MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

Not enough ratings
Difference Between The Original Vita Version and Remaster
By Max
Just a list of comparison to the Vita version
   
Award
Favorite
Favorited
Unfavorite
PC only differences
  1. 60FPS+ on PC. The Vita version runs at 30FPS
  2. Supports 4K resolutions
Improvements
  1. The lock on system and controls have been reworked. (Original controls are still available)
  2. There are subtitles now. Although cannot be turned off.
  3. Route picking during mission is changed. Instead of going to the edge of the map, you select the choice from a popup.
  4. You can play other routes in the same save now.
  5. After you beat the game in CE73. The CE71 first mission of the other side you didn't pick will appear. So you don't really have to start a new save/game for another side like in the Vita.
  6. Hyper bosses in extra missions are easier to unlock.
  7. GP is easier to earn because online mode is removed. (There are online missions in the Vita that are kinda impossible to achieve nowadays because the game has been delisted. Yes, the online is still working and you can still pick the 1st popularity vote MS as the game background in Vita's Live Area)
  8. You can change custom pilot SP attack type at anytime now
  9. You can change custom pilot face and gender (they used the term "type") after you beat CE73 last level.
  10. Bio-CPU, Extended and Coordinator skills can be removed by editing the pilot after you beat CE73 last level.
  11. You can now get close or shoot containers to get ammo (without locking on)
  12. The HUD lock on display now displays a hexagon icon for PS/VPS armor's info (TP armor will display [?] mark)
  13. There will be icons for objectives on both HUD and Radar. (Vita only has it in the pause screen and radar)
  14. SEED Astray BGM are being added to the game.
  15. Shield bar become an icon with percentage.
  16. Ability to skip stage end screen by clicking the menu confirm button. (A or Cross button)
Changes
  1. Screen effects are being reduced. Especially the charge boosting blur.
  2. Some sound effects are changed
  3. MS and the jumping Pink Haro in the loading screen are replaced by new character arts.
  4. The voice of Cagalli is replaced with newly recorded one by Nanako Mori from SEED FREEDOM. (Not sure if it is hint for DLC or future reuse of Naomi Shindo voice is not possible anymore)
  5. Most tutorials maps are removed.
  6. Somehow pilots that able to choose appearance have sad face or angry face in the menu.
  7. Credits are all in English regardless of language setting
  8. Description of Perfect Strike has been added (It's just NO DATA in Vita)
  9. System save has been removed. All data are saved into 1 user save slot. Free missions no longer have shared progress.
  10. Auto save is a separate save slot. Vita version will just overwrite the current slot.
  11. "青き清浄なる世界のために" (Blue Cosmos Slogan) dialogue has been added in several scenes with nuke equipped Mobius/Windam. (Probably previously unused custom pilot voice lines)
  12. Able to use other factions of MS/MA in the same era (period) of story mission.
  13. "Large MS" tag become "Flight-Only / Large MS"
  14. Exus and Mobius Zero added "Flight-Only / Large MS" tag
  15. Custom Pilot face type now has text descriptions
  16. Custom Pilot description displays NO DATA instead of a blank box
  17. Deploy times count no longer display in pilot selection screen
  18. Japanese only: 「Z.A.F.T.」 表記は「ザフト」 に統一 ("Z.A.F.T." become "ザフト" )
  19. Japanese only: 偶にある「1人」等の表現は「一人」に (Text formatting stuff)
  20. Japanese only: 英数字は半角に (Latin alphabets and numbers all use Half-width instead of Full-width)
  21. Depth of View in cutscenes is reduced (Watermark of screenshot is copyright note instead of logo)

    (Outline removal mod applied on the Remaster version)
  22. The 0 ammo dialogue will be triggered when you tried to fire during reloading instead of completely running out of all ammo in the original Vita version.
Setbacks
  1. Online features are removed.
  2. Ad-hoc coop mode is removed. The game is single player only now.
  3. near team data transferring for CPU battle is also removed. Item battle is removed along this.
  4. Touch control in combat is completely removed despite the remaster is also a Switch game. Menus can still be navigated by mouse but not as friendly as the old Vita UI.
  5. SP bar in the HUD become a circle, instead of a bar like HP and boost like the original. Makes it harder to determine.
  6. Phase Shift bar become a hexagon. Makes it harder to determine.
  7. Smoke screen no longer being black non-see-through smoke. Defects the purpose of it.
  8. The opening animation is removed.
  9. The title screen gameplay demo is removed.
  10. Due to the newly added Flight-Only tag. It is not possible to use Mobius Zero and Exus in any map that contain "GENESIS Interior" (Meteor will be automatically purged in GENESIS Interior just like the Vita version)
  11. Audio slider (1-100) cannot be adjusted to below 10 or over 100. Vita has 20 levels of volume to choose. (default is 10, min is 0, max is 20)
  12. Description box in MS selection screen is no longer possible to toggle off to see the full art. (Press Start key in Vita version to toggle off)
  13. New game+ has been removed due to lack of system save.
  14. It is not possible to start a new game/save as ZAFT as a Natural because New Game+ is removed.
  15. It is not possible to begin the first level in a new save as Bio-CPU(Boosted man) or Extended because New Game+ is removed.
  16. The 2 MS testing maps are removed.
  17. Tutorial cannot be replayed without starting a new save.
  18. This

    The explosion in the remaster usually completely blocks the view.

9 Comments
Bob Vanus 28 May @ 3:48pm 
Yeah, but that's not exactly confirming. For TP you can back out the screen instead, even though the UI doesn't show it as a option, and it'll still be spent. "Press whatever to confirm" not required.

Only being able to set one stat at a time is a bit different from having to confirm each stat change. Certainly though, changing stats to edit them now takes a extra button each time.
Max  [author] 28 May @ 3:42pm 
Ugh... the GP thing is a double confirm. The "are you sure" thing.

Even if I'm talking about GP tuning. The Vita version will only ask once because you can move up and down while tuning. The remaster just can't do that
Max  [author] 28 May @ 1:58pm 
No, I'm not talking about the GP usage popup.
What I meant is you can only tune 1 item at a time but the Vita version can tune the whole thing at once,

https://imgur.com/a/3I494SB

Watch it with sound then you will get it. This is recorded from Vita TV,
Bob Vanus 28 May @ 12:53pm 
The UI doesn't show it, but you can still back out of the points menu without hitting confirm. Back our with whatever back is - B on controller, ESC for kbm i think - and as long as you just used TP then those points will still be used.

Try with GP though and it'll throw up a confirmation screen and require you to confirm the points allocation.
Max  [author] 27 May @ 11:55pm 
In the original you can just max them all by hitting R down R down R down... then hit circle to apply all changes.
In the remaster you have to hit the confirm button every single time.
Bob Vanus 27 May @ 10:38pm 
Tuning doesn't ask for confirmation as long as you're using TP, but it asks each time if you start using GP instead.
Bubby.y 26 May @ 9:11pm 
liked and awarded
Max  [author] 25 May @ 11:03am 
The new one is not that bad. Things like VS mode map picking now use drop down menu instead of hitting left right to pick. + stuff I mentioned in the guide.

But you can't see the full size character art in character selection screen because the UI is blocking some of it
Also tuning stats now I have to confirm it one by one. The Vita version let me tune everything on the screen then hit Circle to confirm TP/GP usage.

Overall I think it is a downgrade but it's not the unplayable.
Outsider 24 May @ 6:50am 
Yeah I look at videos and screenshots and I prefer how the original on Vita looked, both UI and the art style.
Still great game.