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If you can catch a boss ship with the shields down, like from boarding and destroying the shield, they do a ton of damage if you have cheap consumables to spam.
You can win with every com(I won with Can once), its just exile most versatile of them.
It's strange because I feel the overall balance is significantly better here than in FTL. It's mostly because of the boss that the game plays out this way. I believe that if you reduce the engine level down to 3 on the boss and limit shield charger level to 1, or perhaps remove it entirely, then the range of viable builds will increase drastically. The balance doesn't require any drastic, sweeping changes. If you just make the boss less resistant to regular weapons, then a good gun build will be able to win. Right now, gun builds are almost wholly dependent on fusion charge to function. I'll go as far as to say that I think gun builds are stronger than boarding builds before the boss, but the boss single-handedly flips the script.