Europa Universalis IV

Europa Universalis IV

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Console commands
By Vector
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Commonly used
cash (Insert Number) [<Country tag> OPTIONAL]
Extra Money (if not specified, gives 5000)

manpower (Insert Number) [<Country tag> OPTIONAL]
Extra manpower (in thousands)

sailors (Insert Number) [<Country tag> OPTIONAL]
Extra sailors

prestige [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Adds prestige. Gives 5 prestige if no amount is given.

legitimacy [<AMOUNT>] [<Country tag> OPTIONAL]
Sets the legitimacy of the current ruler

adm [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get administrative power points (if not specified, gives 999)

dip [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get diplomatic power points (if not specified, gives 999)

mil [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get military power points (if not specified, gives 999)

powerpoints [<AMOUNT> OPTIONAL] [<Country tag> OPTIONAL]
Get power in all powers.
Maximizes monarch points if no number specified.

yesman
Toggle AI diplomatic responses (on: always accept; off: normal response)

fow
Toggles fog of war on/off

ti
Toggles terra incognita on/off

debug_mode
Displays province ID, country tag, and border distance when mousing over provinces.

splendor
ability can be gained.

assimilate [<Province>] [<Tag> OPTIONAL]
Change ownership, core, set culture and religion
Colonization & Provinces
colonize [<Province ID / Colonial Region>] — Colonizes and cores the province or entire colonial region.

Colonial regions include: colonial_alaska, colonial_brazil, colonial_mexico, etc.

culture [<Province ID>] — Sets the culture of a province to your primary culture.

embrace [<Province ID>] [<institution name>] — Forces a province to embrace an institution.

Institutions: feudalism, renaissance, new_world_i, etc.

institution [<Province ID>] [<institution tag>] [<Amount>] — Boosts embracement of an institution in a province.
Combat & Warfare
combat_dice [number] — Fixes combat dice rolls to a specific number (e.g. 3). -1 reverts to normal randomness.

control [<Province ID>] [<Country tag>] — Sets a new controller for a province.

declare_war [<attacker tag>] [<defender tag>] [<call allies>] — Instantly starts war without casus belli.

die [<Country tag>] — Instantly kills a ruler.

kill_heir / kill_consort / kill_advisors / kill_cardinal — Instantly removes the respective character(s).

exhaust [<Amount>] [<Country tag>] — Sets war exhaustion to a specific value.

frenzy / frenzy_off — Enables/disables Great Power Frenzy.

god — Toggles godmode. Battles are won instantly after one day.
Economy
corrupt [<Amount>] [<Country tag>] — Sets corruption.

devotion / legitimacy / harmony / karma / horde_unity — Sets those values (depends on government or religion).

inflation [<Amount>] — Directly sets inflation value.

innovativeness [<Amount>] — Adds innovativeness (default 100).

golden_age [<Country tag>] — Starts a golden age.

crownland [<Amount>] [<Country tag>] — Adjusts crownland share.
Diplomacy & Subjects
dip [<Amount>] [<Tag>] — Adds diplomatic monarch power.

integrate [<Target>] — Integrates a vassal or subject nation.

form_union [<Country>] [<Target>] — Forms a personal union between two countries.

make_subject [<Tag>] [<Overlord>] [<Type>] — Makes a country into a subject.

Subject types include: vassal, march, personal_union, colony, etc.

favors [<Tag>] [<Amount>] — Adds favors with a specific nation.

Events
event [Event ID] [Country tag] [Option ID] — Triggers an event.

disaster [disaster_key] — Adds 100 progress to a disaster.

incident [<incident tag>] [<Country tag>] — Triggers an incident (e.g., Shinto religion mechanics).

Debug
debug_mode — Enables debug mode, showing province IDs and more.

debug_info — Toggles additional debug information.

debug_budgetall — Logs income/expenditures for all countries.

debug_reload_areas / regions — Reload map data live.

cv — Shows the current game version.

help [command] — Shows help for a specific command.

findcommands [search] — Searches command list.

Mandate
mandate [<Amount>] Sets the Mandate of the Emperor of China. If no value is given, it sets to maximum.
meritocracy [<Amount>] [<Country Tag> OPTIONAL] Sets the meritocracy level for the Emperor of China.
Monarch Power
manpower [<Amount>] [<Target Country Tag> OPTIONAL] Adds manpower to the pool. 1 unit = 1000 manpower (default is 50, so +50,000).
mil [<Amount> OPTIONAL] [<Country Tag> OPTIONAL] Grants military monarch points. Default is 999.
paper_mana [<Amount> OPTIONAL] [<Country Tag> OPTIONAL] Grants administrative monarch points. Default is 999.
powerpoints [<Amount> OPTIONAL] [<Country Tag> OPTIONAL] Grants monarch points in all categories (ADM, DIP, MIL). If no amount is given, maximizes all.
prestige [<Amount>] [<Country Tag> OPTIONAL] Changes the prestige of the specified country. Default is +6.
navy_tradition [<Amount>] [<Target Country Tag> OPTIONAL] Adds naval tradition to the specified country.
Reload
reload_treemap — Reloads the treemap display.

*reloadfx [map/mapname/postfx or .fx filename] — Reloads a shader effect.

reloadinterface — Reloads the entire game interface.

reloadloc — Reloads localization files (texts).

reloadtexture [texture file name] — Reloads a specific texture.

reloadtradewinds — Reloads trade winds effects.
Country and Province
remove_cb [casus belli tag] [target country] [optional actor country] — Remove specific casus belli from a country.

remove_claim [province ID] [optional country tag] — Remove claim on a province.

remove_core [province ID] [optional country tag] — Remove core status on a province.

remove_country [target country tag] — Completely remove a country; provinces become uncolonized.

remove_defender_faith — Remove the "Defender of the Faith" status for your religion.

remove_interest [country tag] — Remove a country from your diplomatic interest list.

remove_march [target country tag] [optional actor country] — Remove march status from a country.

remove_rival [country tag] — Remove a rival country.

remove_trait [personality tag] — Remove ruler personality trait.
Resources
reset_economy — Resets global economy statistics.

reset_god — Resets your personal deity (for religious mechanics).

reset_powerspend — Resets global power spending stats.

set_base_manpower [province id] [value] — Sets base manpower for a province.

set_base_production [province id] [value] — Sets base production value for a province.

set_base_tax [province id] [value] — Sets base tax for a province.

sailors [amount] [optional target country] — Adds sailors (default 5000).

splendor [amount] [optional target country] — Adds splendor (used by some nations like Byzantium).

stability [amount optional] [optional country tag] — Sets stability level (max if no amount).

sword_mana [amount optional] [optional country tag] — Adds military power points (default 999).
Military Commands
repair [optional country tag] — Repairs all ships of the country.

spawn [province ID] [unit type] — Spawns a specific military unit in a province. Example: spawn 1 western_medieval_infantry

spawn_all_units [animation state optional] — Spawns all units in all capitals (requires unit_tester mod).

siege [province ID] — Instantly wins the siege on a province.

zombie — Toggle zombie armies debug mode on/off (zombie armies survive battle losses).
Diplomacy
set_country_flag [flag] — Sets a specific country flag.

set_flag [flag] — Sets a global flag.

set_prov_flag [flag] [province] — Sets a flag on a specific province.

set_leader_trait [personality] — Sets personality trait for your current leader.

set_consort_flag [country tag] [flag] — Sets a flag for a consort.

trust [target country] [amount] — Adds trust with a country.

vassalize [target country tag] [optional actor country] — Makes target country your vassal.

tributary [country tag] — Makes a country your tributary.

remove_trait [personality tag] — Remove leader's personality trait.

remove_rival [country tag] — Remove rival.
Revolt
revolt [province ID] — Starts a revolt in a province.

revolution_target [country tag] — Sets the target country for revolution.

spread_revolution [province ID or tag] — Spread revolution to a province or country.

winwars — Gives max war score in all wars for your country.

surrender — Instantly surrenders current wars.
Other
absolutism [<Amount>] [<Country tag> OPTIONAL]
➤ Adds Absolutism to the player.

add_backer [<Province ID>]
➤ The province becomes a backer of the current issue in the parliament.

add_baseunrest [<Province ID>] [<Base Unrest>]
➤ Adds base unrest to a province.

add_cardinal
➤ Adds 1 new cardinal to a Catholic nation.

add_cb [<Casus Belli tag>] [<Target Country tag>] [<Actor Country tag> OPTIONAL]
➤ Adds casus belli against the target country.

add_claim [<Province ID>] [<Country tag> OPTIONAL]
➤ Adds a claim to the specified province.

add_colonist [<Country tag>]
➤ Adds a colonist to the country.

add_consort [<Target Country Tag> OPTIONAL] [<Origin Country Tag> OPTIONAL]
➤ Adds a consort from the specified tag.

add_core [<Province ID>] [<Country tag> OPTIONAL]
➤ Adds a core to the province.

add_devastation [<Province ID>] [<Amount>]
➤ Adds devastation to a province.

add_diplo [<Country tag> OPTIONAL]
➤ Adds diplomatic enroute (used internally by the AI).

add_faction [<Faction name>]
➤ Adds a faction to your country.

Faction names by government:

Celestial Empire: temples, eunuchs, bureaucrats

Merchant Republic: mr_aristocrats, mr_traders, mr_guilds

Revolutionary Republic: rr_jacobins, rr_royalists, rr_girondists

Pirate Republic: pr_buccaneers, pr_smugglers, pr_captains

clear — Clears the console screen.

clearae [<Against Country Tag>] [<By Country Tag>] — Clears Aggressive Expansion either from one country or all.

clearreforms [<Target tag>] — Removes all government reforms.

clr_consort_flag [<Tag>] [<Flag>] — Clears a specific flag from a consort.

clr_country_flag [<Flag>] — Clears a country-specific flag.

clr_flag [<Flag>] — Clears a global flag.

clr_prov_flag [<Flag>] [<Province>] — Clears a flag from a province.

Other 2
score — Dumps current score data to game.log.

stats — Dumps various game stats to game.log.

version — Prints current game version.

time — Shows current in-game date/time.

tag [country tag] — Switch control to another country.

run [filename] — Runs a list of console commands from a file.

run_commands — Runs commands from a file.

runyear [year] [filename] — Runs commands when game reaches the specified year.

testevent [event ID] [character ID optional] — Tests an event without triggering it.

test_achievement [achievement name] — Tests an achievement.

yesman — AI always accepts your diplomatic offers.

spectate — Enters spectator mode, you can watch but not control.

selflearningai — Toggles self-learning AI on/off.
1 Comments
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