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idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
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Relatar um problema com a tradução
Thank you so much for updating the mod! you’re a true hero in community!
I’ve noticed that in Languages/Japanese/DefInjected/WorkTypeDef/WorkTypes.xml, the <Gastronomy_Waiting.labelShort> entry is missing, so the work type label doesn’t appear in Japanese. Would you mind adding it like this?
[code]
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Gastronomy_Waiting.label>サーブ</Gastronomy_Waiting.label>
<Gastronomy_Waiting.description>オーダーを取り、食事をサーブします。</Gastronomy_Waiting.description>
<Gastronomy_Waiting.labelShort>サーブ</Gastronomy_Waiting.labelShort>
<Gastronomy_Waiting.pawnLabel>ウェイター</Gastronomy_Waiting.pawnLabel>
<Gastronomy_Waiting.gerundLabel>サーブ</Gastronomy_Waiting.gerundLabel>
<Gastronomy_Waiting.verb>サーブ</Gastronomy_Waiting.verb>
</LanguageData>
[/code]
<3
This causes animals to treat DiningSpots as feeders, breaking Gastronomy’s logic.
I reported this to the Animal Controls author on June 8 and provided a detailed analysis image (https://imgur.com/wXv5fEV) , but the issue was not fixed even after their 1.6 update.
Since the conflict is on their side but unresolved, would you consider adding a workaround patch in Gastronomy Continued to ignore DiningSpot in their check?
Thanks for keeping Gastronomy alive!