour Mod Settings (check your prisoners are assigned to the Quarry Worktype)

Zenrith's Multiplayer
1.4 and below only
Many thanks to Cody for his patch!

Known issues, please report any other issues.

Minify Everything
Uninstalling the Quarry results in unreclaimable ground where the walls were – you will need to remove it using the dev mode set terrain tool.

Credits
Original Author: cuproPanda
Japanese Translations: Proxyer
Russian Translations: xd
Spanish Translations: Artorias
Multiplayer Compatibility: Cody
1.5 Update: Ogliss

1.5 Update Note
Couple of errors on startup related to the multiplayer patch, should be safe to ignore.

(This is an unofficial update to the mod from Symons, which is an unofficial update to the original mod by cuproPanda).

How to report Bugs ?
Use pastebin to upload player.log and describe how to reproduce the bug.

Source for Update : https://github.com/BloockyPixels/Quarry
55 commenti
DHAT 12 ore fa 
Hi! Thanks for the continuation of this mod, I love it!

I wanted to do an "ah report" that this mod (I use a 180 mods list) was being the cause of the "pawns stuck in place starting jobs and not going to do it a million times per second" it seems something in it was causing them to lose pathfinding after they enter the quarry the first time, afterwards they just get stuck from time to time without pathfinding to their jobs. I had to remove it from my game and everything came back to normal. I'm sorry but I didn't think about reporting or getting the logs saved in this case.

Just wanted to say it to other people that might run into this or if you have the time to check it.

Thank you so much again for your effort and I hope I do not sound entitled or anything in my comment.
juniel 15 ore fa 
don't know how to use this mod. The residents don't work
DawnsGlow  [autore] 20 ago, ore 12:40 
@Wolverlow : It is better if alpha animals Groudnrunners adds the quarry worktype to the animals. You should ask the author of alpha animals Groudnrunners.
DawnsGlow  [autore] 20 ago, ore 12:39 
@Jürgen : By remove, I mean, I'll discontinue the mod and hide it from steam searches. It will still continue to work, as long as you don't unsubscribe or delete your mods folder.

It should work, as long as the original author does not make any breaking changes. I haven't made any breaking changes.
Jürgen 20 ago, ore 6:05 
You write that your mod will be removed once the original author updates the mod to 1.6 or asks to remove it. If I use your mod and then you remove it, can I use the original author's mod and keep playing on my savegame? Or is your mod considered different so I had to start a new savegame?
Wolverlow 20 ago, ore 3:10 
Patch for alpha animals Groudnrunners?
Xeonzs 18 ago, ore 23:58 
Global work speed, probably manipulation too.
namlooc 18 ago, ore 23:28 
what pawn stats effect the quarry job? just mining speed?
DawnsGlow  [autore] 18 ago, ore 1:06 
@Anker : You could reach out to the author of Insectoids 2 and request them to add the quarry worktype to insectoids. It is better to handle the compatibility on their side.
Anker 18 ago, ore 0:34 
I hope someone adds a patch for Insectoids 2 to let the digging bugs quarry. Those bugs are great at digging, but quarrying is a different job type they're disallowed from.