Five Nights at Freddy's: Secret of the Mimic

Five Nights at Freddy's: Secret of the Mimic

80 ratings
[ENG] SOTM 100% Achievement Guide & Secrets
By Definitely Not Ash
A complete guide for all achievements in FNaF: Secret of The Mimic with pictures, detailed solutions and tips!
2
6
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Secret of The Mimic's achievements are much less tedious than previous entries, however they require the completion of a minimum of 2 runs, 3 depending on the ending you choose on your first run.

(Note: Psttt missed a collectible or don't wanna play the game three times? Do a save trick! When you reach the near end of the game (when Dispatch asks for your Data Driver), leave the game, press Windows R, input Appdata, go to Local > FNAF_SOTM > Saved > SaveGames and copy your save. 0 corresponds to the first save slot, 1 the second, 2 the third. You can make copies of the same game by renaming the file, easy as pie!)

Achievements will be separated into 6 categories: story-related achievements (don't require you to do anything except play the game to the end), missable achievements (situational, depend on your ending and what rooms you visit), collection-related achievements, one for mails, one for audio logs and one for gifts and one extra section for puzzles!

Pictures will be posted into a Gdrive due to Steam limitations (worry not, I renamed all of them!)
Story Achievements
Olly Olly Oxen Free
Survive your encounter with Jackie. This is an unmissable story achievement.

Tickets Please
Survive your encounter with Big Top. This is an unmissable story related achievement.

Aye Aye, Captain!
Watch Captain Foxy's Puppet Show. This is an unmissable story achievement.

Doctor's Orders
Survive your encounter with Dollie. This is an unmissable story achievement.

Fundaphobia
Survive your encounter with White Tiger. This is an unmissable story achievement.

Technician
Complete every elevator repair task. This is an unmissable story achievement.

Executive Permissions
Receive Executive permission access. This is an unmissable story achievement.
Missable Achievements
Non-Zero Chance
Get jumpscared once.

Dental Coverage
Knock out all the teeth in the clown carnival game in the Big Top Showroom.

Pew Pew!
Shoot Mr. Helpful with a ball gun in the Big Top Showroom.

WE HAVE A WINNER!
Get high scores on all 5 carnival games.

There are 3 unmissable carnival minigames in the Big Top Showroom. One in the Warehouse (Chica area), accessed via going up the green trolley, and finally, one adjacent to the Warehouse, which you can access after exiting the Loading Bay (second crane minigame), taking the red door next to the Manager Office, going down a lift then turning right.

Note: you need to take a ball gun from the Big Top Showroom to complete the last minigame (Deadeye Roxy).
Re note: You may have to do a second run for this achievement to work. I also recommend going for the highest score possible aka nearly no misses at all (I got it with some misses on the shooters).

Good Night, Sleep Tight
Enter the Storytime Showroom. In order to do so, you need to go inside the Big Top Showroom and knock out all of the first clown’s teeth in the carnival game, then break only four of the next clown’s teeth to open up a path (two upper row two bottom row). Enter that gap and continue until you reach the Storytime Showroom.

Belated Birthday
Open the keypad locked door in the Admin Wing (Chica + Cupcakes segment) with the following code: 01350.

Pleasant Dreams
Enter the Retail Showroom with Executive permission access through the Welcome Lobby, go to the far back where the carousel is and open the keypad locked door with the following code: 80625, then go down the elevator and complete the Star Orphan + overflow puzzles.

Parachute
Run the "parachute.exe" program on the Security Office terminal after getting Executive permission access.

Think Positive!
Unlocked on your way to the house (if you chose to run the "parachute.exe" program).

Boop
Shoot a ball at one of the clowns’ noses during the carnival game in the Big Top Showroom.

Unfinished Business
To get the Parachute.exe ending, run "parachute.exe" on the Security Office terminal with Executive permission access.

Clock Out
Hand over the Data Diver when Dispatch asks for it.

Master Adventurer
Finish "MOON.exe" and take the Glitched permission access. To finish "MOON.exe", you need to find and put all 25 collectibles in the Inventory system (note: one of them is only available in New Game+, making this achievement only unlockable after two runs minimum)

Story Time
Get the Secret Ending. (Note: this ending is only available in New Game+, aka your second run on the same save file.)

To get the Secret Ending, finish "MOON.exe" and take the Glitched permission access, then run the "parachute.exe" program on the Security Office terminal with Executive permission access. When you arrive at the house, open the locked doors with a glitched Data Driver reader to find the 6 bedtime Story audio tapes, then take the White Tiger collectible from Inventory with you and crawl through the vent.

Golden Hours
Get all of the achievements in the game! (Congratulations!)
Mail Call
Collect all 61 text logs from the 42 mailboxes. (Note: the game needs to save for the mails to be registered. You do not need to get all 42 mailboxes in a single run for the achievement to pop, however some are locked depending on your ending choices.)

Google Drive Link: Mails[drive.google.com]

MAIL – AUG 3rd. Right after exiting your truck, on the left near a gate.
———
POWER. Just after exiting the Welcome Show room, in front of you on the right.
———
GROUPCHAT #1 & # 2. In the Main Hall, just after opening the gate with handcrank.
———
@#*$^%A. Welcome Lobby. Inside the room where you fix the elevator, turn around (if facing the elevator) and there’s a space when you can crawl into a vent, follow the path until there's a hole and fall into it.
———
THEATRE - ONE MORE INJURY? Upstairs theater (where the movie projector is), accessible via a vent in the Showroom Lobby (you’ll complete an overflow puzzle and the Mimic will make an appearance)
———
LOVE THAT TICKET BOOTH! Right before the Big Top Showroom area.
———
SPELL CHECK & SPELLING IS FINE! In the Workshop's corridor.
———
WE NEED TO GO. In the Workshop, downstairs (accessible after initializing the springlock suit sequence)
———
SALES PITCH & SALES PITCH - REJECTED! In the Workshop, upstairs, when getting the springlock suit’s head.
———
VACATIONS. In the Workshop, downstairs, accessible by going up one flight of stairs and going down the other one (just follow the catwalks).
———
PROJECTOR ISSUES. In the Backstage area (accessible with springlock suit)
———
MOVING ON! In the Backstage area, it’s hidden behind the springlock suit elevator.
———
I CAN'T TAKE IT. Accessible during Dollie segment in the Doll’s Hospital.
———
ENERGY QUOTA. Furnace area. Accessible during Dollie’s segment in the Doll’s Hospital next to a terminal.
———
GROUPCHAT #5. Accessible during the trash collecting segment in the Doll’s Hospital.
———
GROUPCHAT #4. Doll’s Hospital, during the trash collecting segment there will be a vent on the right at the end of a long corridor, crawl inside to get mail and a Data Driver upgrade!
———
GROUPCHAT #3. Loading Bay area, upstairs.
———
*@#&^$&%. Once you exit the Loading Bay and get jumpscared by White Tiger for the second time, go left and there’ll be a mailbox.
———
CHICA'S PARTY WORLD. If you go right instead, you’ll get into a room with a mailbox and audio log in an office.
———
WASTE OF MONEY. Take the red door next to the office you just went into and go down the lift. There’ll be a mailbox right next to the Admin Wing door.
———
HAVE YOU HEARD FIONA? Backtrack and go to the other side, you’ll end up in the Warehouse where you’ll be able to unlock a shortcut to Chica’s area. There’s a mailbox, a movie film and Deadeye Roxy's minigame there.
———
RETURN LETTER (x4). In the Main Hall, Returns room. There’s a mailbox and an audio log.
———
THEATER - ANYONE SEEN GARY? In the room where you get jumpscared by White Tiger for the first time Backstage, there will be a collectible upstairs, but also an Admin door in the far back right, which leads to the Theater where the Pirate show happens.
———
ADMIN - DEC 1ST - 8:00 AM. In the Admin Wing. Chica + Cupcakes section.
———
ADMIN - DEC 6TH - 4:00 PM. In the Admin Wing, in front of the locked door, code is: 01350.
———
ADMIN - DEC 1ST - 12:00 PM & ADMIN - DEC 1ST - 12:15 PM & ADMIN - DEC 1ST - 12:30 PM. Admin Wing. Right to the locked door from the screenshot of the mail above.
———
ADMIN - DEC 3RD - 3:05 PM & ADMIN - DEC 3RD - 3:20 PM. Admin Wing, close to an Admin door.
———
ADMIN - DEC 5TH - 5:00 AM. Admin Wing, go down a long corridor and there will be one of those red doors with no permissions required to enter it. You'll get inside a bathroom.
———
ADMIN - DEC 2ND - 4:13 AM & ADMIN - DEC 2ND - 4:18 AM. Admin wing, right next to the staircase that leads upstairs.
———
ADMIN - DEC 4TH - 8:19 PM & ADMIN - DEC 4TH - 8:34 PM & ADMIN - DEC 4TH - 10:00 PM. Admin Wing, on the other side of the staircase. (This one is not on the Gdrive, I literally kept forgetting to take a screenshot of it. I really hate Admin Wing.)
———
PLEASE ADVISE. Admin WIng, upstairs near the Executive office behind the counter where Mrs Helpful is.
———
@#$#*%^ Admin Wing, upstairs near the Executive office.
———
STAFF CONTACTS. Admin wing, Executive office (accessed via a vent right next to the mailbox above)
———
01010011 01000001 01000100 & 01101000 01110101 01110010 01110100. In the room upstairs after getting Executive permission access.
———
LOCATORS. From there, go left, crawl through the vent and there’ll be a lift. Take it and you’ll end up in the room where the next mailbox is.
———
SO BORED! In the tunnels under Executive office, after taking the lift once you’re done with White Tiger’s third phase.
———
CONFIDENTIAL. In the Main hall, there’s a grilled off area that you can access through the 26294 door. If you go through there’ll be another door leading to a bathroom and finally, an Executive access door
———
RETAIL (x7). In Retail Showroom, accessible through the Welcome Lobby. You need Executive access to get there. It's in the far back next to a carousel and a locked code door.
———
NIGHT SHIFT. In B1. From the previous collectible, open the locked door (code is: 80625). Take the lift to arrive in the basement where the giant Moon head is. Get the smiling Orphan Star and put it on a pedestal next to the aforementioned, the red door right next to it will open and lead you into an office.
———
SPRINGLOCKS. Parachute.exe ending, in the prototype Fazbear’s pizzeria.
———
01001000 01001111 01001101 01000101. Parachute.exe ending, on your way to the house.
———
RECEIVED: 5 MIN AGO. Parachute.exe ending, inside the house after you enter the code on the door upstairs (tip for code since it’s RNG: there’s 5 movie films in the house, each give a number once they’re done playing. The order of those numbers depends on the chronological order of events from David being a baby up to his last birthday)

Memorabilia
Deposit all 25 collectibles into the Inventory system. (Note: the game needs to save for the collectibles to be registered, just like for mail and audio logs. If you die, don’t forget to get them again! You do not need to collect all 25 collectibles in the same run.)

The movie films do not count as collectibles but I've added them here regardless.

Google Drive Link: Collectibles[drive.google.com]

Deadeye Roxy Rodeo Hat. In front of the Retail Showroom's door.
———
Sharpay plushie. Principal Hall. Just after opening the door with the handcrank.
———
Movie film #1. Principal Hall, after opening a locked door, code is: 26294.
———
Hedgehog Mask. After taking the elevator for the first time go left behind some shelves, there’ll be a door you can open, collectible inside.
———
Party Time Chica Vacuum Mug. In the room where you fix the elevator, turn around (if you’re facing the elevator) and there’s a space where you can crawl into a vent
———
Swing Bee Honey Bottle. Inside Birthday Showroom, accessible with two door codes. (4782 and 0434)
———
Fredbear Singing Record. Upstairs Theater (where the movie projector is), accessible via a vent in the Showroom Lobby (you’ll complete an overflow puzzle and the Mimic will make an appearance).
———
Star Orphan. In Storytime Showroom. In Big Top Showroom, during the clown minigame. You need to knock out all of the first clown’s teeth, then only four for the next clown. There’s a door behind the clown faces that leads you to the Storytime Showroom. Make your way inside Storytime Showroom, until you need to take a lift up and get into an office where you open the Staff door. Take the door on the right, there'll be a vent you need to crawl into.
———
Pirate Foxy Plush Also in Storytime Showroom, locked behind a Creator door.
———
Grand Prize Trophy. Big Top Showroom, upstairs after finishing the three rounds of carnival games.
———
Fredbear Pizza Maker. (From previous collectible) take the path on the right, there’s a room there that you need a Data Diver update for (which you can get if you follow the path on the left instead).
———
Ranger Army Knife. Returns. As soon as you enter the Main Hall on your right with the necessary Data Driver level.
———
Movie Film #2. Backstage, on the right after you get jumpscared by White Tiger for the first time.
———
David Blocks. When you encounter Chica for the first time, complete the puzzle then take the trolley bus. In the clown carnival minigame, knock out all the first clown's teeth then knock out only four of them for the second clown, crawl underneath the shelf on the left. Gift is on the catwalk.
———
Junior Doctor’s Kit. Loading Bay area, it’s on the bottom left of the screenshot — you need to make the parkour as shown on the screenshot in the Google Drive.
———
Movie film #3. Accessible when you finish the second crane puzzle in the Loading Bay area (it’s the path on the right).
———
Pet Fish Net. When you exit the Loading Bay (you'll see White Tiger for the second time) go left, you’ll pass by a mailbox, keep going all the way and there’ll be a door leading to catwalk above the Welcome Show.
———
Rainy Day Boot. In the Warehouse near Chica’s area. When you exit the Loading Bay take the red door next to the Manager's Office and go down the lift, then go right. There is a shooting minigame with Deadeye Roxy down there. You need to get a gun from the Big Top Showroom and come back to use it. Beating the high score will get you a prize and also unlock the WE HAVE A WINNER! achievement if you’ve beaten high scores in all of the carnival games.
———
Movie Film #4 In the exact same area as the collectible above.
———
Little Sewing Kit. Accessible through the locked door in the Main Hall, code is: 26294.
———
Toy Hammer. In the room where you get jumpscared by White Tiger for the first time, there will be a collectible upstairs (see next collectible), but also an Admin level door in the far back right, which leads to the theater where the Pirate show happens.
———
Fallfest Ticket Book. After your first encounter with White Tiger, upstairs (take the lift), there’ll be a crane puzzle to go across. You need to come back later with the required permission level to go through the door (note: the door is actually in the area with the movie projector), finish the puzzle and grab the collectible.
———
Monty’s Water Game. After restarting the Welcome Show, go down the lift and sneak behind Mr Hippo.
———
Toy Phone. When you enter the Birthday Showroom, on the right (before the door that requires a code)
———
Fallfest Snow Globe. In Jackie’s room (after going through the Birthday Showroom’s code door), crouch through the small gap inside the castle cutout.
———
Birthday Cake. Inside the birthday party room behind a locked door, in the Admin Wing. Code is 01350.
———
David’s Toy Ball. Inside the Retail Showroom’s basement (Retail Showroom accessible through the Welcome Lobby). Open the code door (code is: 80625 ) to access the elevator. You need to restore power by placing the Star Orphan on the (4) pedestals and find the missing pieces to complete the overflow puzzle. There’ll be an access to the inside of the giant Moon’s head where the collectible is.
———
Vacuum Pet. Parachute.exe ending, inside the house upstairs, left corridor.
———
Movie Film #5. In the house, downstairs.
———
Movie Film #6. In the house, upstairs.
———
White Tiger Plush. In the Security Office during New Game+ run.
Good Listener
Listen to all 22 audio logs. (Note: the game needs to save for the audio logs to be registered. You do not need to listen to all 22 logs in a single run for the achievement to pop, however some are locked depending on your ending choices.)

Google Drive Link: Audio Logs[drive.google.com]

1. Right before Big Top showroom there’s a door on the right
———
2. Storytime Showroom. To access it you need to do the clown carnival game and 1. knock out all of the first clown’s teeth 2. only knock out four of the next clown’s teeth to create a gap you can go through. Make your way inside until you reach the actual Showroom, you'll need to take a lift and go into an office -- the audio log is there.
———
3. After beating the carnival games in Big Top Showroom, next to the Roof Access door. Go upstairs (note: door code depends on the number written on the mannequins below, it’s one of the few RNG codes in the game).
———
4. In the Theater Stage Controls room, next to a movie projector.
———
5. In the Workshop office where you put together the springlock suit.
———
6. In the Backstage area (accessible with springlock suit).
———
7. Loading Bay, downstairs.
———
8. In the Loading Bay, finish the crane puzzle to take the exit path. You'll meet White Tiger again. Immediately go right and you'll get into an office.
———
9. One of the red doors in that area lead to the Warehouse (Chica area) but upstairs. Simply walk down the catwalk until you reach a door. The audio recorder is in there.
———
10. In the Main Hall, you now have a Data Driver level high enough to open the door at the end of the corridor, don’t forget to go get it before the end of the game! There’s a mailbox and an audio recorder.
———
11. Admin wing, (Chica + Cupcakes section)
———
12. In the room upstairs after getting Executive level access in the Executive Office.
———
13. From the previous audio log go to the left, crawl into the vent and you’ll fall into a room with an elevator.
———
14. Take the lift, the next audio log is in the tunnels under the Executive Office.
———
15. During White Tiger’s basement phase (the third time you encounter him), with the lights flickering. After picking up the sad face Star Orphan, turn around (facing the pedestal) hug the left side wall until you find a vent you can crawl into.
———
16. After activating the "parachute.exe" program and arriving in the secret prototype Fazbear’s Pizzeria, there is an Executive access door.
———
17. Parachute.exe ending, in the bathroom (if you know FNAF 1’s layout you’ll know where it is :) (but just in case, it's on right side, when facing the showtime stage)
———
18. Parachute.exe ending, on your way to the house (on your right before getting into the cart ride).
———
19. Parachute.exe ending, inside the house downstairs.
———
20. Parachute.exe ending, inside the house upstairs after entering the code on the locked door (note: this code is RNG).
———
21 & 22. The next two audio logs can only be accessed during a second run: you need to play a New Game+ run, complete MOON.exe to get the Glitched permission (possible after finding all 25 collectibles) then activate the parachute.exe program. Some doors inside Edwin’s house have glitched Data Driver readers that you can now access.

One of the audio logs is upstairs, on your right. The other one is on the left side of the corridor.
Puzzle Solutions
Here's the solutions for the hardest puzzles I've encountered in the game! (If you're stuck on something else tell me and I'll add it)

Crane puzzle 1
In Backstage, there are catwalks with a crane puzzle and a collectible. The crane puzzle in itself is rather easy, but know that you won't be able to get the collectible right away -- you need an Admin permission access to unlock the door you'll see, which will shortcut you to the other side of the crane puzzle in a way that you can get to the other lift to complete it (and snatch the collectible!)

Crane puzzle 2
In the Loading Bay. This one is a bit tricky: you first need to create a path to go right , you cannot go to the left at the beginning. However, there is a collectible on the very far left that you can only access at the beginning (yeah I said it was tricky). Here are the solutions for getting across (the solution for the collectible is in the collectible's section, there's a Gdrive link)


White Tiger Basement Phase
This segment made me go insane, but basically you need to run from light to light, finding the shortest path possible (and of course avoiding White Tiger on the way). The longer you stay in the dark, the faster he'll teleport to you. I suggest standing at the very edge of the light source before running, it seems to trigger other lights to appear as well.

When you pick up a Star Orphan, follow the arrows (they'll first be on the ground, and then eventually on the walls), they'll lead you to its pedestal. If White Tiger is blocking your path, backtrack until you hear that one sound of him teleporting. There's quite a few places where you can loop him. Don't forget to get the audio log down there :)

Moon Basement Phase
Accessible through Retail Showroom and going down the lift with code: 80625.. There's a Star Orphan down there you have to put into 4 pedestals (+1 optional one). Each pedestal, when powered, will unlock a gate behind which a piece of an overflow puzzle will be placed. You need to follow the red cable to find the pedestal or vice versa.

MOON.exe
This one was hard, not because it's hard but because it's slow. You have to interact with pretty much everything to get things that unlock more things -- that's the best way I can put it. The only complicated part that took me a couple minutes is the bedtime story with the three toyboxes, the bedtime story gives you an order and the words "bounce", "spell" and "run". These three words stand for the ball, the blocks and the White Tiger plush respectively.

Secret Ending (Pizzeria)
Parachute.exe ending. When you arrive in the prototype Fazbear's Pizza, you'll find yourself stuck because someone will close the doors when you approach them. It's not obvious, but you need to interact with the springlock suits hidden behind red curtains and bring them to said doors. Leave the springlock suit there so that the door stays closed, which will consume power (omg it's like FNaF 1 guys!!). You need to do that four times.

Secret Ending (House)
If you're doing the normal parachute.exe ending, you'll have to find 5 movie films throughout the house and play them on the movie projector. At the end of each movie, a single number will appear (I suggest noting them down). The order for the code is simple: it follows the chronological events shown on the movies (when David is 2, then 3, etc.). The code needs to be used on the door upstairs.
19 Comments
ADDICTION 16 Jul @ 9:54am 
oh shit they know my secret
Definitely Not Ash  [author] 4 Jul @ 1:26pm 
If you're going for the secret ending where you need to do MOON.exe + parachute.exe you will need the 25 collectibles in theory. However if I remember correctly MOON.exe doesn't ever use the vacuum pet in its puzzles (basically the collectibles translate into items you can use)

Tldr; no it doesn't matter no matter the ending you pick, you can get it whenever
uhh do i need the vacuum pet before i do the parachute.exe ending on new game+ or can i get the vacuum pet at the house while doing the secret ending?
DragonLord 3 Jul @ 5:14am 
Thanks i love the guide by the way. It has really helped me find those last collectibles i was missing.
Definitely Not Ash  [author] 29 Jun @ 11:29am 
Yeah I know it's not the right name, my game and notes are in French so I just translated most things. Either way it doesn't really matter as long as it's recognizable
DragonLord 29 Jun @ 8:48am 
Sorry just wanted to clarify in the game it's Junior's doctor's kit in the collectible menu. Not sure if it uses two different names but your guide say's nurse's kit which honestly makes more sense.
Definitely Not Ash  [author] 26 Jun @ 12:32pm 
You can click on it and go away, it'll register (well, don't forget to save the game) :)
To get the good listener achievement ofc
Can you click on the audio and go away or you need to listen to whole of it?
Definitely Not Ash  [author] 23 Jun @ 12:28pm 
The map was designed to be available until the very last second of gameplay (before you choose your ending) except a few specific places like the White Tiger Basement phase. Granted you have the right permission access you can go there whenever