Tom Clancy's The Division

Tom Clancy's The Division

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Classified Sets: PVE and PVP builds
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These are the classified sets that I created comparing my experience in the game with the other guides.

Updated to 1.8.3 version.
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Striker (PVE: Legendaries, Underground, Resistance)


6x Striker Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
4x
Prototype Stamina mod
1% Critical Hit Chance
1x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal / 2% Pulse Critical Hit Chance*

Weapon 1**
Lightweight M4
Predatory, Destructive, Ferocious
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2**
The Showstopper
Predatory, Destructive, Showstopper
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Recon Pack)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link



Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision

*Equip the 2% Pulse Critical Hit Chance mods if you are playing random games.
Alternatively, use the 6% First Aid self heal mods for safer play, such as during Legendary Missions or when aiming for Flawless Commendations.

**Use The Showstopper (short range) to increase the damage/heal bonuses multiplier as soon as possible. Then switch to Lightweight M4 (short - medium range) to keep these bonuses active.
These weapons have both the talent Predatory to increase the healing rate.
I can assure you that this is one of the best setups for a Striker PVE build if you play the endgame contents alone.
Striker (PVP, Dark Zone)


6x Striker Classified: 7000, 6000, 2900 (3x Firearms, 2x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance*
  • Ammo Capacity
  • Health
  • Disrupt Resistance*
Mask
Gloves
  • Exotic Damage Resiliance*
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance*
  • Critical Hit Chance

Gear Mods
3x
Prototype Stamina mod
2,5% Exotic Damage Resilience*
2x
Prototype Firearms mod
2,5% Exotic Damage Resilience*
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1**
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 2**
The Showstopper
Responsive, Unforgiving, Showstopper
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: Pulse (Mod: Scramler)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The self-healing bonus is not applied while you are affected by the disrupt status. As a result of this, this build was made with 50% Disrupt Resistance.
The absence of Bleed Resistance is compensated with 35% Exotic Damage Resiliance.



*Use The Showstopper to increase the damage/heal bonuses multiplier as soon as possible, then switch to the Lightweight M4.
D3-FNC (PVE: Legendaries, Underground, Resistance)


6x D3-FNC Classified: 4100, 9000, 2900 (1x Firearms, x4 Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • SMG Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
4x
Prototype Stamina mod
1% Critical Hit Chance
1x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
5% Ballistic Shield damage resilience / 4% Ballistic Shield damage*

Weapon 1
The House
Destructive, Deadly / Predatory**, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Lightweight M4
Predatory, Destructive, Determinated
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Predatory, Destructive, Responsive





Skills
Medic: First Aid (Mod: Booster Shot)
Security: Ballistic Shield (Mod: Assault Shield / Kinect Breaker)*
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*Use the 5% Ballistic Shield damage resilience mods along with the Ballistic Shield (Mod: Kinect Breaker) if you are playing the Legendary Missions alone.
Otherwise, use the 4% Ballistic Shield damage mods along with the Ballistic Shield (Mod: Assault Shield) if you are playing the Undeground Missions alone or the Legendary Missions with a group.

**Use the talent Predatory if you need a safer build (for example: if you are aiming for Flawless Commendations or you are playing Legendary Missions).
It is highly effective to use the talent Predatory with 9000 Stamina.
Alternatively, use the talent Deadly if you are playing random games.
You have to consider that the talent Predatory is already present in the Lightweight M4 and the First Wave X-45; you just need to alternate The House and those weapons every 20 seconds to keep the talent Predatory active.


Underground Missions note:
The D3-FNC set is one of the best to run the Underground Missions.
The Ballistic Shield can protect you while you are healing/reviving an ally or when you are affected by the shock status as a result of the Shocking Ammo modifier

Another benefit of using the Ballistic Shield is the melee attack damage buff. With the build explained above, I can deal 300.000 damage about with each melee attack.
The shock status bar (Shocking Ammo modifier) won't increase when using the melee attacks.



Remember to activate the Ballistic Shield before to approach an area covered by a Jamming Device.
The Ballistic Shield can't be activated if you are already inside the Jamming Device area.
If you are already inside the Jamming Device area, just walk outside and equip the Ballistic Shield.

The Ballistic Shield is immune to the disrupt if it is already activated.
I suggest you always wait for the next task update before deactivating it; the Hunters could always spawn and use the disrupt, leaving you exposed without any possibility to use the Ballistic Shield for many seconds.
D3-FNC (PVP, Support, Dark Zone)


6x D3-FNC Classified: 4100, 9000, 2900 (1x Firearms, x4 Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power*
  • Bleed Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Skill Haste
  • Critical Hit Chance
Knee Pads
Holster
  • Skill Power*
  • Shock Resistance
  • Burn Resistance
  • Bleed Resistance
  • Skill Haste

Gear Mods
4x
Prototype Stamina mod
Skill Haste
1x
Prototype Stamina mod
Skill Power*
4x
Prototype Performance mod
5% Balistic Shield damage resiliance

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 2
Lightweight M4
Deadly, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Support Station (Mod: Immunizer)
Security: Ballistic Shield (Mod: Assault Shield)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The Health Shield cap is 2.350.001 HP by using 120.000 Skill Power about.
This D3-FNC setup, along with these specific gear mods, is going to increase the Skill Power to 118.760, which means 2.295.183 HP of Health Shield.
Note: equip one more Skill Power gear mod would be partly wasted.
Banshee/NinjaBike (PVE: Dark Zone farming)


1x Banshee + 3x Nomad* + 1x D3-FNC + 1x NinjaBike: 6400, 6400, 2900 (2x Firearms, 3x Stamina, x0 Electronics)

Gears
Chest
Backpack - NinjaBike Bag
  • Health
  • Enemy Armor Damage
  • Increased Kill XP**
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Increased Kill XP**
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Damage to Elite
  • Increased Kill XP**
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
6% Increased Kill XP**
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Predatory, Destructive, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Brutal, Prepared, Destructive
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Recon Pack)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
On the Move

*I equipped the Nomad pieces in this build for self-defence use because the Dark Zone is full of gankers, griefers and cheaters.
Based on my experience, you can’t survive if you are equipped with a PVE or a hybrid PVE/PVP build and another player plans to attack you unexpectedly using a pure PVP build. The situation is even worse when more players decide to gank you.
It could be very annoying, especially during the extraction sequence, when you can't move because of the interaction with the helicopter's rope.
I suggest you use a medkit and First Aid (Mod: Overdose) when the timer is 4 seconds, then approach the rope to extract your items. The extra health (First Aid skill when you are full health), along with the status effects immunity (Adrenaline), Recovery Link and the Path of Nomad (4 pieces Nomad bonus), will guarantee you enough protection to attach your items to the rope.

**The mods Increased Kill XP increase the Kill XP up to 128%.
This bonus is also applied to the Dark Zone XP: you will earn 422 XP for each enemy defeated.

Banshee (PVP, Dark Zone)


6x Banshee Classified: 6600, 6500, 2900 (2x Firearms, x3 Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resilience
  • Ammo Capacity
  • Critical Hit Damage
  • Bleed Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Critical Hit Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Health
  • Shock Resistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
5x
Prototype Firearms mod
Critical Hit Chance
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,5% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: First Aid (Mod: Booster Shot)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision
AlphaBridge (PVE: Support)


6x Classified AlphaBridge: 5300, 5300, 5200 (2 Firearms, 2 Stamina, 1 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1*
Lightweight M4
Predatory, Destructive, Ferocious (Competent)
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2*
Lightweight M4
Fierce/Vicious, Destructive, Competent (Ferocious)
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Recon Pack)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: /



Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, Precision

*Use these weapons with these conditions:
  • Weapon 1 (talent Predatory) if you need to restore your health.
  • Weapon 2 (talent Fierce or Vicious) if you can focus on dealing damage.

About this AlphaBridge Classified build:
The AlphaBridge set may appear weak due to its average primary attributes, but it is one of the most enjoyable sets to play PVE games alone.
Its passive bonuses increase the weapon damage by 15% and the Health Regen by 125%.
The weapon damage will be increased further by 10% by using the talent Competent; it will be activated by using a Skill or the Signature Skill (which will be activated automatically each time by killing Veteran or Elite enemies).
The Pulse (Mod: Recon Pack) skill, along with the other talents and attributes of this build, is going to increase the Critical Hit Chance up to 44,3% and the Critical Hit Damage up to 111,8%.
Other considerable basic stats are: 58% Damage to Elite, 65% Enemy Armor Damage, 87% headshot damage and 12% Assault Rifle Damage.
FireCrest (PVE: Support)


6x Firecrest Classified: 2900, 4900, 8000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
1x
Prototype Electronics mod
Skill Haste
4x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
4% Turret damage

Weapon 1
MDR
Talented, Predatory, Distracted
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Talented, Competent, Brutal
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Talented, Predatory
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Talented, Predatory, Determinated





Skills
Tech: Turret (Mod: Dragonbreath)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link



Talents
Medic:
Critical Save, Strike Back
Tech:
Wild Fire, Tech Support
Security:
/
Tactician (PVE: Support)


6x Tactician Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
4x
Prototype Electronics mod
Skill Power
1x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
4% Turret damage

Weapon 1
Lightweight M4
Competent, Talented, Predatory
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Predatory





Skills
Tech: Turret (Mod: Active Sensor)
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link



Talents
Medic:
Critical Save, Shrapnel, Strike Back
Tech:
Tech Support
Security:
/
Tactician/Relentless (PVE: Legendaries, Underground)


5x Tactician Classified + Relentless: 2900, 4100, 8800 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack - Relentless*
  • Enemy Armor Damage
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
4% Damage to Elite
4x
Prototype Performance mod
4% Seeker Mine damage

Weapon 1
Lightweight M4
Competent, Talented, Determinated
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Brutal
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Predatory





Skills
Tech: Stick Bomb (Mod: BFB)**
Tech: Seeker Mine (Mod: Cluster)
Signature Skill: Recovery Link



Talents
Medic:
Critical Save, Shrapnel
Tech:
Demolition Expert
Security:
Chain Reaction

*The Relentless attribute (backpack), along with the bleed status inflicted by using the Seeker Mine (Mod: Cluster) and the high rate by the Skill Haste, guarantees a constant healing.

**The Stick Bomb (Mod: BFB) in this build can defeat a LMB Medic on Legendary difficult (on solo) with one hit.
As a result of it: I prefer to equip the 4% Seeker Mine damage mods instead of the 4% Stick Bomb damage mods to increase the Seeker Mine damage (109.685) and improve the healing attribute by the Relentless backpack.

Reclaimer (PVE: Support, Resistance)


6x Reclaimer Classified: 2900, 4100, 9000 (0x Firearms, x1 Stamina, x4 Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste*
  • Ammo Capacity
  • Skill Power
  • Ammo Capacity
Mask
Gloves
  • Skill Power
  • Damage to Elite
  • Assault Rifle Damage
  • Enemy Armor Damage
  • Skill Haste*
Knee Pads
Holster
  • Skill Power
  • Burn Resistance
  • Disrupt Resistance
  • Damage to Elite
  • Skill Haste*

Gear Mods
3x
Prototype Electronics mod
Skill Haste*
2x
Prototype Electronics mod
Skill Power
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
Lightweight M4
Competent, Talented, Destructive
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
M700 Carbon
Competent, Talented, Prepared
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended Magazine
120,5% Extended Magazine, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Competent, Talented
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance
or
Double Barrel Sawed Off
Competent, Talented, Determinated





Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link



Talents
Medic:
Triage, Battle Buddy, Critical Save, Combat Medic
Tech:
/
Security:
/

*The Skill Haste cap in the game is 50%.
The Support Station is going to increase your Skill Haste by 15%. So, the max Skill Haste in a Reclaimer build have to be 35% or less.
This Reclaimer setup, along with these specific gear mods, is going to increase the Skill Haste to 34% (up to 49% when the Support Station is active).




Underground missions, Resistance mode and Incursions
The Reclaimer is a great support thanks to its exclusive Support Station bonuses.
Remember: the Support Station can make your team immune to the Shocking Ammo modifier.

The Support Station guarantees a very effective healing rate thanks to 9000 Skill Power: you and your team will be almost invincible during the contamination rounds in Resistance mode and the burning waves in the Dragon's Nest incursion.
Hunter's Faith (PVE: Support)


6x Hunter's Faith Classified: 9100, 3800, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemies Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
1x
Prototype Firearms mod
4% Damage to Elites
3x
Prototype Stamina mod
4% Damage to Elites
1x
Prototype Stamina mod
Skill Haste
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1*
M700 Carbon
Deadly, Brutal, Disciplined
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2*
M700 Carbon
Brutal, Prepared, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link



Talents
Medic:
Critical Save
Tech:
/
Security:
Steady Hand, Precision, One is None

*Use these weapons with these conditions:
  • Weapon 1 (talent Disciplined) guarantees a critical hit with the next bullet after a kill.
  • Weapon 2 (talent Predatory) to restore the health.

About this Hunter's Faith classified build:
This Hunter's Faith build is focused on Headshots and Critical Damage bonuses as a result of these bonuses:
  • 172% Headshot Damage (M700 Carbon Headshot Damage bonus)
  • 12% Headshot Damage (talent Brutal)
  • 12% Headshot Damage (M700 Carbon weapon mods)
  • 20% Headshot Damage (5 pieces of Hunter's Faith classified)
  • 136% Critical Hit Damage (100% guaranteed after a kill, talent Disciplined)
Other bonuses are:
  • 32% Damage with Bolt Action Rifle (5 pieces of Hunter's Faith classified)
  • 44% Damage to Elite
  • 22% Enemy Armor Damage
  • 12% Marksman Rifle Damage
If you keep the headshot killstreak, you can defeat almost every enemy on Legendary difficult (on solo) with one headshot until the bonus time expires or the magazine is empty (here the One si None talent can help).

This build can deal about 2,5 million damage by counting all the previous bonuses but the damage can be further increased to 3,8 million by using:
  • Tactical Link: 30% Damage
  • First Aid (Mod: Booster Shot): 15% Damage
  • Pulse (Mod: Tactical Scanner): 17,7% Critical Hit Damage
Sentry's Call (PVE: Support)


6x Sentry's Call Classified: 8900, 3900, 2900 (5x Firearms, 0x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Enemy Armor Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1*
M700 Carbon
Deadly, Brutal, Disciplined
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 2
Paratrooper SVD
Brutal, Destructive, Predatory
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link



Talents
Medic:
Combat Medic
Tech:
/
Security:
Steady Hand, Precision, One is None
DeadEYE (PVE: Support)


6x DeadEYE Classified: 8900, 3900, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Critical Hit Damage
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • Marksman Rifle Damage
  • Enemy Armor Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Resistance
  • Burn Resistance
  • Damage to Elite
  • Skill Haste

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1
M700 Carbon
Deadly, Prepared, Destructive
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 Suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 2
Heel* / Paratrooper SVD**
Deadly, Destructive, Fury* / Predatory**
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 Suppressor
19% Critical Hit Damage, 6% Headshot Damage, 2% Accuracy
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 3
First Wave X-45
Brutal, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Tactical Scanner)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link



Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
On the Move, One is None


Use these weapons with these conditions:
  • M700 Carbon to keep the distance from the enemies and to use the 10 seconds bonus.
  • *Heel (unique talent Fury) when you are close to the enemies and you can shot them without caring about the accuracy.
**The Paratrooper SVD is more stable and accurated then Heel. If you want to play safer, use the Paratrooper SVD along with the talent Predatory in the third talent slot.


The DeadEYE a particular set:
The bonuses in this set are focused on the Critical Hit Damage by using the marksman rifles but they cancel the Headshot Damage when these bonuses are applied.

It's contradictory but I'll try to explain it:
- If you use the scope, this set doesn't count the Headshot Damage BUT it guarantees 100% Critical Hit Chance while you are using a cover and 50% Critical Hit Chance while you are out of cover.
- If you perform a Headshot kill by using the scope and you keep the scope zoomed, your Critical Hit Damage is increased by 20% (up to 100%) for each second until 10 seconds.
DeadEYE (PVP, Dark Zone)


6x DeadEYE Classified: 10200, 2900, 2900 (5x Firearms, 0x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Marksman Rifle Damage
  • Critical Hit Damage
  • Skill Haste
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Firearms mod
Skill Haste
4x
Prototype Performance mod
2% Pulse Critical Hit Damage

Weapon 1
M700 Carbon
Deadly, Prepared, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 Suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Optimal Range
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 2
The House
Deadly, Responsive, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3*
First Wave X-45
Sustained, Responsive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Scrambler)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Tactical Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The sidearm equipped in the screenshot doesn't match with the weapon described in the guide.
DeadEYE/Reckless (PVP, Support, Dark Zone)


5x DeadEYE Classified + Reckless: 7800, 5200, 2900 (4x Firearms, 1x Stamina, 0x Electronics)

Gears
Chest - Reckless
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Marksman Rifle Damage
  • SMG Damage
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Firearms mod
Health
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Paratrooper SVD
Deadly, Unforgiving, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 Suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed
or
M700 Carbon
Deadly, Prepared, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 2,5% Stability, 2% Accuracy
SR-7 Suppressor
19% Critical Hit Damage, 6% Headshot Damage, 4,5% Optimal Range
Small grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 4,5% Reload Speed

Weapon 2
The House
Deadly, Responsive, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
*
Predatory, Sustained, Determinated





Skills
Medic: Pulse (Mod: Scrambler)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Survival Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision

*The sidearm equipped in the screenshot doesn't match with the weapon described in the guide.
Final Measure (PVP, Support)


6x Final Measure Classified: 2900, 4100, 9000 (0x Firearms, 1x Stamina, 4x Electronics)

Gears
Chest
Backpack
  • Health
  • Skill Haste
  • Ammo Capacity
  • Skill Power
  • Disrupt Resistance
Mask
Gloves
  • Skill Power
  • Burn Resistance
  • Assault Rifle Damage
  • Skill Haste
  • Critical Hit Chance
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Disrupt Resistance
  • Skill Haste

Gear Mods
5x
Prototype Electronics mod
Skill Haste
4x
Prototype Performance mod
6% First Aid ally heal

Weapon 1
Lightweight M4
Competent, Talented, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6 Rate Fire

Weapon 2
M700 Carbon
Competent, Talented, Prepared
VX-1 scope (12x)
17,5% Headshot Damage, 4% Critical Hit Damage, 2,5 Critical Hit Chance
Omega rifle suppressor
18% Headshot Damage, 4% Critical Hit Damage, 3% Critical Hit Chance
Small Grip
19% Critical Hit Damage, 2,5% Stability, 5% Reload Speed
Extended Magazine
120,5% Extended Size, 3% Critical Hit Chance, 5% Reload Speed

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: First Aid (Mod: Defibrillator)
Medic: Support Station (Mod: Life Support)
Signature Skill: Recovery Link



Talents
Medic:
Battle Buddy, Critical Save, Combat Medic, Strike Back
Tech:
/
Security:
/
Nomad - Tank (PVP, Dark Zone)


x6 Nomad Classified: 6100, 7000, 2900 (2x Firearms, 3x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Health
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
3x
Prototype Firearms mod
1% Critical Hit Chance
2x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
2% Pulse Critical Hit Chance

Weapon 1
Warlord
Responsive, Unforgiving, Play Rough
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 5,5% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: Pulse (Mod: Scramler)
Medic: First Aid (Mod: Booster Shot)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision
Nomad - CHD (PVP, Dark Zone)


x6 Nomad Classified: 7200, 5800, 2900 (3x Firearms, 2x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • SMG Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
4x
Prototype Firearms mod
1% Critical Hit Chance
1x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
7,5% Support Station range

Weapon 1
The House
Deadly, Unforgiving, Card Counter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 5% Reload Speed
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: First Aid (Mod: Booster Shot)
Medic: Support Station (Mod: Immunizer)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Strike Back
Tech:
/
Security:
Precision
Predator (PVP, Dark Zone)


6x Predator Classified: 4100, 9000, 2900 (1x Firearms, 4x Stamina, 0x Electronics)

Gears
Chest
Backpack
  • Health
  • Exotic Damage Resiliance
  • Ammo Capacity
  • Critical Hit Damage
  • Disrupt Resistance
Mask
Gloves
  • Critical Hit Chance
  • Burn Resistance
  • Assault Rifle Damage
  • Critical Hit Chance
  • Critical Hit Damage
Knee Pads
Holster
  • Critical Hit Damage
  • Shock Reisistance
  • Burn Resistance
  • Bleed Resistance
  • Critical Hit Chance

Gear Mods
5x
Prototype Stamina mod
1% Critical Hit Chance
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1
Lightweight M4
Responsive, Unforgiving, Fierce
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 2
Lightweight M4
Vicious, Deadly, Competent
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small grip
19% Critical Hit Damage, 2% Accuracy, 3% Stability
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
Double Barrel Sawed Off
Predatory, Sustained, Determinated





Skills
Medic: Pulse (Mod: Scramler)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link



Talents
Medic:
Adrenaline, Critical Save, Shrapnel, Strike Back
Tech:
/
Security:
/
Lone Star (PVE: Underground)


6x Lone Star Classified: 6500, 6300, 2900 (3x Firearms, 2x Stamina, x0 Electronics)

Gears
Chest
Backpack
  • Health
  • Enemy Armor Damage
  • Ammo Capacity
  • Health
  • Ammo Capacity
Mask
Gloves
  • Enemy Armor Damage
  • Damage to Elite
  • LMG Damage
  • Enemy Armor Damage
  • Critical Hit Chance
Knee Pads
Holster
  • Enemy Armor Damage
  • Disrupt Resistance
  • Burn Resistance
  • Damage to Elite
  • Critical Hit Chance

Gear Mods
5x
Prototype Stamina mod
4% Damage to Elite
4x
Prototype Performance mod
6% First Aid self heal

Weapon 1 - Weapon 2
Big Alejandro
Destructive, Accurate, Cover Shooter
C79 scope (3,4x)
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
SR-7 Suppressor
19% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Extended magazine
120,5% Extended Size, 3% Critical Hit Chance, 5,6% Rate Fire

Weapon 3
First Wave X-45
Predatory, Destructive
Loud vent brake
18% Critical Hit Damage, 3% Critical Hit Chance, 6% Headshot Damage
Small laser point
16,5% Accuracy, 4% Critical Hit Damage, 2,5% Stability
Extended magazine
120,5% Extended Size, 4% Critical Hit Damage, 3% Critical Hit Chance





Skills
Medic: Pulse (Mod: Recon Pack)
Medic: First Aid (Mod: Overdose)
Signature Skill: Recovery Link



Talents
Medic:
Critical Save, Strike Back
Tech:
/
Security:
Precision, On the Move


Underground Missions note:
The Lone Star set is one of the best to play the Underground Missions.
This set allows you to reload instantly your magazine by switching the weapons (two Big Alejandro = one Big Alejandro with one large magazine).
Remember: Switching the weapons is going to reset the Shocking Ammo modifier bar.
These bonuses make the shock resistance and the reload speed attributes useless.
Another exclusive bonus from this set is the Ammo Capacity increased by 100% (212% considering each attribute, 3258 ammo stored in the bag): it helps to balance out the Compensator modifier.

Item comparisons
Assault Rifles
Lightweight M4*
vs
LVOA-C
vs
Bullfrog
Pros:
+ Damage
+ Stability
+ 3x Talent Slots

Cons:
- Accuracy
- Rate Fire
Pros:
+ Damage
+ Accuracy
+ 3x Talent Slots

Cons:
- Stability (Vertical Recoil)
- Rate Fire
Pros:
++ Rate Fire
+ Unique Talent "Uncomplicated"

Cons:
- Damage
- Accuracy
-- Stability (Vertical Recoil)
-- "Stability" required in the Backpack
- 2x Free Talent Slots

Marksman Rifles (Bolt Action)
M700 Carbon
vs
Custom M44
vs
Classic M44 Carbine*
Pros:
+ Damage
+ Accuracy
+ Reload Speed
+ Magazine Size
+ 4x Attachment Slots

Cons:
- Stability
Pros:
+ Stability
+ 4x Attachment Slots

Cons:
- Accuracy
- Damage
- Reload Speed
- Magazine Size
Pros:
++ Damage
+ Stability

Cons:
- Accuracy
- Reload Speed
- Magazine Size
- 2x Attachment Slots

Marksman Rifles
Heel
vs
Paratrooper SVD
vs
Surplus SVD*
Pros:
++ Damage
+ Optimal Range
++ Unique Talent "Fury"

Cons:
- Stability
- Accuracy
- Rate Fire
- 2x Free Talent Slots
Pros:
+ Damage
++ Accuracy
+ Stability
+ Rate Fire
+ 3x Talents Slots

Cons:
- Optimal Range
Pros:
+ Accuracy
+ Stability
+ Rate Fire
+ 3x Talents Slots

Cons:
- Damage
- Optimal Range

*These weapons can be crafted by using the blueprints (256).
Where to get the items
Blueprints, Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • Lightweight M4
  • Surplus SVD
  • Classic M44 Carbine
  • Small grip (Small Grip - Red)
  • Extended magazine
  • Loud vent brake
  • Small laser point
  • Omega rifle suppressor (Omega rifle suppressor - Tan)
  • Prototype Firearms mod (Health)
  • Prototype Firearms mod (1% Critical Hit Chance)
  • Prototype Firearms mod (2,5% Exotic Damage Resilience)
  • Prototype Firearms (3% Skill Haste)
  • Prototype Stamina mod (Health)
  • Prototype Stamina mod (1% Critical Hit Chance)
  • Prototype Stamina mod (2,5% Exotic Damage Resilience)
  • Prototype Stamina mod (Skill Power)
  • Prototype Stamina mod (3% Skill Haste)
  • Prototype Electronics mod (1% Critical Hit Chance)
  • Prototype Electronics mod (Skill Power)
  • Prototype Electronics mod (3% Skill Haste)
  • Prototype Performance mod (6% First Aid self heal)
  • Prototype Performance mod (6% First Aid ally heal)
  • Prototype Performance mod (2% Pulse Critical Hit Chance)
  • Prototype Performance mod (2% Pulse Critical Hit Damage)
  • Prototype Performance mod (4% Ballistic Shield damage)
  • Prototype Performance mod (5% Ballistic Shield damage resiliance)
  • Prototype Performance mod (4% Turret damage)
  • Prototype Performance mod (4% Seeker Mine damage)
  • Prototype Performance mod (7,5% Support Station range)
  • Relentless (Backpack - Tactician/Relentless PVE Build)
  • Reckless (Chest - DeadEYE PVP Build)

Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • C79 scope (3,4x)
  • VX-1 scope (12x)
  • SR-7 Suppressor

Weekly Caches, Exotic Caches, Hunter Drops (100% during the Legendary Missions), Boss Drops:
  • The Showstopper
  • The House
  • MDR
  • Heel
  • Bullfrog
  • NinjaBike Messenger Bag (Backpack - Banshee/NinjaBike PVE Build)

Vendors, Yellow Caches, Supply Drops, Enemy Drops, Rewards, DZ Locked Chests:
  • M700 Carbon
  • Paratrooper SVD
  • First Wave X-45
  • Double Barrel Sawed Off

Vendors, Enemy Drops (extremely rare):
  • Prototype Firearms mod (4% Damage to Elite)
  • Prototype Firearms mod (6% Increased Kill XP)
  • Prototype Stamina mod (4% Damage to Elite)
  • Prototype Stamina mod (6% Increased Kill XP)
  • Prototype Electronics mod (4% Damage to Elite)

Classified Caches, GE Caches, Enemy Drops (very rare), Rewards, DZ Locked Chests:
  • Classified Set pieces
Extra: Survival Mode guide
Use this guide if you need an help with the Survival Mode:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3454345145
1 Yorum
BlueShinobi 23 Tem @ 5:23 
This is pretty good thanks, I've been looking for something like this for a while