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I would say the difference for me to get the Worker's storyline to complete is to choose the Implant path and gave him the soup suggested by the Refiner, and then get him back on Act 3 with the Fierce Ocelot badge. But I guess I didn't do the right convo when I go for Tabula Rasa route since you said you can finish it. Otherwise, the Worker's story is more flavorful when you go for Implant path which made him my second favourite Alter storyline wise.
I love all the Alters even the annoying ones like the Technician EXCEPT for the Guard. He needs to be tossed into the gravitational anomaly and fling into the sun.
Build the Dormitory when asked by the Technician and report to him to earn his favour.
Build the first Rapidium Ark he will ask you to talk to him about being a servant to the corporation; pick favourable options that agree with his claims.
*important note* I am not sure if building the ark earlier will trigger this dialogue once all the above is completed but to be on the safe side build the first ark after completing the quality meal task + dormitory task.
After all this you should trigger the final step to build a social room at his personal request so you can play beer pong with him. Build the room and play a full beer pong game to trigger an instant discussion where you will learn Assertiveness.
Unfortunatly i wasn't aware for optimal combination for achievements at launch
- So I did, first playthrough Implant path :
Botanist + Miner (rebel) + Doctor + Psychologist (rebel) + Tabula.
- Second playthrough Implant path again because of the Refiner story needs, so :
Botanist + Refiner + Worker (rebel) + Guard.
- Then reloaded before the end of act 2 shortly after the begining of act 3 and not doing the implant path this time for Maxwell's path, time to achieve the Refiner story.
Botanist (rebel) + Refiner (rebel) + Worker + Guard.
As for the two botanist ending achievements, I checked my trigger time. In my second playthrough, I triggered them separately based on two different choice. Don't worry, I will add what you said into the guide.
Yeah, you are right. The speedrun combinations part is not detailed enough. I will add more details.
Thank you for your long comment.
Based on my own playthrough, I have a few suggested tweaks that might further enhance the guide. I will separate into 2 comments due to character limits per comment.
First Playthrough
This should ideally include Tabula Rasa . It's crucial to explicitly state not to sacrifice him. Perhaps add a note like, "Technician + Scientist + Botanist + Doctor + Psychologist + Refiner + Tabula Rasa (DO NOT SACRIFICE - Choose Lena's way after creating him) ."
I missed his achievements even when following the guide and had to do an additional half by loading my save from the first playthrough, so this clarification would be very beneficial.
Second Playthrough
"Any" isn't a viable option for the second playthrough, as the Refiner is necessary to unlock the Worker. It should be: Technician + Scientist + Miner + Refiner + Worker + Guard.