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However I do have some critiques:
1. I think it would be much scarier to have the entire bunker be dark until you turn the power on (with the exception of some flickering lights and the cold war flash light)
2. You should replace the pitch black skybox and small moon with Nacht's from ZC but retain the same amount of darkness and fog you have currently in your map
3. Have the option to go outside through doors and tunnels (the map is based off of the campaign mission "airfield" from WaW and it would be cool if the map was more structured to look like it a tad)
4. Coming back to the "power" suggestion, you could slightly alter the gameplay to become more like Verruckt
5. I agree that the best compromise for having perks in the map is through EEs