Project Zomboid

Project Zomboid

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"We are working on updating the Computers-TV mod for the 42nd build.

The update is in full swing, with over 200 new recipes planned.
"This mod adds a variety of crafting items aimed at improving your tech, visuals, and overall immersion."
Added illustration for mod subscribers "Computers-TV"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3408847436"
7 Comments
Great_Puffer 30 May @ 4:39pm 
I never said you had to not update the mod to b42
Leg1oner  [author] 30 May @ 2:38pm 
@Great_Puffer
Initially, it was an order from one of the servers, but most of my developments were never used. I posted them simply as textures, but one of the subscribers wanted to make a room for streams, but didn't know how to put textures through the admin mode. So I took it more seriously and made the ability to craft through the menu. Later, having gained experience, I added tables and chairs with lighting. Now, realizing that over time everyone will switch to build 42, I'm preparing a large-scale update. Since I have already put in a lot of effort, it would be a shame if everything disappeared in a year or two. :steamsalty:
Leg1oner  [author] 30 May @ 2:38pm 
@Great_Puffer
I haven't asked myself this question, to be honest. I suppose whoever wants to will subscribe. What does the small number of subscribers say... :skull_happy:

I don't remember a specific mod. There's a mod for basements, for example, where you're basically transported to the other end of the map. Of course, it's more of a hack, but on some servers it's used as a teleport. I played 99% of my hours on servers that had a lot of stuff like that, including magic or potions with skills, experience diaries, etc. So I'm already used to that kind of content.

However, I agree that my mod doesn't fit into the vanilla game's lore. And it has no practical application.
Great_Puffer 30 May @ 2:19pm 
Most of the popular mods arent, so it makes sense to look at it from that perspective since thats what most people download (oh also what teleportation mod??)
Leg1oner  [author] 30 May @ 2:01pm 
+ this mod is designed more for servers to a greater extent
Leg1oner  [author] 30 May @ 1:56pm 
@Great_Puffer
They fit into the local lore no worse than modern machines, magic, teleportation and much more. To stick to the concept of the vanilla game or not is everyone's choice :)
(just look at how many mods are now completely unrelated to the real world).
Great_Puffer 30 May @ 1:26pm 
immersion? how exactly are modern rgb comuters realistic for 1993 kentucky? please enlighten me