Baldur's Gate: Dark Alliance II

Baldur's Gate: Dark Alliance II

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Dark Alliance II - 'Actual' Workshop Guide
By Wet Water
This guide is intended to list quality, gem attributes, & feats in a single area because only pasting a link and calling it a guide is lazy, low effort, & frustrating.
   
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Quality
Quality
Armor
Weapon
Ring/Amulet
Shoddy
-15% AC
1/2 Damage
Decreased Value
Normal
Base
Base
Base Value
Fine
+15% AC
x1.5 Damage
Increased Value
Remarkable
+30% AC
x2 Damage
Increased Value
Superior
+45% AC
x2.5 Damage
Increased Value
Grand
+60% AC
x3 Damage
Increased Value
Imperial
+75% AC
x3.5 Damage
Increased Value
Flawless
+90% AC
x4 Damage
Increased Value

Notes:
  • Flawless is the best quality you can get in the game. There's nothing beyond Flawless even in extreme mode.
  • You can only enchant Fine quality and above.
  • Quality does not effect how powerful an enchantment will be. A "Fine Fey Chainmail" will have the same enchantment as that of a "Flawless Fey Chainmail". You can only improve enchantments by adding / removing gems.
Gems
Gem
Melee, Ranged, Gloves
Armor, Helm, Shields
Ring, Amulet, Boots
Amethyst
+1-8 Extra Critical Hit Damage
+3% / +6% / +9% / +12% / +15% Damage Resistance
+1 Charisma
Aquamarine
+1-4 Cold Damage
+5% / +10% / +15% / +20% / +25% Cold Resistance
+1 Intelligence
Coral
+20% / +40% / +60% / +80% / +100% to Min. Damage
+1 / +2 / +3 / +4 / +5 Shield Expert
+10% Ignore Knockback
Diamond
15% Destroy Undead on Crit. Hit
+3% / +6% / +9% / +12% / +15% Fire/Cold/Shock/Acid/Poison Damage Resistance
+1 Bless (Max 10 Ranks)
Emerald
+5% of Damage w/ Weapon inflicted is added to Energy
+5% / +10% / +15% / +20% / +25% Magical Energy & -15% / -30% / -45% / -60% / -75% Weight Reduction
+1 Iron Will (Max 10 Ranks)
Jacinth
+1-6 Fire Damage
+5% / +10% / +15% / +20% / +25% Fire Resistance
+1 Strength
Jade
+1-4 Acid Damage
+5% / +10% / +15% / +20% / +25% Acid & Poison Resistance
+1 Constitution
Jet
+1 Def. for each piece of armor worn
+5 / +10 / +15 / +20 / +25 HP
+1 Sanctuary
Moonstone
+1 Combat Reflexes
Reduces Duration of Slow/Stun by 20% / 40% / 60% / 80% / 100%
+1 Sprint
Pearl
+1 Improved Critical
+1% Increased Treasure Drops
+1 Wisdom
Ruby
Target bleeds 1 point of damage for 1 second (16 Rubies causes target to 'bleed' for 5 points of damage PER second, for 5 seconds)
+5 Reflect 5% of Melee Damage when struck
+1 Great Fortitude
Sapphire
+1 Cleave
+1 Power Attack
+1 Sunder
Topaz
+1-8 Shock Damage
+5% / +10% / +15% / +20% / +25% Shock Resistance
+1 Dexterity

Notes
  • From my personal testing, While the minimum damage improvement looks nice on paper, You're better off picking two elemental damage types for a much better damage average. Not only will your average damage done climb, most enemies have a weakness to elemental damage and exploiting a weakness does x2 more damage. However, what enchantments you will want will vary depending on your character / build.
Enchantment Levels
Effect
Gems Required
Total Cost
+1
1
1,000
+2
2
2,000
+3
4
4,000
+4
8
8,000
+5
16
16,000
+6
32
32,000
+7
48
48,000
+8
64
64,000
+9
80
80,000
+10
96
96,000
+11
112
112,000
+12
128
128,000
+13
144
144,000
+14
160
160,000
+15
176
176,000

Notes:
  • You can only exceed a +5 enchantment by playing on extreme mode. Items that can exceed +5 are rings, amulets, & boots only. All other items are capped at +5
  • Wearing a +15 item on any difficult that isn't extreme, the game will treat it as a +5.
Feats
Below is a listed selection of feats in the game in alphabetical order to make finding what you need easy. This is placed here if you are enchanting and want to see what a certain feat does.

Feat
Description
Accuracy
Improves the accuracy and damage of ranged attacks
Alchemical Lore
Allows you to change potions from one type to another
Animal Friendship
Allows you to charm animals
Animate Dead
Summon undead aid, higher ranks give stronger pets
Armor Proficiency
Allows you to equip heavier armor for better defense
Arterial Strike
Wound enemies to inflict gradual loss in Hit Points [weapon equipped and in
Stealth state]
Bale Arm
Allows you to hurl two throwing weapons at the same time
Barbarian Rage
Enter a state of barbaric rage. While enraged, you will be unable to block
Barkskin
Makes your skin as tough as bark
Bless
Increases the combat abilities of you and any allies
Chill Touch
A freezing touch attack against a single enemy
Clarity
Reduces the casting cost of your spells
Claws of Darkness
Attack with claws of deadly shadow that freeze and weaken your enemies
Cleave
An attack that strikes all enemies in front of you
Combat Reflexes
Increases the speed of your attacks
Contagion
Curse your enemies with the plague
Crippling Blow
An attack that slows the enemy [weapon equipped and in Stealth state]
Crushing Blow
Adds damage to unarmed attacks
Cure Wounds
Heals yourself and any allies
Dark Possession
Control humanoids and lesser undead creatures
Death Blow
Increases the damage inflicted by a critical hit
Deflect Missiles
Gives a chance to automatically block missile attacks
Diamond Body
Resist the effects of poison and acid attacks
Divine Resilience
Temporarily boosts your Great Fortitude
Divine Strength
Temporarily boosts your Strength
Dodge
Enemies are more likely to miss in combat
Dwarven Warsong
Bellow to temporarily increase combat ability
Empower
Increases the effectiveness of various spells
Enchant Item
Decreases the cost of creating and breaking down magic items
Endurance
Increases your carrying capacity
Enervation
Channel death energy at nearby enemies in your front arc. Affects one
additional enemy per rank.
Evasion
Aids in damage reduction from certain magical attacks
Fear
Enemies closest run away for a limited duration. Additional rank increases
targets and duration of the spell.
Flame Arrow
Summons magical flaming arrows
Flame Strike
Holy Fire called down on your enemies
Forge Lore
Decreases the cost of creating and breaking down magic weapons
Ghoul Touch
A touch attack that paralyzes a foe
Great Fortitude
Increases your Hit Point regeneration rate
Great Weapon Focus
Increases your ability to fight with two-handed great weapons
Hail of Bolts
Allows you to fire multiple bolts at once
Hail of Knives
Allows you to throw multiple knives at once
Hand Weapon Focus
Increases your ability to fight with one-handed weapons
Haste
Increases your carrying capacity
Heart of the Bear
Increases your hit points
Heart of the Wolf
Increases your running speed
Hero's Arm
Allows you to wield great weapons in only one hand
Hero's Mantle
Resistance to physical damage
Hold
Stuns creatures in front of you
Improved Critical
Increases your chance of a critical hit with melee attacks
Iron Will
Increases your Magic Energy regeneration rate
Life Drain
Drain Hit Points from enemies to restore your own. Affects one additional
enemy per rank
Long Weapons Focus
Improves your ability to fight with staves, spears, and halberds
Melf's Acid Arrow
Summons a magic acidic arrow
Piercing Strike
Reduces your enemy's Armor Class
Poison
Inflicts additional poison damage on attacks
Power Attack
Inflict additional damage upon enemies with any melee weapon
Precise Shot
You can make more accurate, damaging shots with a crossbow.
Protective Ward
Creates a protective aura around you
Purity
Temporary poison and acid resistance; resist some status effects at higher
ranks
Ransacks
Knock additional loot out of enemies & chests
Ray of Enfeeblement
Reduces an enemy's damage output
Resist Elements
Aids in elemental damage resistance
Sanctuary
Enemies will not attack you unless you attack them
Shadow Conjure
Summon a shadow ally, higher ranks improve the pet

More Feats
Feat
Description
Shadow Shield
Shield spell that auto-blocks some attacks
Shadow Spray
Inflict damage to nearby enemies with ribbons of shadow. The caster fires one
ribbon per rank
Shield
Magic Shield that improves armor
Shield Bash
A short dash forward that damages and stuns your enemy.
Shield Expertise
Gain additional armor bonus and physical damage resistance from your shield
Shocking Grasp
Your touch electrifies enemies
Slow
Slows down enemies
Smite Evil
Inflict additional damage and can disrupt undead
Smokepowder Bolt
Fire a burning bolt with your crossbow
Smokepowder Bomb
Hurl an explosive bomb at your enemies
Smokepowder Satchel
Place and later detonate an explosive satchel charge
Spinning Strike
A devastating staff attack that strikes all enemies around you
Spiritual Weapon
Summon the avatar of Helm's sword, "Ever Watchful." Higher ranks give stronger
summons
Sprint
A quick burst of running speed
Stealth
Allows you to avoid enemies and make Sneak Attacks
Stunning Blow
A powerful attack that damages and stuns your enemy
Sunder
Reduces your enemies Armor Class with every successful attack
Sweep Attack
An unarmed attack that strikes and knocks back all enemies before you
Toughness
Grants you extra Hit Points
Turn Undead
Repels and damages nearby undead
Two-Weapon Fighting
Improves your ability to fight with two weapons at once
Unarmed Combat
Improves your ability to fight bare-handed
Vampiric Touch
A touch attack that steals life from enemies
Willpower
Grants you additional Magic Energy

Note: I was going to add ranks and stats however, there's a character limit per section (Why?). I may return at a later date to add it when I figure out a way around.
Sources
A majority of this guide came from here if you want to go more in-depth.

1 Comments
Narcissistic Cannibal 17 Jul @ 1:57pm 
But of course I had to open the guide section after completing the game...