shapez 2

shapez 2

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Pin Production
By elidoran
Efficiently build pins with shapes or paint. Updated: 2025/06/28
   
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Intro
Pins are created by sending shapes into a pin-pusher building. It adds a pin underneath the shape's bottom layer for each quarter which isn't empty.

These can be separated from the rest of the shape so we can use the pins directly as if they're another shape input added to the original four (circle, square, star, diamond).

I'll show how to make them with both paint and shapes, however, using paint costs twice as much paint input as using shapes in the other method.

First, I'll show a single module which makes one belt of pin shapes. Then I'll show how to scale that up to make more.

Second, I'll show using larger platforms to make lots of pins.

Finally, I'll show making pins directly on a Shape Miner platform. This is the most efficient because there are no extra platforms involved. Only the Shape Miner (and its extensions).
Use Paint to make Pins
This method requires some pin shapes already made, perhaps by the Shape Miner method, to get it started. Once it's going, it only needs paint.

A Single Module

Each module uses a simple sequence which recycles some of the pin shapes back around to keep the work going.

  1. pin shapes enter the top
  2. pin shapes go thru a cutter group to make single pin shapes
  3. single pin shapes go thru crystalizers below to create a full layer of crystal
  4. those crystal layers go thru a pin-pusher to get 4 pins underneath
  5. the pinned crystals go thru a swapper, in pairs, to break the crystal, leaving pins only
  6. the pin shapes are combined in an output, with some going back to the first step


Multiple Modules

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This uses groups of four which share the output for recycling. Each group of four produces 3 full belts of pin shapes. So, it requires four groups of four to make the full 12 belts of output.

A full belt of pin shapes from the topmost module of each vertical group of four splits its output into two half belts. The first one goes up to its own top and splits in half, for quarter belts, and feeds a quarter to itself to keep going, and then send the other quarter to the next module's top. The second belt also feeds two modules, the next two lower modules of the four.

Each module needs a quarter belt of 4-pin shapes which it then cuts into 1 pin shapes, 4 times as many, which brings it back up to a full belt, which then supplies all the crystalizers.

This could be improved, especially after the recent update, but it's unlikely I'll do that. I made it and the large shape based ones just for fun.
Use Shapes to make Pins
A "pin tower" is a shape with a stack of 4 pins in one corner of the shape. This method requires some pin tower shapes already made. Perhaps the Shape Miner method, or drop in a basic pin tower method I show below to get things started. From then on it reuses the pin towers without needing new ones.

Basic Pin Tower Building

To make a pin tower, use a quarter shape and pin-push it four times and the shape pops off leaving the pin tower. To make four, use a full shape (4 quarters) and pin-push it four times, then use cutters to separate each quarter for individual pin towers. The below method recycles 4 pin tower shapes.

A Single Module

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This uses a simple sequence which recycles some of the pin towers back around to keep the work going.

  1. full shapes enter the top, go thru a pin-pusher, and then into the top of the stackers
  2. 4-pin-towers shapes enter the bottom into a cutter group to make 1-pin-tower shapes, then got into the bottom of the stackers
  3. the full shapes stack on top of pin-tower shapes; the full shape is popped off and three of its pins fall to the bottom layer around the pin tower
  4. those shapes go thru swappers to combine the bottom layer pins into 4-pin shapes, and, to combine the pin towers back into a 4-pin-towers shape
  5. the pin tower shapes are recycled and the 4-pin shapes are output

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This shows the bottom layer. There are four outputs at its bottom and the second from the left is the one with the 4-pin-towers which is lifted up and brought back to the start.

At its start, you can see where there used to be a connection supplying pin towers to get it started. Once it is recycling them that supply is no longer needed and can be disconnected/deleted.


Multiple Modules


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This uses groups of four which share the output for recycling. Each group of four produces 3 full belts of pin shapes. So, it requires four groups of four to make the full 12 belts of output.

Each module recycles its own pin towers, indefinitely, so no more are ever needed.

I made this one a while back just for fun. It's better to use the Shape Miner version, less costs, smaller area used, etc.
Efficient Shape Miner Pin Production
I recommend using this method of creating pin shapes for the least cost and size.

Get the blueprint in the bottom of this section.

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Above is how it starts. The group of pin-pushers there on the top start creating the needed pin towers. You can see there are belts connecting to where they output, which is where the recycling pin towers come back around. Once its recycling enough, the whole pin-pushers group on the top, and the belt which feeds it, can be deleted. It doesn't take long for the recycling towers to build up.

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Above is after deleting the starters.

It's tough to fit 4 modules on a Shape Miner platform because those are the smallest platforms. I was able to fit 3 modules before the update to v0.1. Now I managed to fit 4. So, each Shape Miner can produce 3 full belts of pins. I show outputting one belt per level.

To make a total of 12 belts, requires 4 Shape Miners (and their extensions). To fill an entire Space Belt requires 4 times as much, 16 Shape Miners. They need to be placed on an asteroid of full shapes, but, the shape doesn't matter.

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Above produces 1x12 of pin shapes. To fill a space belt, use four of these groups feeding the same space belt.

This isn't the best version. I threw it together quickly while writing this guide and haven't spent any time cleaning it up. I just made it work. Feel free to play around with it.


Blueprint of the group of 4

SHAPEZ2-3-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$
Wrap Up
Please, let me know if you see any mistakes, or, if you have suggestions for the guide.

Thank you for reading, I hope I was able to help you enjoy Shapez 2. Have a great day.

2025/06/28 - v1.0 Initial Release

* explain basics
* show paint method
* show shapes method
* mention basic way to make pin towers
* show single modules
* show group modules
* show shape miner platform method
* reference other guides
* blueprint of Shape Miner version (best version)


20205/07/05 - v1.1
* added link to new Stacker Specialty guide
* added link to new Paintwise Planning guide
5 Comments
elidoran  [author] 14 Jul @ 1:16pm 
True, it must be disconnected/deleted. It's "priming". An input primes the rest, then it's needed to make pins. I definitely need to make that clearer in the guide.

It primes quickly. I place them, they startup, I watch one, it primes, I pause the game and delete the primers. Then they run forever.

I don't use logic to disable primers (which is a popular thing to do) because I want the extra buildings gone; so I delete them. Once it's primed, they're never needed again.


You're right, it's not an optimized version at all. After not playing for a few months I jumped in and created the BP quickly and created the guide. It needs attention to optimize it and smooth out its rough edges. It's also a different layout than all my earlier ones; I just thought I'd try it and it worked. It's literally the first version of itself.

The bundle (BP) shows one way of making 12 belts of pins. Four fill a space belt. Change it any way you like.
Ixlix C 14 Jul @ 12:38pm 
Glad to help you. Now I see this one among the rest so whatever you did must have fixed it.

Toying with your Pin Extractor now. I noticed two issues with it.
1) Your are writing that the "starter" can be deleted, but actually it must be deleted. Otherwise it'll clog the entire lane. And it's quite easy to forget to delete them.
2) Minor issue (to me) that it comes in a bundle of 4 where each extractor outputs to a predetermined triplet of outputs.

Turns out there was surprisingly a lot of empty spaces in it. So I was able to push and reroute some stuff around and solve both problems. For the starter I added the circuit to detect and disable it when pin tower lane is full. And for output I made it evenly split into all 4 outputs per floor. :steamhappy:
elidoran  [author] 14 Jul @ 11:54am 
I checked and 2 of my 6 guides have this issue. Two of the three new ones. No idea why.

Thank you for letting me know. I'll see what I can do to fix it.
elidoran  [author] 14 Jul @ 11:49am 
You're right. It's acting like it isn't set to English. When creating a guide the first screen requires a language to continue and, as with all of my guides, this one is set to English. So, I don't know why it's misbehaving. I tried setting it to a different language so I could change it back and it doesn't let me change the language either. It says English. :(
Ixlix C 14 Jul @ 11:40am 
Hi! First of all, amazing guide!
Second, by default I don't see this guide among the rest and only noticed it as a link from another guide of yours. Not until I disabled English-only language filter. You may want to add missing language tag to increase visibility of the guide.