DreadOut: Remastered Collection

DreadOut: Remastered Collection

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DreadOut: Remastered | Detailed Achievement Guide
By Stef and 1 collaborators
A detailed, step-by-step achievement guide for both Dreadout and Keepers of the Dark to get you your 100% as quickly and effortlessly as possible. Step by step instructions.
   
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Overview
Estimated difficulty: 2.5/10.

Estimated 100% time: ~12-20 hours.

Offline/online achievements: 47 offline / 0 online. (38 DreadOut / 9 KOTD)

Number of playthroughs: 3. 2 DreadOut playthroughs and 1 KOTD playthrough.

Bugged achievements: 1. "Move along. Nothing to see." is currently impossible to earn.

Missable Achievements: Anything that isn't story related.
Credit
A good chunk of the info in the DreadOut section of this guide was taken from Tammie ☾'s guides and compiled into a single step-by-step list. Almost all credit for that section goes to them for their work.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483968113
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483784208
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3483120490
━━DreadOut━━
Main Menu
There are 2 achievements that require you to beat the game from start to finish with certain settings turned on/off. I'm putting this here now, so you know that for Take It Easy, you need to turn on the fixed Limbo distance, as it is turned off by default. Don't add on an extra playthrough like I did.


Take It Easy Playing DreadOut with convenience
My Way or The Highway Playing DreadOut without any clues
From the main menu, go into Settings > Experience Settings. All 5 settings must be set to on to unlock Take it Easy, and all 5 need to be off for My Way or The Highway.

It's worth mentioning that you have to do the true ending (The End is the Beginning is the End) in order to earn these achievements.
Act 0
I scan dead people Stay scanning for ghosts
As soon as you take control of Linda, walk forward and collect your phone off of the floor. After the scene plays out, pull your phone up and leave it up for exactly 1 minute.



Olympian medalist Travelled for a long distance
You must sprint for roughly 5 minutes. You will almost likely get this before finishing Act 0.



Are we dead yet? Entered Limbo
Story related. This will unlock after interacting with Ira on the 2nd floor of a building.



Flashes before your eyes Took a picture of a ghost
Story related. Near the end of Act 0, you'll have to fight two Pocong by photographing them with your phone. This will unlock after you take your first proper shot of one.



Cloud connected Added any picture to the gallery
After taking a photo of one of the Pocong, click escape to open the pause menu. Click the camera button at the top of your screen, select any photo and add it to the gallery.
Act 1
BFF Took a picture of Shakira Irawati
After getting out of the car, go to the passenger side and take a photo of Ira (the girl from Act 0).












IMPORTANT If you're going for all ghost entries, you must collect all 4 Special Items to trigger some of them to spawn.

Special Item (1/6) - Soldier's Medal 1
As soon as you enter the town, keep to the right side of the road and you'll almost immediately find a set of buildings. Locate "Mr. Loose" at the end and enter it to find the medal.












KEPO Found an article
Article (1/13) - Mystery Journal 1
Continue up the road and keep an eye on the left side of it. At the top of the hill will be the Sultan Agung restaurant. Enter the dining area and check the back-left table to find the note.












Special Item (2/6) - Keris
Take the grass path directly to the left of the Sultan Agung to get behind it. The Keris will be on a large rock in this area.












Special Item (3/6) - Soldier's Medal 2
Directly across the street from the Sultan Agung is a gas station. Head into it and locate the bus that has crashed into the wall. The medal is on the floor in front of it.












Special Item (4/6) - Soldier's Medal 3
Continue through the town until you reach a fork in the road. Directly between the forking roads is a plot of grass with a large statue in the center. The medal is on the base of the statue.












Article (2/13) - Classroom Executions
Directly behind the large statue, you'll spot your classmates. To their right will be 2 unlit braziers. The note is in the right brazier.












They come in peace Took a picture of UFOs
After approaching the school, you'll go through a cutscene with Ira, then wake up to it being very dark outside. Do NOT enter the school just yet. Instead, backtrack to the large statue and keep your camera trained on the sky, where you should be able to see 3 bright lights rotating in a circle, or moving in a way stars don't. Take a photo and the achievement should unlock! It's worth mentioning, that I got this while fighting the enemies below, and I've also read some people haven't been able to see the lights, but spinning in circles at the statue and taking pictures of the sky unlocked the achievement.



Ghost (1/20) - Pocong
Defeat one of the Pocong near the statue at night to unlock the entry.















Ghost (2/20) - Kuntilanak
Backtrack all the way to the town entrance gate and your screen border will glow red. Pull up your camera and locate the Kuntilanak, then photograph her until you defeat her.















Ghost Rider Took a picture of Pocong on a motorcycle
Ghost (3/20) - Pocong on a Motorcycle
Immediately after defeating the Kuntilanak, pull up your camera and slowly walk towards the grassy hill that runs alongside the broken bridge. As soon as you take a few steps into the grass, this ghost will spawn in and try to run you over. This ghost is extremely easy to miss, so be quick on the photo! If you do end up missing him, he will continue to do laps between the school and the town gate, spawning at pre-determined areas. Just keep running back and forth until you eventually snag him!















Attack on Titan Took a picture of Genderuwo
After the motorcycle ghost, continue to backtrack through the grassy hill towards where you started Act 1. Near the halfway point, you'll spot a very large and hairy monster. Pull up your camera and slowly approach it while spamming the button to photograph it. You'll have to be extremely close for it to count.












Ghost (4/20) - Young Genderuwo
Now walk up to the large monster and let it kill you. There's no other way to get this entry.















Back to School Trapped alone
Story related. This will unlock after entering the school.



Ghost (5/20) - Babi Ngepet
After entering the school and watching the cutscene, Linda will be standing in front of a set of locked double doors. Facing away from them, go right (the only path that isn't blocked) and take the small hallway all the way to the end, where you'll spot a sleeping pig. Photograph it until it runs off to add it to your collection.















Article (3/13) - Music Festival Flyer
In the same hallway the pig was sleeping in, wrap all the way around the hall, past the staircase, and to the far end. This will be on the floor outside of the room labelled "Ruang TU".












Article (4/13) - Jenglot Flyer
From the previous collectibles location, head to the opposite end of the hall (back towards the small staircase) and enter the last room on the right, just before the stairs. The flyer will be on a desk.












Article (5/13) - Mystery Journal 2
From the previous collectible, exit the room and now take the small stairs up to the 2nd floor. At the top, take the corner to your right and locate the 3rd classroom labelled "Kelas 1C". The note will be on the desk directly across from the door.
Act 1 (Cont.)
Special Item (5/6) - Jenglot
Exit 1C and open the double doors to your right to find yourself in a library. Go across the room and open the next set of double doors, then go right. Enter the 2nd door on your right labelled "Kelas 1E" to find the item in the middle of the room.












Ghost (6/20) - Sundel Bolong
Exit the previous room and go to the far left end of the hallway (past the library we came out of) to find yourself in a small side hall with large open windows to the outside world. The red vignette around your screen should be active, letting you know a ghost is nearby. Pull up your camera and slowly walk past the large windows to find her. Keep taking photos of her until she reveals the large hole in her back, then take a photo of that.

























Article (6/13) - Residential Estate Inferno
Go down the hallway where the Sundel Bolong was originally standing. You'll be running for quite a bit before reaching a door on your left labelled "Lab Biologi". Head inside to locate this on the desk near the anatomical models.












#cat #cute #funny #lol Took a picture of the cat
Exit the Biology Lab from the opposite side you entered, and you can find a black cat wandering the hallway. Snap a photo of him.












Article (7/13) - Gruesome Note
In the same hallway as the black cat, locate the double doors labelled "Ruang Guru" to find this on the wooden shutters as soon as you enter.












Article (8/13) - Strange Flyer
Exit the "Ruang Guru" room and head to the far right side of the hallway. Turn the corner at the end and take the stairs down, then take the right turn straight ahead of you. Enter the first room on your right to locate the poster on the back wall.












Ghost (7/20) - Sewurupa
After grabbing the Strange Flyer, turn around and he will attack you / get added to the collection.














Article (9/13) - Mystery Journal 3
Exit the room with the previous collectible and go 2 rooms down to the right. The note will be on one of the front desks.












Power up Collected all special items
Special Item (6/6) - Ring
Exit the previous room and go to the far right end of the hall. Here you can find a metal door you can unlock as a shortcut, and to the right of the metal door will be a small cramped room you can enter. The ring is on the floor on the far end.











Article (10/13) - School Struck by Mass Possession
Head back to the staircase that led us to the current floor and go past them to the other side of the hallway. Open the first door on your left to find this on a chair in the back.












Stay hungry Took a picture of Sundel Bolong at the school cafeteria
Exit the room with the previous collectible and head left. You'll spot an open double doorway on your left leading into the cafeteria. Head inside, then head to the right and the Sundel Bolong will appear and start eating soup. Snap a photo.











All planets perfectly alligned Solved a puzzle
Story related. This will unlock after solving your first puzzle in the school. I'll have all solutions down in the Puzzle Solutions section to avoid spoilers here.



Director's cut Defeated the school principal's ghost
Ghost (8/20) - Scissor Phantom
Story related. This is a mid-chapter boss. He takes 8 shots to defeat.














Ghost (9/20) - Demit Lorong
Story related. She will appear after taking the keys from the sleeping boar. You can get the entry either by dying to her, or escaping.














Ghost (10/20) - Mysterious Lady in Red
Story related. She is the final boss of Act 1. You defeat her by interacting with the webbed doors 3 times.



Betsy & Friends Took a picture of Betsy
After defeating the Mysterious Lady in Red, do NOT leave the school just yet. Facing the exit doors you can interact with (the doors that were webbed during the boss fight) turn around and go right to pass under the broken staircase. Enter the hallway and enter the first room on your left. Betsy and her friends will be propped up in the back of the room.












Tomb Ridller Solved all puzzles
School's out Left the school
Story related. Both of these will unlock after interacting with the school's exit doors.



YOLO! Finished the game without entering Limbo in Act 1
Simply complete Act 1 without dying. Pretty easy once you know what you're doing. It's worth mentioning that you can't get this on a run where you're getting all ghost photos, as you need to die to the Genderuwo for his entry.
Act 2
Ghost (11/20) - Tuyul
Story related. They will attack you at the start of Act 2. Keep taking photos of them until they steal your stuff and run off.















Teenage Photographer Acquired the Camera
Ghost (12/20) - Possessed Doni
Story related. You'll unlock the entry and the achievement after escaping Doni for the 2nd time.















Ghost (13/20) - Tuyul Centeng
You'll fight this ghost after receiving the camera.














Rest in Pieces Solved graveyard puzzle
Story related. You'll unlock this after finding all 3 blue candles and blowing out the final set. Refer to the Puzzle Solutions section if you're stuck.



Ghost (14/20) - Pocong
Story related. These are different than the Pocong earlier in the game becasue they're tiny, I guess? Either way, a bunch of them will spawn in during the Pocong Radja boss fight.














We're a Happy Family Banish many Pocongs in single shot
After photographing the Pocong Radja 3 times, he will start to spawn in a bunch of these. You need to photograph and kill 5 with a single shot.



Let It Go! Resistance is futile against the hand of fate
At the end of the Pocong Radja fight, he will grab you and pull you close to his eye. While he's doing this, pressing any key will cause him to crush and kill you. You have to get crushed 5 times to unlock this.



Ghost (15/20) - Pocong Radja
Story related. You'll get this entry after defeating the Pocong Radja. It takes 9 shots to defeat him.














Article (11/13) - Infant Grave Desecrations
After defeating the Pocong Radja (and escaping the Woman in Red) you will wake up in a small, grassy canyon. Run forward a short distance until you spot bamboo shoots on your left, then immediately stop moving. Pull up the camera and you will see a woman on the floor in front of the bamboo. Photograph her from a distance and she will drop the note.












Article (12/13) - Missing Babies
After the cutscene with Shelly and Siska, you will have to chase Ira. Shortly into the chase you'll notice buildings on your left and the red ghost vignette will glow around your screens borders. Pull up the camera and aim it in front of the 2nd house to spot the ghost woman again. Take a picture of her, then run into her. She'll knock you down and leave the note on the house porch.












Call Me Maybe Dial the correct number
Is That Goodbye? Deal with Suzzie
During the conversation with possessed Ira, you need to make the correct choices to not annoy Suzie.
  • "Ira?"
  • "What is this place?"
  • "Ask Suzie how to get out of here."
  • "Did you kill my friends?"
  • "Why do you have us trapped here?"
  • "I'll promise I'll never return."
  • The next few choices only have a single option.
  • "Of course I remember"
  • 62 37 32 36 88. If you take too long to enter the number, you will fail.
  • The next few choices only have a single option.



Tomb Reader Collected all articles
Sweet Child O Mine Solved the mistery of the crying widow
Ghost (16/20) - Matianak
Exit the house you spoke to Ira/Suzie in and hook an immediate left. On the left side of the road will be another house with a truck carrying a bench in the yard. Pull up your camera to spot the ghost lady, photograph her, then run to her location. The note will be where she stood. After you collect it, try to leave the yard.









Act 2 (Cont.)
Inner Beauty Took a picture of Palasik
Ghost (17/20) - Palasik
Start making your way back to Siska, and when you reach the area where we photographed the Matianak for the 2nd time, these ghost will attack you. Photograph them enough times to defeat them and the entry / achievement will unlock.















GOT_AHEAD Got Ahead Took a picture of Gundul Pringis
Ghost (18/20) - Gundul Pringis
After returning to the building where Shelly and Siska were, you'll be tasked with heading into the mansion. Climb the stairs, and as soon as you reach the first landing, pull out your camera. Photograph the rolling heads enough times to defeat them and these will unlock.



Cat Attack! It's a cute way to die
This can be earned during the fight with the invisible Second Sister in the banquette hall. While fighting her, she will have a fairly rare chance to throw a cat at you. You'll know this attack is coming if you hear a cat meow in the distance. As soon as you do, stop moving and simply let it smack you in the head. It needs to hit you to count.



Ghost (19/20) - Jurig Pengantin
During the mirror puzzle there will be 4 circular mirrors with rubies in them. Photographing the incorrect mirror will trigger a Second Sister jumpscare and cause this ghost to move closer and closer to the large mirror across the room. Once they're close enough, the entry will unlock. Alternatively, you can just spam photos and they'll move closer. At least, that's how I got the entry.

























Book of the Dead Collected all ghost pictures
Woman in the Mirror Found the secret of the mansion
After unlocking the small room near the front of the mansion, you will trigger the Second Sister boss fight. You need to use the large mirror in the room to track her location, then photograph her in the real world to defeat her. It takes 10 shots to defeat her. Assuming you've collected all ghost photos up until this point, both of these achievements will unlock.



Wrong Turn Reached an alternate ending
The End is the Beginning is the End Finished DreadOut
These are the two different endings for the game. In order to get Wrong Turn, walk away from the school. To get The End is the Beginning is the End, enter the school and defeat the final boss.



Move along. Nothing to see. Thank You
To unlock this, you need to watch the entirety of the end credits without skipping them. I recommend getting up and doing something else, as that will take roughly 10-15 minutes.
Puzzle Solutions
Classroom Photograph
This is taken from the 2nd floor of the west wing (where the staircase to the main foyer is broken).












Small Key
This can be found in the corner of the room to the left of the large broken room (1F east wing). It unlocks a closet in the 2F Ruang Guru room.












Escape the Demit Lorong
You need to use your camera to locate a door that doesn't appear in the real world. It will always spawn between 2 doors you can physically see. Once you locate it, lower your camera and interact with the part of the wall where the door would be.



Graveyard Puzzle
You need to locate 3 candles in the area and use your camera to extinguish them. Once you've done that, Go to where the woman was dancing and extinguish all 3 candles with one shot. Their locations are as follows:
  • As you enter the area, go right. You'll find a rock with the Keres in it and a candle you can extinguish.
  • Directly across from the small alcove where the Keres was will be another alcove behind a metal gate. You need to line up the pieces of the statue and photograph it to light the candle, then extinguish it. Refer to the next puzzle photo if you need help.
  • The final one can be tricky. Go to where a woman is dancing next to 2 other women and look to their right to find a black cat in front of a bush. Equip the camera and press F to flash the bush, allowing you to pass through. At the end, use the camera and zoom all the way in to extinguish the flame.



Statue Photograph












Mirror Puzzle
There will be 4 circular mirrors with rubies in them. Photographing the incorrect mirror will stun Linda. Photographing the correct one will free you.
━━Keepers of the Dark━━
Recommended Order
Limbo
Astral Showreel View All Linda's Past Projections in Limbo
As soon as you take control of Linda, don't run towards the light. Turn around and you should spot little blue orbs floating out in the darkness. Walking up to these will reveal a static image showing a scene from the first game. There are 10 of them spread around the area, and you have to physically walk into each one. Just revealing the image from a distance won't count.













Door 105
We're going to start off with Door 105, which can be located on the right side of the hallway. The reason we're going to 105 first is because there's a ghost girl who will give us needles for beating her at hide-and-seek. We need at least 6 needles to defeat a ghost in Door 106, and we need to defeat 2 ghosts in that Door in very specific ways. Coming here first will make things easier when we go there next.


Needles 1-5
In order to get the first 5 needles, you need to complete the Haunting of a Child sidequest. Once you do, she will leave 5 needles behind where she disappears.

WARNING: The following steps spoil exactly how to complete the sidequest. If you want to solve it for yourself, stop reading for now.


Once you spawn into the village, leave the building and run left all the way to the end of the road. Enter the building here, then leave, and a little girl should be standing in the middle of the road. Follow her to the two story white building, head upstairs and check the bathroom on the left side. If she's not here, check the next location.










Once you leave the bathroom, head downstairs and she'll run out of the house. Head back to the village, then go right and locate the white house with the brick half wall. Go behind it to find her. If she's not here, check the previous location.












Needle 6
Return to the two story house where the girl hid in the bathroom. Staying on the first floor, pass the staircase to the 2nd floor and look to your right to spot our 6th needle.












Computer Guy 1
From the 6th needle, turn around and head upstairs. Follow the hall to the far right side and you should spot a ghost on a computer. Take a photo of him, then grab the paper he drops.












Beginner Banisher Banish 1st Keeper
Keeper (1/10) - The Beast
We have enough needles for 106 now, but we might as well finish this door up while we're here by also defeating The Beast. To avoid spoilers in the main body of this guide, I'll put how to defeat him and any other bosses in the Keepers section below.




Door 106
Sharpshooter Defeat 'Ceramic Woman' without damaging her decoys
Keeper (2/10) - Ceramic Woman
Once inside the school, you'll notice a ton of mannequins around the area, with some having long hair. The specific mannequin we're looking for will have long hair and black splotches all over its body. Refer to the Keepers section if you'd like to see a screenshot. When you find it, make sure no other mannequin with hair is in the shot (regular bald mannequins are fine). It takes 7 shots to defeat the Ceramic Woman. You can keep track of where she runs off to by following the spectral version of her that runs away when you photograph her.



Computer Guy 2
This one is found on the 1st floor of the school, 2 doors before the staircase to the 2nd floor.












Pinned Down Defeat 'Susuk Lady' with 10 'Susuk Needles' or less
Keeper (3/10) - Susuk Lady
The next boss, Susuk Lady, requires us to defeat her with 10 or less needles in our inventory. Spread out throughout the Doors are collectible needles that will weaken her the more you have. You need at least 6 to be able to damage her enough to defeat her. If you've followed the guide so far, you should have exactly 6 in your inventory. Head upstairs to the 2nd floor and defeat her for the achievement(s).




Door 101
Halfway to Sanity Banish 4 Keepers
Keeper (4/10) - Kami
The boss here, Kami, is very quick and easy to defeat. There's also no key items to collect here, so it's an easy area to knock out.




Door 102
Keeper (5/10) - Beloved Horse + Zook (1/2)
Both bosses here have no prerequisites to spawn them in, and no key items are in the area. I will mention that the second Keeper, Zook, needs to be defeated in both Door 102 and Door 103, but we'll circle back to 103 later.




Door 104
Gramophone Handle
In the sewers there will be a single corridor that is very obviously teeming with ghost babies. Halfway down that corridor is the handle. We need this for a future boss, so head down and grab it.












Keeper (6/10) - Nine Tails
After grabbing the handle, take care of the Nine Tails keeper in this area and you're set to move on.




Door 107
Gramophone Record
Facing the well where you spawn into this area, turn right and follow the linear path a short ways to find some food carts. This is found on the middle cart.












Eyeglasses
From the previous item, keep going the direction you were, and you'll reach a small village. At the far end of the village will be a modern looking building you can enter (where Doni chased you in the first game). Pick up the glasses that are in this room.












Computer Guy 3
After grabbing the glasses, exit out of the building form the opposite side you entered it, then head left to find another small section of the village. Enter the first door on your right. This is where you can grab the Jenglot in the first game.












Scalpel
Directly across from the computer guys house will be another house with a corpse in front of it. Grab the scalpel off of the corpse.












Keeper (7/10) - Seeing Blind
Once you have all 3 items and the computer guy's paper, you're free to defeat Seeing Blind.
Recommended Order (Cont.)
Computer Guy 4
From spawn, make your way downstairs to the banquette hall. Once there, immediately turn left and go through the left door behind the podium.












Gramophone Cone
Direct opposite side of the banquette hall from the last computer guy. From spawn, head downstairs to the banquette hall. As soon as you arrive, immediately turn right and enter the small room behind the stage (where you fight the Second Sister in the first game).












I Spit on Their Graves Banish 8 Keepers
Keeper (8/10) - Tragic Dancer
With everything collected here, take care of the Dancer to wrap this area up.




Door 103
Keeper (9/10) - Zook
Locate Zook's spawn and take him out for the 2nd time.



Enjoy The Silence Banish all Keepers
Keeper (10/10) - KOIL
With all 4 computer guys gone and their notes collected, you can take on the final set of Keepers.



Knockin' on Heaven's Door Open the Hidden Big Door
Back in the main hub, walk up to the massive set of double doors to enter the final boss fight.



There's a Light in the End of the Tunnels Finish the lost chapter
Story related. This will unlock after finishing the final boss and leaving through the large doors. If you're curious how much health she has, it takes 12 shots to make her flee, then an additional 16 shots while she's running through the sewers.
Keepers
Door 101 - Kami
To begin Kami's fight, you first need to defeat the 4 floating heads in the area. There's 2 on either side of the map. Once all 4 are dead, Kami will spawn in the center. She takes 19 shots to defeat.




Door 102 - Beloved Horse
This is one of the simplest ghosts in the game. Simply photograph it 6 times to defeat it.




Door 102/103 - Zook
Zook is a unique ghost that needs to be defeated in 2 different areas. Thankfully, it only takes 1 shot to defeat him. The catch, though, is that he hides somewhere within the levels and will instantly kill you if you don't find him fast enough. In order to find him, I recommend having earphones in or turning your volume up, as when you get close, you can hear him snoring. There will also be a flock of birds that burst out of him. I'll list every spot of his that I find.


Location 1
102. In the same area as the Beloved Horse fight. At the end of the row of houses, look into the woods directly across the street from them.










Location 2
102. Just past the previous spot will be the building you meet Siska and Shelly at in the first game. He'll be huddled just outside of it.










Location 3
103. Behind the gated area to the left of where you spawn in. This is where you take a picture of a statue in the first game.










Location 4
103. In the small alcove to the right of where you spawn in. This is where you can find the Keris in the first game.










Location 5
103. Down the small path to the left of the previous area. This is where the cat stood in the first game. I'm not 100% sure where he was here, as he cut me down before I even reached the rock wall, and refused to return to that spot no matter how many times I died.




Door 103 - KOIL
Down the final path of 103 will be 4 giant gravestones. In order to trigger this boss fight, you need to photograph 4 dudes on computers throughout various other levels and collect the paper they drop.


Door 105
This guy can be found in the two story house where the little girl hides in the bathroom. Go upstairs and follow the hall down to the far right side.










Door 106
This one is found on the 1st floor of the school, 2 doors before the staircase to the 2nd floor.










Door 107
Facing the well where you spawn in, turn right and follow the linear path to a village. At the far end will be a modern looking building you can enter (where Doni chased you in the first game). Go through the entire building and come out on the other side, then head left to find another small section of the village. Enter the first door on your right. This is where you can grab the Jenglot in the first game.










Door 108
From spawn, make your way downstairs to the banquette hall. Once there, immediately turn left and go through the left door behind the podium.










Once you've collected all 4 papers, return to the graveyard in 103 and walk into the center of it. Fight them like any other ghost. It takes 5-8 shots to defeat each member.




Door 104 - Nine Tails
In order to spawn in this Keeper, you first need to defeat the Devorador (crawling dog thing) roaming the sewers. Once you do, locate Nine Tails' arena and she will start chasing you through the sewers. It takes 5 shots to make her retreat. Once she does, return to her arena and photograph her another 13 times to make her curl up on the floor. Finally, shoot her 3 times back to back to defeat her.
Keepers (Cont.)
Door 105 - The Beast
To begin The Beast's fight, you first need to find his 6 body parts scattered around the map. There may be more locations, but the ones I've found are:


Location 1
From spawn, head right and climb the wooden 2 story porch. The part is on the landing.










Location 2
Inside the building directly next to the two story wooden porch.










Location 3
Enter the house directly across from spawn. It has a wooden fence in front.










Location 4
Exit the previous house, turn right and head to the end of the road. Enter the house here (the same one that starts the Haunting of a Child sidequest). It's in front of the bed.










Location 5
Leave the previous building and head down the alley. At the end, turn left, then stop in front of the broken wall.










Location 6
From the previous part, pass through the broken wall and look to your right to spot a door you can open. I already collected this part, but it will be inside.










Location 7
Go into the two story house and head upstairs. At the top of the stairs, follow the hall to the far left end and enter the open doorway.










Once you have all of the parts collected, return to the building with the two story wooden porch. Go inside and head to the back to find The Beast. It takes 15 shots to defeat him.




Door 106 - Ceramic Woman
Once inside the school, you'll notice a ton of mannequins around the area, with some having long hair. The specific mannequin we're looking for will have long hair and black splotches all over its body. It takes 7 shots to defeat the Ceramic Woman. You can keep track of where she runs off to by following the spectral version of her that runs away when you photograph her.













Door 106 - Susuk Lady
Susuk Lady can be found on the 2nd floor of the school, and you need a bare minimum of 6 needles to be able to damage her with your camera. Once you have at least 6, return to her location and begin photographing her. It takes ~5-6 consecutive shots to deteriorate her fully, then another 4-6 to defeat her when she's trying to run away.




Door 107 - Seeing Blind
Facing the well where you spawn in, turn right and follow the linear path to a village. You should also spot the Seeing Blind smashing his head into a tree. Before we engage him, we need to collect 2 items to weaken him.


Eyeglasses
At the far end of the village will be a modern looking building you can enter (where Doni chased you in the first game). Pick up the glasses that are in this room.










Scalpel
Exit through the opposite end of the modern building and turn left (this is where we found the 3rd computer guy for KOIL). Directly across from the computer guys house will be another house with a corpse in front of it. Grab the scalpel off of the corpse.










With those in your inventory, return to the Keeper. You need to bait out his attacks and wait for the eye in his mouth to come out, then snap a picture of it. It takes 8 shots to defeat him.




Tragic Dancer
In order to start this fight, you'll need to collect 3 items from various other levels.


Gramophone Handle
104. In the sewers there will be a single corridor that is very obviously teeming with ghost babies. Halfway down that corridor is the handle.










Gramophone Record
107. This is found on the middle food cart on your way over to where Seeing Blind first spawns.










Gramophone Cone
108. From spawn, head downstairs to the banquette hall. As soon as you arrive, immediately turn right and enter the small room behind the stage (where you fight the Second Sister in the first game).










With all 3 items in your inventory, return to the banquette hall and plug them into the gramophone near the podium to trigger the fight. You'll be walled in by black smoke and need to dodge her 2 clones long enough for her to finish her dance. The dance takes roughly 2 minutes to complete.