RimWorld

RimWorld

32 vurderinger
Guaranteed Damage Reduction
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
264.508 KB
13. juni kl. 15:08
13. juni kl. 15:43
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Guaranteed Damage Reduction

I 1 samling af Yakubian Tricknologist
My Mods
7 genstande
Beskrivelse
My attempt to make vanilla combat slightly better by improving armor consistency.

Adjusts armor calculation by adding a small amount of guaranteed damage protection for apparel with high armor values.

Should make high-end armor much more survivable, especially against lower-end weapons. Also should prevent some of those "tribal with shortbow instakilling your poweramored supersoldier" moments.

May not actually be well-balanced, I just pulled the numbers out of my ass.

May or may not be compatible with other mods that adjust vanilla armor behavior, idk.
12 kommentarer
Juanma02 19. juli kl. 10:40 
I played with this mod for 2 runs and I think it's well balanced.
If you want a good experience with combat without the need of using a killbox you can use this mod accompanied with:
'Combat Skills Matter More'
'Toughness Skill'
The Real CHIM Shady 14. juli kl. 10:23 
Praise Yakub our father
Dombie The Zombie 4. juli kl. 9:12 
Yakub just ate my power armor
Stallion 3. juli kl. 23:04 
Yakub could bite through power armor.
Yakubian Tricknologist  [ophavsmand] 3. juli kl. 15:54 
i think i can bite through power armor
mkultra victim 23. juni kl. 8:40 
Tynan believes that a rabid capybara can in fact bite through power armor
Stallion 16. juni kl. 1:19 
*Tribal shortbow user* KAHHHHHH MAYYYYY HAAAAAAA MAYYYYYY HAAAAAAAAAAAA!
mkvltra 15. juni kl. 12:05 
looks like a good mod. thanks "yakubian tricknologist"
Yakubian Tricknologist  [ophavsmand] 14. juni kl. 5:23 
i just use a postfix patch to override the damage. no code runs if the damage is lower than what the guaranteed protection would apply.
C​razyAmphibian 13. juni kl. 20:28 
hey are you by chance overriding the ApplyArmor function?