Forts
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Modern Warfare
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48.218 MB
25 May @ 12:26pm
29 Sep @ 8:54am
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Modern Warfare

Description
UNITS:

Anti-Air Missile Platform
A long range AA missile platform. Requires ammunition to fire.
Upgrades to become the Artillery Rocket System.


Hornet's Nest:
A short range AA missile launcher. Fires 4 short range missiles.


Mantis:
A short range, close-in anti-missile system. Fires in 4 round bursts with canister rounds.


Artillery Rocket System:

-Cruise missile mode:
Fires Cruise Missile Ammo. The missile flies to wherever you aimed it (directly, in a straight line, without accounting
for terrain) and then, once it reaches the point which was designated, begins to turn towards the ground
while simultaneously enabling tracking for enemy structures.

-Ballistic Missile mode:
Fires both Long Range Missile Volley (although it is much more of a medium range weapon) and a guided Heavy
Attack Missile ammo.


ICBM Silo:
Fires Satan Missile ammunition. Aimed with either Sniper or Radar.


Radar:
Has the sniper laser, however it is offset so that it comes from the sky. Good for firing ICBM
over terrain.


Soldier:
Throws grenades (flashbang, fragmentation, smoke,) which are each unlocked by their
respective Tier 1 Tech.



Pilotable Planes:

Drone Operator:
Launches an FPV Kamikaze drone, which has a shaped charge warhead. Disappears after it's
battery life runs out.


Atlas:
Drops paratroopers (pilotable) which capture neutral structures that they land on. Also drops a
resource box on allied structures (also pilotable). Additionally, it has flares. Runway Mk II.


Eurofighter:
Fires an AMRAAM air-to-air missile, a Vulcan rotary cannon (bank of 4), and flares.


Medium Bomber:
Can drop carpet bombs, and can drop guided bombs (bank of 3)
27 Comments
MrCatKalashnikov 26 Oct @ 3:09pm 
Glory to KS.
Pelo 24 Oct @ 7:05pm 
This would be one hundred times better in a map with lots of distance between the forts
Pelo 24 Oct @ 7:04pm 
Are there any good maps for this mod, there's no way people are playing this mod on normal maps
beeget ar 8 Oct @ 12:04pm 
how do i use the ICBM? i couldnt figure out they just went up and never came back down
Faracak 4 Oct @ 2:29am 
how does the heavy attack missile work, and how is it guided?
Faracak 4 Oct @ 2:01am 
if possible can you make it so you can upgrade the cruise missile ammo so that is does acount for terrain, (if that is even possible)
colt2013tx 20 Sep @ 4:38pm 
u should make it "modern fortfare"
[BFC] Otzelix  [author] 2 Sep @ 3:04pm 
im aware the satan is currently in a rough spot.
due to AA AI having pretty low range, I cant really make it fire at the satan.

Im working on making the satan launch more noticeable, so you dont miss it launching, that way you have a way better chance at intercepting
Snake_Tank 31 Aug @ 4:32am 
I have seen that AA AI issue too. For some reason, the AI for firing weapons forgets that it is a missile, and for some reason decides that it needs 10x the lead on the projectile than it actually does. This nearly always puts the firing angle out of the allowed angle, so it doesn't fire as it believes it to be impossible to hit.

I have not a clue how you would go around fixing this. :steamhappy:
Raaaage Alert 29 Aug @ 7:41am 
the satan missile is actually really easy to shoot down. its just that you have to fire manually