PEAK
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Items Data - Status Effects, Properties, Spawn Chance
By pharmacomaniac
Data for all items, including Status Effects, Rarity / Spawn Chance, and Weight.
   
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Intro
Data last updated 06/27/2025 - added lantern info

  • Afflictions (Hunger, Injury, etc.): This is a 1-to-1 scale. 1 point of Hunger reduces your Max Stamina by 1 point. Restoring 25 Injury gives you back 25 Max Stamina.

  • Weight: This is scaled against a Max Capacity of 40. A total weight of 40 equals a full -100 point penalty. The simple conversion is:
    Every 4 points of weight = -10 points of Max Stamina.
  • Extra Stamina: This is a separate reserve bar (up to 100 points) that is unaffected by any penalties. It only gets used when your regular stamina is completely empty.
Food - Berries & Fruits 1
Black Clusterberry (ID: 19)
  • Prefab Name: Clusterberry Black
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • SpikyVine: 33.3% chance
  • Effects:
    • Restores 20 Hunger


Blue Berrynana (ID: 9)
  • Prefab Name: Berrynana Blue
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • JungleVine: 5.0% chance
  • Effects:
    • Restores 30 Hunger
    • Spawns 'Berrynana Peel' on use

Brown Berrynana (ID: 10)
  • Prefab Name: Berrynana Brown
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • JungleVine: 5.0% chance
  • Effects:
    • Restores 15 Hunger
    • Grants 10% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.
    • Spawns 'Berrynana Peel' on use

Green Crispberry (ID: 3)
  • Prefab Name: Apple Berry Green
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • BerryBushBeach: 43.4% chance
    • BerryBushJungle: 35.7% chance
  • Effects:
    • Restores 5 Hunger
    • Inflicts Poison over 4s (3 poison/sec)

Green Kingberry (ID: 39)
  • Prefab Name: Kingberry Green
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • WillowTreeJungle: 50.0% chance
  • Effects:
    • Restores 30 Hunger
    • Causes 5 Poison

Napberry (ID: 56)
  • Prefab Name: Napberry
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Legendary
  • Spawn Pools: None
  • Effects:
    • Clears all negative status effects (except Curse)
    • Causes 100 Drowsy

Orange Winterberry (ID: 75)
  • Prefab Name: Winterberry Orange
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • WinterberryTree: 99.0% chance
  • Effects:
    • Restores 15 Hunger
    • Restores 30 Hot

Pink Berrynana (ID: 11)
  • Prefab Name: Berrynana Pink
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • JungleVine: 5.0% chance
  • Effects:
    • Restores 15 Hunger
    • Inflicts Poison over 6s (3 poison/sec)
    • Spawns 'Berrynana Peel' on use

Purple Kingberry (ID: 40)
  • Prefab Name: Kingberry Purple
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • WillowTreeJungle: 25.0% chance
  • Effects:
    • Restores 30 Hunger
    • Grants 35% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.

Red Crispberry (ID: 4)
  • Prefab Name: Apple Berry Red
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • BerryBushBeach: 43.4% chance
    • BerryBushJungle: 35.7% chance
  • Effects:
    • Restores 5 Hunger

Red Clusterberry (ID: 20)
  • Prefab Name: Clusterberry Red
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • SpikyVine: 33.3% chance
  • Effects:
    • Restores 10 Hunger
    • Restores 20 Injury

Green Clusterberry (ID: 22)
  • Prefab Name: Clusterberry_UNUSED
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools: None
  • Effects:
    • Restores 10 Hunger
    • Restores 30 Poison

Scorchberry (ID: 60)
  • Prefab Name: Pepper Berry
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • BerryBushJungle: 17.8% chance
  • Effects:
    • Restores 10 Hunger
    • Causes 25 Hot

Yellow Berrynana (ID: 12)
  • Prefab Name: Berrynana Yellow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • JungleVine: 16.9% chance
  • Effects:
    • Restores 15 Hunger
    • Spawns 'Berrynana Peel' on use


Yellow Crispberry (ID: 5)
  • Prefab Name: Apple Berry Yellow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • BerryBushBeach: 13.0% chance
    • BerryBushJungle: 10.7% chance
  • Effects:
    • Restores 5 Hunger
    • Grants 10% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.


Yellow Clusterberry (ID: 21)
  • Prefab Name: Clusterberry Yellow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • SpikyVine: 33.3% chance
  • Effects:
    • Restores 10 Hunger
    • Grants 10% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.


Yellow Kingberry (ID: 41)
  • Prefab Name: Kingberry Yellow
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • WillowTreeJungle: 25.0% chance
  • Effects:
    • Restores 30 Hunger
    • Inflicts Poison over 10s (3 poison/sec)

Food - Berries & Fruits & Shrooms 2
Yellow Winterberry (ID: 76)
  • Prefab Name: Winterberry Yellow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: RidiculouslyRare
  • Spawn Pools:
    • WinterberryTree: 0.9% chance
  • Effects:
    • Restores 30 Hunger
    • Grants 35% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.
    • Restores 50 Hot
    • Restores 20 Injury

Food - Mushrooms

Bugle Shroom (ID: 52)
  • Prefab Name: Mushroom Lace Poison
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • MushroomCluster: 8.8% chance
  • Effects:
    • Restores 15 Hunger
    • Inflicts Poison over 8s (3 poison/sec)

Bugle Shroom (ID: 53)
  • Prefab Name: Mushroom Lace
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • MushroomCluster: 14.7% chance
  • Effects:
    • Restores 15 Hunger

Button Shroom (ID: 54)
  • Prefab Name: Mushroom Normie Poison
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • MushroomCluster: 8.8% chance
  • Effects:
    • Restores 10 Hunger
    • Inflicts Poison over 12s (3 poison/sec)

Button Shroom (ID: 55)
  • Prefab Name: Mushroom Normie
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • MushroomCluster: 14.7% chance
  • Effects:
    • Restores 10 Hunger

Chubby Shroom (ID: 48)
  • Prefab Name: Mushroom Chubby
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • MushroomCluster: 14.7% chance
  • Effects:
    • Restores 10 Hunger

Cluster Shroom (ID: 49)
  • Prefab Name: Mushroom Cluster Poison
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • MushroomCluster: 8.8% chance
  • Effects:
    • Restores 5 Hunger
    • Inflicts Poison over 16s (3 poison/sec)

Cluster Shroom (ID: 50)
  • Prefab Name: Mushroom Cluster
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • MushroomCluster: 14.7% chance
  • Effects:
    • Restores 5 Hunger

Weird Shroom (ID: 51)
  • Prefab Name: Mushroom Glow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools: None
  • Effects:
    • Restores 10 Hunger
    • Applies Affliction: Glowing

Food - Meals & Snacks
Airline Food (ID: 0)
  • Prefab Name: Airplane Food
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageBeach: 4.1% chance
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
    • LuggageAncient: 15.7% chance
  • Effects:
    • Restores 40 Hunger
    • Grants 40% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.

Coconut Half (ID: 37)
  • Prefab Name: Item_Coconut_half
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools: None
  • Effects:
    • Restores 10 Hunger
    • Restores 30 Hot

Egg (ID: 26)
  • Prefab Name: Egg
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools: None
  • Effects:
    • Restores 15 Hunger

Granola Bar (ID: 33)
  • Prefab Name: Granola Bar
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • LuggageBeach: 8.3% chance
    • LuggageJungle: 6.9% chance
    • LuggageTundra: 5.9% chance
    • LuggageCaldera: 7.8% chance
  • Effects:
    • Restores 15 Hunger
    • Grants 20% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.

Honeycomb (ID: 38)
  • Prefab Name: Item_Honeycomb
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.50s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools: None
  • Effects:
    • Restores 10 Hunger
    • Grants 50% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.



Marshmallow (ID: 46)
  • Prefab Name: Marshmallow
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools: None
  • Effects:
    • Restores 20 Hunger

Scout Cookies (ID: 66)
  • Prefab Name: ScoutCookies
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 4 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageBeach: 4.1% chance
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
  • Effects:
    • Restores 10 Hunger
    • Grants 10% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.

Trail Mix (ID: 73)
  • Prefab Name: TrailMix
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • LuggageBeach: 13.8% chance
    • LuggageJungle: 11.6% chance
    • LuggageTundra: 9.9% chance
    • LuggageCaldera: 13.1% chance
  • Effects:
    • Restores 10 Hunger
    • Grants 10% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.

Big Lollipop (ID: 44)
  • Prefab Name: Lollipop
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 3.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageBeach: 4.1% chance
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
    • LuggageClimber: 10.3% chance
    • LuggageAncient: 15.7% chance
  • Effects:
    • Restores 5 Hunger
    • Grants Infinite Stamina for 7s (prevents regular stamina consumption)
    • Applies Affliction: InfiniteStamina

Drinks
Energy Drink (ID: 27)
  • Prefab Name: Energy Drink
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Rare
  • Spawn Pools:
    • LuggageBeach: 8.3% chance
    • LuggageJungle: 6.9% chance
    • LuggageTundra: 5.9% chance
    • LuggageCaldera: 7.8% chance
    • LuggageClimber: 20.6% chance
    • LuggageAncient: 31.5% chance
  • Effects:
    • Applies Affliction: FasterBoi
    • Restores 30 Hot
    • Restores 100 Drowsy

Sports Drink (ID: 71)
  • Prefab Name: Sports Drink
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • LuggageBeach: 13.8% chance
    • LuggageJungle: 11.6% chance
    • LuggageTundra: 9.9% chance
    • LuggageCaldera: 13.1% chance
  • Effects:
    • Grants 30% Extra Stamina
      └ Note: A temporary buffer used when regular stamina is depleted.
    • Restores 200 Hot

Medical & Restorative Items
Antidote (ID: 2)
  • Prefab Name: Antidote
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 3 (Consumed when empty)
  • Rarity: Rare
  • Spawn Pools:
    • LuggageJungle: 6.9% chance
  • Effects:
    • Restores 35 Poison
    • Restores 10 Hot

Bandages (ID: 7)
  • Prefab Name: Bandages
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 4.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • LuggageBeach: 13.8% chance
    • LuggageJungle: 11.6% chance
    • LuggageTundra: 9.9% chance
    • LuggageCaldera: 13.1% chance
  • Effects:
    • Restores 30 Injury

First Aid Kit (ID: 29)
  • Prefab Name: FirstAidKit
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 5.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Epic
  • Spawn Pools:
    • LuggageBeach: 5.5% chance
    • LuggageJungle: 4.6% chance
    • LuggageTundra: 3.9% chance
    • LuggageCaldera: 5.2% chance
    • LuggageClimber: 13.7% chance
  • Effects:
    • Restores 100 Injury
    • Restores 100 Poison

Heat Pack (ID: 35)
  • Prefab Name: Heat Pack
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Common
  • Spawn Pools:
    • LuggageTundra: 19.9% chance
  • Effects:
    • Reduces the Cold penalty by 6% per second for 60.0s (Total: 360%)

Medicinal Root (ID: 47)
  • Prefab Name: MedicinalRoot
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Uncommon
  • Spawn Pools:
    • MushroomCluster: 14.7% chance
  • Effects:
    • Restores 25 Poison
    • Restores 5 Hunger
    • Restores 10 Injury

Cure-All (ID: 24)
  • Prefab Name: Cure-All
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 3 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects:
    • Restores 35 Poison
    • Restores 35 Injury
    • Restores 35 Drowsy
    • Restores 35 Cold
    • Restores 35 Hot
    • Restores 20 Hunger
    • Restores 5 Curse

Tools & Equipment - Traversal & Placement
Bounce Fungus (ID: 79)
  • Prefab Name: BounceShroom
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 0.00s
  • Total Uses: Infinite
  • Rarity: Common
  • Spawn Pools: None
  • Effects: No specific actions identified.

Chain Launcher (ID: 17)
  • Prefab Name: ChainShooter
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 0.80s
  • Total Uses: 1 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
    • LuggageClimber: 10.3% chance
  • Effects: No specific actions identified.

Piton (ID: 18)
  • Prefab Name: ClimbingSpike
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: Infinite
  • Rarity: Epic
  • Spawn Pools:
    • LuggageBeach: 5.5% chance
    • LuggageJungle: 4.6% chance
    • LuggageTundra: 3.9% chance
    • LuggageCaldera: 5.2% chance
    • LuggageClimber: 13.7% chance
    • LuggageAncient: 21.0% chance
  • Effects: No specific actions identified.

Portable Stove (ID: 62)
  • Prefab Name: PortableStovetopItem
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Mythic
  • Spawn Pools:
    • LuggageJungle: 1.1% chance
    • LuggageTundra: 0.9% chance
    • LuggageCaldera: 1.3% chance
  • Effects: No specific actions identified.

Rope Cannon (ID: 63)
  • Prefab Name: RopeShooter
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 0.80s
  • Total Uses: 1 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageBeach: 4.1% chance
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
    • LuggageClimber: 10.3% chance
  • Effects: No specific actions identified.

Anti-Rope Cannon (ID: 64)
  • Prefab Name: RopeShooterAnti
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 0.80s
  • Total Uses: 1 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects: No specific actions identified.

Rope Spool (ID: 65)
  • Prefab Name: RopeSpool
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 0.00s
  • Total Uses: Infinite
  • Rarity: Rare
  • Spawn Pools:
    • LuggageBeach: 8.3% chance
    • LuggageJungle: 6.9% chance
    • LuggageTundra: 5.9% chance
    • LuggageCaldera: 7.8% chance
    • LuggageClimber: 20.6% chance
  • Effects: No specific actions identified.

Anti-Rope Spool (ID: 1)
  • Prefab Name: Anti-Rope Spool
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 0.00s
  • Total Uses: Infinite
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects: No specific actions identified.

Tools & Equipment - Lantern, Compass, Flare
Binoculars (ID: 14)
  • Prefab Name: Binoculars
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 0.20s
  • Total Uses: Infinite
  • Rarity: Mythic
  • Spawn Pools: None
  • Effects:
    • Function: Activates binocular view.
    • Function: Allows zooming with the scroll wheel.

Faerie Lantern (ID: 43)
  • Prefab Name: Lantern_Faerie
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 0.50s
  • Total Uses: Infinite
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects:
    • 60 second burn time. Removes Cold at 2.5 %/sec. Dispels Fog in a 7.5 m field

Lantern (ID: 42)
  • Prefab Name: Lantern
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 0.50s
  • Total Uses: Infinite
  • Rarity: Epic
  • Spawn Pools:
    • LuggageJungle: 4.6% chance
    • LuggageTundra: 3.9% chance
  • Effects:
    • 30 second burn time. Removes Cold at 5 %/sec. Dispels Fog in a 7.5 m field

Pirate's Compass (ID: 61)
  • Prefab Name: Pirate Compass
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 0.00s
  • Total Uses: Infinite
  • Rarity: RidiculouslyRare
  • Spawn Pools:
    • LuggageBeach: 0.2% chance
    • LuggageJungle: 0.2% chance
    • LuggageTundra: 0.1% chance
    • LuggageCaldera: 0.2% chance
  • Effects: Points to the nearest unopened luggage

Flare (ID: 32)
  • Prefab Name: Flare
  • Base Weight: 0
    └ Relative: Contributes a 0.0% penalty to the total affliction bar.
  • Use Time: 1.00s
  • Total Uses: 1
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageBeach: 4.1% chance
    • LuggageJungle: 3.4% chance
    • LuggageTundra: 2.9% chance
    • LuggageCaldera: 3.9% chance
  • Effects:
    • Function: Lights a flare when used.

Weapons & Specials
Blowgun (ID: 70)
  • Prefab Name: HealingDart Variant
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.00s
  • Total Uses: 1 (Consumed when empty)
  • Rarity: Mythic
  • Spawn Pools:
    • LuggageBeach: 1.3% chance
    • LuggageJungle: 1.1% chance
    • LuggageTundra: 0.9% chance
    • LuggageCaldera: 1.3% chance
  • Effects: No specific actions identified.

Bugle of Friendship (ID: 16)
  • Prefab Name: Bugle_Magic
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 0.00s
  • Total Uses: Infinite
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects:
    • Applies Affliction: InfiniteStamina in a 35m radius


Cursed Skull (ID: 25)
  • Prefab Name: Cursed Skull
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 1.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
  • Effects:
    • Applies Affliction: ClearAllStatus in a 900m radius
    • Causes instant death

Pandora's Lunchbox (ID: 58)
  • Prefab Name: PandorasBox
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 1.20s
  • Total Uses: 3 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects:
    • Applies Affliction: Chaos

Scout Effigy (ID: 67)
  • Prefab Name: ScoutEffigy
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 2.00s
  • Total Uses: 1 (Consumed on use)
  • Rarity: Legendary
  • Spawn Pools:
    • LuggageAncient: 15.7% chance
    • LuggageCursed: 12.3% chance
    • RespawnCoffin: 14.1% chance
  • Effects: Revives one random dead teammate.

Scoutmaster's Bugle (ID: 77)
  • Prefab Name: Bugle_Scoutmaster Variant
  • Base Weight: 1
    └ Relative: Contributes a 2.5% penalty to the total affliction bar.
  • Use Time: 5.00s
  • Total Uses: 1
  • Rarity: RidiculouslyRare
  • Spawn Pools:
    • LuggageCursed: 0.8% chance
    • RespawnCoffin: 0.9% chance
  • Effects:
    • Boosts Morale in a -1m radius, granting Extra Stamina to nearby players
      • Base Amount: 100%
      • Bonus per Player: +0%
    • Summons the Scoutmaster to chase the user for 120s

Warp Compass (ID: 74)
  • Prefab Name: Warp Compass
  • Base Weight: 2
    └ Relative: Contributes a 5.0% penalty to the total affliction bar.
  • Use Time: 3.00s
  • Total Uses: 3 (Consumed when empty)
  • Rarity: Legendary
  • Spawn Pools: None
  • Effects:
    • Warps user to a random player

21 Comments
TheBucketMan 11 Aug @ 12:01am 
I think you forgot remedy and shelf fungus
PHOVI 27 Jul @ 3:49pm 
Napberry now causes drowsiness when standing next to it.
pharmacomaniac  [author] 27 Jun @ 12:41am 
Magic bean grows a max height of 20m, doesn't spawn naturally like other items. I know faerie lantern heals like you guys said, I just cant find anything so far in the code that would reflect that, just the cold restore and fog dispel stuff.
pharmacomaniac  [author] 27 Jun @ 12:02am 
Adding data for lanterns now!
Astral 25 Jun @ 1:06pm 
Ah yes. It's all so clear now. :ElectricianLightning:
tye_lr 24 Jun @ 7:11pm 
+1 to the magic bean comment below
Dekiller141 24 Jun @ 12:25pm 
After today's patch, I found a magic bean in the jungle. Which grows into a tall stem. (if you put it on the ground and wait for a while) 10-15 meters high.
jiinxshocker 24 Jun @ 8:36am 
Faerie lantern heals in a small radius. I used it when I fell from a cliff so when I landed I got back up.
bread 24 Jun @ 7:57am 
It heals anyone nearby too
☭Rusinio☭ 24 Jun @ 12:49am 
The Faerie Lantern heals the player, very tiny amounts but it heals. I don't know if it heals other players if only one has it, might check