Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









In this case, I already knew how to make the mod, but I wanted to see what would happen if I let an AI handle certain aspects of the process.
The outcome wasn’t just about the final product — it was about observing where the AI excels, where it struggles, and what that says about its potential in modding.
I wanted to see how far AI could actually go in making a mod — not because I can’t do it myself, but because I was curious about the results.
Sometimes it’s just fun to test the limits of the tools we have and see what they can create.
In my case, I use tools like AI because they speed up the process, help me express ideas more clearly, and let me focus on the creative side instead of just the technical grind.
It’s not about avoiding effort — it’s about using the resources available to make the end result better in the time I have.