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Cannibals Expanded - Craftable Weapons
   
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22 Jun @ 7:01pm
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Cannibals Expanded - Craftable Weapons

Description
I absolutely love the fantastic Cannibals Expanded mod, but I also love crafting things. This tiny mod adds four new research projects which allow you to craft the Cannibals Expanded weapons.

All four research projects are discovered automatically at tech level 3, and each of them cost Cannibal Blueprints to research:
  • Grand Meat Hammers - 15 Cannibal Blueprints
  • Head Loppers - 15 Cannibal Blueprints
  • Meat Hooks - 12 Cannibal Blueprints
  • Spiked Maces - 8 Cannibal Blueprints

"Hey, the Textures are Weird!"
Yep. As you can see in the image, the homemade cannibal weapons look a little funky. This is because the Cannibals Expanded weapons weren't designed to use the standard weapon textures, so the textures don't line up correctly.

I eventually plan to make a less lightweight version of this mod which will allow you to craft the special cannibal models with the proper textures. This will require an entirely separate crafting station. I'll do this as soon as I get some spare time, so keep an eye out for it!

Usage
Use/modify/distribute this mod for whatever purposes you want. No need for credit.
4 Comments
Marrawder 25 Oct @ 8:59am 
I fixed the textures and made it fully compatible with NWDM
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3592723753
Pico 24 Jun @ 12:01am 
Glad to help!
Max  [author] 23 Jun @ 10:26pm 
Hey, thanks so much for your guidance! This is a great mod, I reckon I'll make a more heavyweight version of this mod in your style when I get the time.
Pico 23 Jun @ 12:33am 
Hey there! I see you want some help with making the textures work. I don't know how to make the vanilla textures map properly, but I DO know how to let you use the mod's correct textures when you craft them, if you want. I did this in an equivalent mod for Hives Expanded .

Basically, you need to make a new weapon smithy station that is set to use the modded weapon models. Then, you need to add those models to the "Homemade" manufacturer and let the player unlock them through research.
That's essentially it, but I recommend making it so the Homemade models use the same quality numbers as some vanilla grades. That way, they shouldn't interfere with how you craft vanilla weapons.