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1 - First it tries to find perfect blocks (i.e. combinations without any partial / loose packs).
2 - If that fails, it looks for imperfect blocks but using only full packs.
3 - If that also fails, it finally resorts to combinations with partial / loose packs.
In all cases, it aims to use the smallest possible number of blocks (i.e. spend the least number of bills/packs).
After the last update there was a bug: the “loose bundles” mode searched for the maximum number of blocks instead of the minimum. I’ve fixed that already. If you still see the issue, try clearing your cache and reloading the page.
Also, if you don’t want to use packs of a certain denomination, you can “disable” them by clicking the green checkbox next to that denomination.
If I misunderstood your issue, could you DM me or open an issue on GitHub, with a screenshot and description of the problem?
I also made changes to the calculation algorithms and improved overall performance.
The only little improvement I might suggest is to change the order of the denominations according to the scanner output ingame. When I scan all my money at once, the list goes from Dollar to Euro to Yen and the denominations from low to high. Your calculator has the "right" order of currencies, but goes from high to low. It happened more often than I would like to admit, that I entered wrong numbers because of the different sorting. So at least for me it would be great if you could switch them up.
When it comes to Steam workshop/guides, your thought should never be 'I'm not posting this because someone else posted something similar.'. Instead, it should be more like 'I'm posting this because it has something unique the others don't.' Typically, as long as its clear there is something significant that makes your version different from others (even if its just performance), it's fine to post it.
Maybe you will like it more
All the code executes locally in the browser; the page loads just once. I'll check what can be optimized and update it soon.
Thanks again for your feedback!
This is obviously really good and far more polished that what I've been working on today, obviously way better visually and much more pleasant to use than what I've managed so far. I am looking at this from the perspective of someone who uses programming languages to mess around and push limits, and I am not intending to be rude, just not very good at communicating properly