Arma 3
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[SP/CO12] The Forgotten Few 2 (US/MD)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Malden 2035
Meta: Dependency
Taggar: Tag Review
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25.506 MB
24 maj @ 2:23
29 jun @ 2:47
3 ändringsnotiser ( visa )

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[SP/CO12] The Forgotten Few 2 (US/MD)

I 1 samling av KingN
The Forgotten Few 2 Collection
35 artiklar
Beskrivning
Dynamic Single-Scenario Campaign / Single Mission for SP and MP
The Forgotten Few 2 is the Arma 3 successor to the dynamic mission originally created for Arma 2. Command a small special task group and plan your mission execution. Finish randomly generated missions on an evolving battle map divided into territories. Dynamic civilian life and enemy activity spanning across the entire map. Choose a grand campaign or finish a single mission of your choice. SP or MP for up to 12 players. Unlimited replayability.

This Version
This version uses mods. For required mods please see the Mod dependancy list.

Side: USA
Terrain: Malden

Player Factions:
- USSOCOM: Marine Raiders (Woodland)
- USSOCOM: Marine Raiders (Arid)

Enemy Factions:
- Balkan Irregulars
- Eastern European Separatists (Arid)
- Western PMC
- Middle Eastern Insurgents
- Russian Armed Forces

Optional/Supported Mods
- Alternative RHS libraries by loading RHSAFRF+RHSUSAF+RHSGREF+RHSSAF
- ACE3
- ACRE2

Forum
Bohemia Interactive Forums[forums.bistudio.com]
9 kommentarer
Boston 3 okt @ 17:31 
rgr that, yeah custom mission. Figured it was probably a terrain/zone issue. Thanks for the heads up.
KingN  [skapare] 3 okt @ 1:40 
@Boston Are you trying to play a custom mission? It sometimes does that when your trying to force a mission type but the territory map that was generated might not have a suitable spot for the mission, thus leading to an infinite generation loop. The custom mission option is a bit dodgy in that respect, especially in small terrains.
Boston 2 okt @ 18:46 
having an issue where it locks up in an infinite loading screen when you try to do a building raid urban on malden
Misticall 30 jul @ 4:04 
Would you consider making missions with Flex Cup expansions in the future?
KingN  [skapare] 19 jul @ 3:03 
@art-zone This is a very frustrating problem as it is seemingly an Arma bug of some sorts but I will probably try to investigate this one more time at some point if I can do something to prevent the problem in the mission. Anyway, if you encounter this you need to restart/reload the mission to fix it.
art-zone 18 jul @ 3:52 
Good, but I still have problems with artillery - usually unable to fire
KingN  [skapare] 15 jun @ 6:44 
@ᴀʙᴄᴛᴘᴀ Removing CUP dependency has been a common request but tbh, I prefer CUP nowadays for the sheer superior amount of content compared to RHS, making the amount of different style factions possible. It would be a huge task to remove CUP dependency, removing content in the process. So short answer no, not in the near future at least. I've not been aware of any political messages and I'm trying to stay as far as possible from anything political in my mission so can't comment on that.
ᴀʙᴄᴛᴘᴀ 15 jun @ 0:58 
Any chance for cut-off strong dependencies on CUPs?

For quality of RHS and 3CB Factions, and after CUP-Devs transform their mods from «Arma 2 Assets» to «Our important political message», which broke United Kingdom faction in some scenarios.

Really love Forgotten Few, but downloading 30GB of *a-hem* CUP garbage...
am'z 14 jun @ 23:34 
I love you KingN