Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

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Guide to Stats, Skills and Skill Trees
By Athrek
This guide will list and explain all about character Stats, Skills and Skill Trees
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Intro
While trying to make builds and such, I noticed the resources online were lacking for just listing everything out. There is some incomplete stuff out there that will undoubtedly be better than this list when they are complete, but hopefully everyone finds this useful in the meantime or can use it to make better tools.

What this guide does is list out the Skills, Attributes, and Skill Trees as they appear in game exactly as written, along with a few notes here and there with my own observations. Some Skills and Attributes don't work properly or aren't very well explained. I've done my best to explain what doesn't work and how things do work but I haven't been able to test absolutely everything. So any help filling in the gaps or bringing up little known information would be appreciated.

I have not included the additional Skill Tree/Power Tree that can be unlocked later in the game for a variety of reasons. That may change in the future, but for not you'll have to unlock them to see them.

I hope everyone enjoys the guide and finds it helpful and please let me know if you have any questions or suggestions in the comments.
Skills
Some skills do not work as advertised and some I haven't been able to tell yet because I've not leveled the related skills high enough to know for sure one way or the other. If anyone can confirm any of the skills, please let me know.
Strength
  • One-Handed
    • Slightly increases damage dealt with one-handed weapons.
  • Two-Handed
    • Slightly increases damage dealt with Two-handed weapons.
  • Unarmed
    • Slightly increases damage dealt with unarmed attacks.
  • Blocking
    • Slightly decreases stamina cost of blocking. Extends the parry window.
    • Decreased Stamina cost works for sure, but parry window is a little hard to tell.
  • Athletics
    • Slightly increases sprinting and swimming speed.
    • Needs more testing. If it does work, it's VERY small.
Endurance
  • Light Armor
    • Slightly increases the bonuses and lowers the penalties of having Light Weight Equipment.
    • Needs more testing.
  • Medium Armor
    • Slightly increases the bonuses and lowers the penalties of having Medium Weight Equipment.
    • Needs more testing.
  • Heavy Armor
    • Slightly increases the bonuses and lowers the penalties of having Heavy Weight Equipment.
    • Needs more testing.
Dexterity
  • Archery
    • Slightly increases damage dealt with bows. Increases bow stability
    • Damage works for sure. Bow stability needs more testing
  • Evasion
    • Slightly reduces the stamina cost of dashing and increases dash speed
    • Works, but the changes are small.
  • Agility
    • Slightly increased jump height.
    • Does not work. If it does, it's imperceptible even at level 100 vs level 10.
  • Sneak
    • Slightly reduces noise and visibility during crouching
    • Needs more testing. If it works, the affect is VERY small.
  • Theft
    • Makes opening locked doors and containers easier. Pickpocketing is less likely to alert its target.
Spirituality
  • Magic
    • Slightly increases damage and reduces mana cost of spellcasting.
Practicality
  • Alchemy
    • Increases the quality of crafted potions.
  • Cooking
    • Increases the quality of cooked meals.
  • Handcrafting
    • Increases the quality of crafted armors and weapons.
Attributes
Strength
  • Melee Damage +1%
  • Max Stamina +3
  • Armor Weight Multiplier -1%
    • This means you can equip heavier armor and still have a Light Armor Weight for more Dashes and Movement Speed.
Endurance
  • Max Health +8
  • Encumbrance Limit +10
    • Affects how much you can carry and allows you to equip heavier armor and still have a Light Armor Weight similar to what Strength does.
  • Stamina Regeneration +1.5 /s
Dexterity
  • Attack Speed +4%
  • Noise & Visibility -3%
    • Increases Stealthiness, making it harder to detect you but it will only reduce it down to 10% of each. This means no matter what you do, you can still be detected, especially if an enemy is facing you.
  • Ranged Damage +1%
Spirituality
  • Spell Power +1%
  • Max Mana +6
  • Mana Regeneration +0.3 /s
Practicality
  • Crafting Bonus +0.1
    • Gives a bonus to anything you craft for yourself. This bonus is VERY strong at higher levels
  • Weak Spot Damage +5%
    • Extra damage for hitting headshots, eyeballs and other obvious weak areas. Does not apply to magical attacks, so Arrows are the most effective.
  • Stamina & Mana Cost -1%
  • Price of sold goods +10%
    • Only affects sold items and does not affect things like Ingredients so it is better to craft with them before selling.
Perception
  • Critical Damage +5%
  • Critical Chance +1%
  • Sneak Damage +8%
    • Works so long as you don't get the "Detected" notification on the eyeball. This means you can shoot an enemy multiple times before they actually Detect you.
Skill Trees - Strength
Unarmed
  • Fists of Fury x3 - Unarmed Attacks deal 20/30/40% more damage
    • Blows of the Snake x3 - Killing with fists increases Attack Speed by 20/40/60% for 5s
    • Brawler x2 - Consecutive unarmed attacks gain 5/10% bonus Damage.
      • Iron Hands x3 - Opponents with more than 80/60/40% Max Health take 40% more damage from fists.
Two-Handed
  • Brutish Fighter x3 - Attacks with two-handed weapons are stronger by 10/15/20%
    • Mighty Blows x3 - Two-handed weapon hits deplete 5/10/15% of the damage dealt from the target's stamina.
      • Perpetual Swings x3 - Decreases the Stamina cost for each Consecutive two-handed hit by 4/7/10% up to 20/35/50%.
    • Fury Without Fatigue x3 - Reduce stamina cost of Heavy Attacks with two-handed weapons by 5/10/15%
      • Enduring Strikes x3 - Two-handed Attacks have 2/3/4% Lifesteal
      • Giant's Grace x3 - Increases Attack Speed for each Consecutive two-handed hit by 2/4/6% up to 10/20/30%.
    • Unstoppable Force x3 - Two-handed Heavy Attacks deal 5/10/15% bonus damage.
      • Crushing Blow x3 - Heavy Attacks with two-handed weapons deal 15/20/25% weapon damage in a 4m radius around the enemy hit.
      • Unstoppable Impact x3 - Heavy Attacks with two-handed weapons have a 5/10/15% chance to Stun
        • Culling the Heard x3 - Heavy Attacks with two-handed weapons have a 50% chance to deal critical damage if the target is below 30/40/50% Health.
        • Dominating Presence - Each enemy within a radius of 5m increases your Physical Damage by 10%
One-Handed
  • Agile Fighter x3 - Attacks with one-handed weapons are stronger by 10/15/20%.
    • Unending Assault x3 - Increase Damage for each Consecutive one-handed weapon hit by 1/2/3% up to 5/10/15%
      • Strikes of Luck x3 - Increases Critical Chance for each Consecutive one-handed hit by 1/2/3%, up to 5/10/15%
      • Duelist - Having a free off-hand decreases the stamina cost of Parrying by 50%
    • Ambidextrous x2 - Heavy Attacks while wielding two weapons cost 20/35% less stamina.
      • Adaptive Combat - Fighting with two weapons of different types increases Physical Damage by 20%
      • Symmetric Combat - Fighting with two weapons of the same type increases Attack Speed by 20%
        • Crossguard Block x2 - Blocking while dual-wielding blocks 10/20% more damage.
    • Powerful Blows x3 - Heavy Attacks with one-handed weapons reduce the target's Stamina by 5/10/15% of the inflicted damage.
      • Debilitating Blows x3 - Heavy Attacks with one-handed weapons have a 5/10/15% chance to Stun
      • Unstoppable Momentum x3 - Reduces Stamina cost for each Consecutive one-handed hit by 2/3/4% up to 10/15/20%
        • Invigorating Dance x3 - Increases chance for each Consecutive one-handed hit to restore full Stamina by 2/4/6%, up to 10/20/30%
General
  • Godly Physique x5 - Increases Melee Damage by 5/10/15/20/25%
    • Weapons of Great Heft - Increases Physical Damage by 2% for each point of your weapon's weight.
    • Executioner x2 - Staggered enemies take 30/60% increased Damage
    • Last Stand - When below 30% Health, increases Melee Damage by 30%
      • Reckless Frenzy - When below 30% Health, gain 30% Attack Speed
        • Deadly Fury - Increases your Physical Damage by 1% for every 5% of missing Health
Skill Trees - Endurance
Shields
  • Counterweight x3 - Wielding shields increases Melee Damage by 10/15/20%
    • Prepared Block x3 - Block drains 10/20/30% less Stamina
      • Deflecting Block - During Block, your shield has a 100% chance to reflect each arrow and throwable
      • Spell Syphon x3 - Blocking spells restores Mana equal to 20/30/40% of the blocked Magical Damage
    • Disrupting Shove x3 - Parrying with a shield has a 10/15/20% chance to Slow the attacker 2/3/4s
      • Confidence x3 - Reduce damage taken by 5/10/15% while a shield is equipped
      • Shieldbearer - Triple the damage dealt by shields
Stamina
  • Frequent Exercise - Gain 7 Max Stamina
    • Determination x2 - Taking damage instantly restores 2/5% of Max Stamina
    • Gaining Momentum x2 - Killing an enemy instantly restores 10/20% of your Max Stamina
      • First Blood x3 - When you have full stamina, deal 10/20/30% more damage
      • Poised for Impact - Fully restored Stamina causes you to take 15% less damage
        • Back into the Fray - Recovering from Overexertion is 50% faster
        • Exploit Weakness x3 - After Staggering an enemy, restores 20/30/40 Stamina
          • Titan's Endurance - Increases Max Stamina by 10% for every 30 seconds spent in combat, up to 30%
        • Atone in Suffering x3 - Receive 10/20/30% less Damage when Overexerted
Health
  • Increased Vitality x3 - Increases Max Health by 5/7/10%
    • Unstoppable Rage - Increases your damage by 1% for every 10 points of missing Max Health
      • Furious Assault x2 - For every 10 points of Health you are missing, your Attack Speed is increased by 1/2%
    • Carnage - Each enemy killed increases your Damage by 5%, up to 50%. Healing resets the counter
      • Cruelty - Each enemy killed increases your Max Stamina by 5, up to 30. Healing resets the counter.
Skill Trees - Dexterity
Parry
  • Parry King x3 - Your parry window is increased by 0.1/0.2/0.3 seconds
    • Vampiric Riposte x3 - Parrying increases Lifesteal by 10/20/30% for the next attack
    • Deflecting Parry - You can Parry projectiles to deflect them.
    • Draining Riposte x3 - Parrying drains 20/40/60% more Stamina from enemies
      • Deadly Riposte - Parrying increases Critical Chance by 20% for the next attack
      • Stunning Reflexes x3 - When you Parry, you have 3/6/9% chance to Stun an enemy
Attack Speed
  • Quickened Strikes x4 - Increase attack speed by 2/4/6/8%
    • Tools of the Trade - Reduce the time it takes to change weapons by 50%
    • Onslaught x2 - Increases Attack Speed for each Consecutive hit by 1/2%, up to 5/10%
    • Ferocity x3 - Increases Attack Speed by 10/15/20% for 5s after killing an enemy.
Movement
  • Agility x3 - Dash costs 20/40/60% less stamina.
    • Athletic Build - Add 1 more long dash
    • Fast Reflexes x2 - Dashes regenerate 20/30% faster
      • Termporal Slip - Sliding slows down time for 2s
Bows
  • Strong Arm of the Bowmaster x2 - The stamina cost of holding a drawn bow is reduced by 50/90%
    • Proper Draw Technique - Drawing a bow costs 25% less stamina
      • Lucky Shot x3 - Critical Hits with arrows have a 25/50/75% chance to refund 1 arrows
      • Eagle Eye - Significantly increased zoom while using bows
        • Unnatural Focus x3 - Zooming while an arrow is drawn slows down time, but drains 20/15/10% of Stamina per second
    • Deadly Aim x2 - Deal 50/85% extra damage when hitting enemy Weakspots
      • Piercing Volley - Arrows and throwables pierce through 1 enemy
        • Impaling Shot - Shooting an enemy below 35% Max Health applies Bleed
      • Cheater's Trickshot x2 - You have a 5% chance to get a Weakspot Damage bonus, even when the arrow does not hit the target's Weakspot
        • Aim for the Eyes - Shooting a Weakspot has a 10% chance to Blind the target for 10s
        • Unending Volley x2 - Shooting a Weakspot regenerates 10 Stamina
    • Marksman x3 - The farther you are from the enemy, the more damage you inflict, up to 50/80/100%
      • Rack Them Up x3 - On kill, increase Bow Draw Speed by 20/40/60% for the next arrow
      • Strong Back x3 - Increase the speed of drawing a bow by 10/15/20%
      • Powerful Draw x2 - Fully drawn arrows have a 10/20% chance to Stun an enemy
Skill Trees - Spirituality
Wands & Cubes
  • Arcane Conduit x3 - Soul Cubes and Wands increase Spell Power by 15/30/45% when equipped.
    • Wand Mastery x2 - Wands have x1.3/1.5 stronger effects
      • Energy Feedback Loop x3 - Wands have a 17/25/33% chance to restore 50% of Spell's Mana Cost when equipped.
      • Caster's Focus x3 - Wands grant 10/15/20% Mana Shield when equipped
        • Wand Overcharge x3 - Killing an enemy increases effects of Wands by 10/20/30% for 10s
    • Soul Cube Mastery x2 - Soul Cubes have x1.3/1.5 stronger effects
      • Clean Energy - When charging Soul Cube there is a 10% chance to gain an additional charge.
      • Mana Battery x2 - Activating Soul Cubes increases Mana Regeneration by 20/30% for 10s
Summoning
  • Summoner's Battery x5 - Each active Summon increases your Mana Regeneration by 5/10/15/20/25%
    • Prepared Rituals x3 - Reduces the amount of mana reserved by Summons by 10%
      • Astral Bonds x2 - Your Summon Limit is increased to 4/5
    • Worthy Sacrifice - Whenever a Summon dies, you and your other Summons restore 10/20/30% Max Health
      • Mana-Infused Blood - Your Summons gain Health Regeneration equal to 10% of your Mana Regeneration
      • Hold the Line - Whenever a Summon dies, your other Summons gain 75% Attack Speed for 10s
        • Feeding Frenzy - When you deal a killing blow, your Summons regain 10% Max Health, and their Physical Damage is increased by 50% for 10s.
    • Power Conduit x2 - Each active Summon increases your Spell Power by 5/8%
      • Invocations of Might - Each point in Spirituality increases your Summon's Max Health and Damage by 5%, but increases Summon Spells Mana Cost by 7%
Combat
  • Arcane Teaching x5 - Your spell power is increased by 10/20/30/40/50%
    • Charged Cantrip x2 - After you cast a spell, your next spell with a lower base Mana cost has a 25/50% increased chance of a Critical Hit
      • Infused Incatation x2 - After you cast a spell, your next spell with a higher base Mana cost deals 15/25% more Damage
    • Tiresome Weave x3 - Critical spell hits reduce target's Stamina by 10/15/20% of Damage dealt
      • Impactful Spellcasting x3 - Spells have 20/40/50% higher chance to Stun enemies when dealing Damage
      • Arcane Mark x3 - A critical hit with a spell marks an enemy and causes them to take 10/20/30% more Damage for 10 seconds
    • Imbibed by the Elements - Dealing elemental Damage applies corresponding elemental status buildup
      • Elemental Shock x3 - Elemental Damage is 15/30/45% stronger against targets with full Health
        • Overkill - Excess Damage from a killing blow is dealt to nearby enemies.
      • Elemental Infusion - Each enemy affeced by elemental status increases corresponding Damage type by 10%
General & Buffs
  • Mana Battery x5 - Gain 10/20/30/40/50 Max Mana
    • Tranquility - Mana regeneration is doubled outside of combat
    • Invigorating Energy x2 - Your Max Health is increased by 10/20% of your Max Mana
      • Necrotic Empowerment - You regenerate 2% of Max Mana per second for each dead body nearby
        • Soul Siphon - When an enemy dies near you, they leave their Mana Essence, which can be collected to restore 30 Mana
          • Reactive Surge - Receiving Damage creates a magic feedback explosion, dealing 50% of Max Mana as Magical Damage in 8m around you. Can only happen once every 30s
      • Sorcerer's Efficiency x2 - A Critical Hit with a spell restores 25/50% of its Mana Cost
        • Spell Reaver x3 - Restore 10/15/20% of your Max Mana after killing an enemy with a Critical Hit
        • Eldritch Desperation x3 - When below 30% Mana, increases Spell Power by 50/75/100%
    • Power in Swiftness - Movement Speed Multiplier increases Spell Power by the same amount
      • Unbound - Movement Speed penalty while casting a spells is 50% lower, but uses up Stamina.
Skill Trees - Perception
Stealth
  • Silent Hunter x3 - Decreases Noise by 20/40/60%
    • Cheater's Gambit - Attacks against Blinded enemies are always Critical.
    • Assassin's Doctrine x2 - Increased Sneak Damage by 50/85%%
      • Wolf Among Sheep x3 - Every enemy within a 15m radius that is not in combat increases Sneak Damage by 15/25/35%
      • Ambusher's Impact - Sneak Attacks Stun enemies.
    • Cheat Death - Taking lethal damage makes you Invisible for 5s instead of killing you. Can only happen once every 240s
Daggers
  • Dagger Proficiency x3 - Backstabs with daggers have a 33/66/100% increased chance to be Critical
    • Serpent's Swiftness x3 - Increases your Attack Speed by 7/14/21% when you have a Dagger equipped
      • Predator's Fangs x2 - Increases your Critical Damage by 30/50% when you have a Dagger equipped
    • Lingering Affliction - Daggers apply x1.5 more Status Buildup
      • Deadly Remedy - Heavy attacks with Daggers remove Poison and Bleed from the enemy, instantly dealing 80% of their remaining Damage
      • Razor's Edge x4 - Daggers have a 20/30/40/50% chance to make your target Bleed with every attack
    • Claws of the Predator x2 - Backstabs drain target's Stamina by 40/80%
      • (Unnamed) x3 - Increases your Backstab Damage by 100/200/300% for each equipped Dagger.
Critical Hits
  • Extra Lucky x3 - Increases Critical Chance by 2/4/6%
    • Respite in Cruelty x3 - Critical Hits have a 20/30/40% chance to fully restore your Stamina
      • Critical Aegis x2 - Every time you land a Critical Hit, you gain 15/30% damage reduction against the next hit you suffer.
        • Bloodthirst x2 - Critical Hits heal you for 2/4% of the damage dealt.
        • Swift and Fierce x2 - Critical Hits increase your Movement Speed by 20% for 5/10s
      • Deep Wounds x3 - Critical Hits have a 30/40/50% chance to apply Bleed
    • Critical Cascade - Every Consecutive Hit increases the chance of a Critical Hit by 2%, up to 20%
      • Go for the Eyes x4 - Increases Critical Damage by 10/20/30/40%
Skill Trees - Practicality
Healing
  • Healthy Appetite x3 - Food regenerates 10/20/30% more health
    • Revengeful Restoration - For 2s after taking damage, your next hit will heal you for 5% of your Max Health.
    • Rejuvenation x3 - Increases Incoming Healing by 10/15/20%
      • All-Mother's Blessings - Resting gives you a random Blessing, increasing one of your statistics
        • Unnatural Resilience - Increases Max Health by 5%
Crafting & Trading
  • Mercantile Skills x4 - Selling items is 20/30/40/50% more profitable
    • Side Dish Mastery x3 - You have a 10/20/30% chance to create an additional dish, when crafting Food.
      • Additional Herbs and Spices - Special dishes have 50% more potent effects
    • The Fanatic - Fishing rods are 30% more durable
      • Not A Small Fry - You are more likely to catch a bigger fish when fishing
    • Reusable Resources - You have a 50% chance to recycle a single resource when crafting
      • Crafty - You can craft arrows at a campfire
        • Mobile Blacksmith - You can craft weapons and armors at a campfire
          • Master Craftsman - You no longer craft weak items
          • Lightweight Alloys - Crafted items have reduced weight by 1 level
    • Optimization Methods - Your potions require 50% less alcohol
      • Ethereal Fuel - Fueling your Campfire with ethereal cobwebs is 50% cheaper
      • Imbibed By The Alchemy - Potions last twice as long on you
Statuses
  • Exploitation of Afflictions x3 - If an enemy has an active status on them, they take 10/20/30% more damage
    • Stacking Peril x2 - Deal 15/30% more Damage to enemies with 2 or more debuffs
      • Rising Scourge x2 - If an enemy has an active negative status, applying another one is 25/50% faster
    • Potent Poisons x3 - Debuffs deal 25/50/75% more damage
Armor
  • Born in Armor x4 - Increase Armor value of your equipment by 2/4/6/8%
    • Armored Skin x3 - Gain 1/2/3 extra Armor
      • The Best Offense x3 - Deal additional 20/40/60% of your Armor as Damage when attacking with Melee Weapons
      • Uncanny Agility x3 - You have 2/4/6% chance to negate all incoming Damage
        • Acrobatic Dodge - Your Damage negation chance is increased by x2 when having Light Equip Load and by x1.5 when having Medium or Heavy Equip Load.
    • Endurance Training x3 - Increase armor weight thresholds by 5/10/15%
    • Inner Strength - Endurance increases your Melee Damage by 1% per point
      • Toughened by Pain x3 - Gain up to 10/15/20% Damage Reduction depending on your missing Health
      • Hedgehog Knight - Receiving Melee Damage returns 25% of it back to the attacker
Conclusion
And that should be everything currently displayed in the game, minus the extra Skill/Power Trees. I hope everyone enjoyed the guide and found it helpful and once again, let me know if you have any questions or suggestions in the comments.
2 Comments
Athrek  [author] 1 Aug @ 1:34pm 
@MCLERA I explained in the Intro. No tools or websites had the information available and it was a PITA trying to theorycraft builds. I wanted to have the information myself, figured others would too, and so I made it and shared it here.
MCLERA 1 Aug @ 6:04am 
Thx but why?