Transistor

Transistor

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How to Kill the Clucker Army
By Reaper
Get() those motherclucking Cluckers off of that motherclucking roof!
   
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Introduction
The popular opinion seems to be that it is impossible to defeat those fifty or so Cluckers up on that roof in the Canals. Indeed, many of you have probably never even thought about trying to fight them, let alone attempted it or succeeded. However, with the right strategy, it is not only possible to defeat them, but actually rather easy.
Objectives
Our challenge here is threefold.

First and foremost, we need a way to not be killed by the Clucker bombardment. Fortunately, the Cluckers have a hard time attacking the area around the nearby access point (and will often not do so at all). Furthermore, you can heal yourself by using the access point (unless you've got super healing through Void(Purge, Tap) or something and don't need to). So long as you don't venture out of this safe zone outside of your turn, you will have little to fear from the horde.

The second challenge is, of course, killing the Cluckers. This is actually trivial, as Breach() can reach them.

The final and trickiest part is gathering the cells after the Cluckers die, to prevent them from respawning. Technically, we could probably use Help() as an upgrade on Breach() to have a chance of preventing their cells from spawning, but that is unnecessarily expensive and prone to randomness. The better option is Get().

Technically, Breach(Get) is sufficient to pull Cluckers off of the roof (though you will need specific positioning to reach some of them), but to make it easier, you should go with Purge(Breach, Get). This will give you even more reach than Breach() plus the homing of Purge() (in fact, you can actually home in on things beyond your screen).
The Battle
From here, the path is clear. From your safe zone near the access point, use your turn, approach the Cluckers, pull them down to your level, return to your safe zone, and then defeat the Clucker with whatever means you see fit. It'll be a slow process (since you'll only be taking down one or two at a time), but eventually, you'll wear them down enough that you can go into the danger zone without fear.

Once you've gotten every Clucker you can reach, you'll discover that there appear to be some that you can't reach. However, close examination will reveal that those Cluckers don't show up during your turn (and your shots can go through them).

This is because they are fakes.

That's right; about half of the Clucker Army isn't actually real; they're simply painted onto the scenery.

So, pat yourself on the back for having accomplished something that the developers clearly never intended.
Is there another way?
There is one other way to defeat the Clucker Army (and it's much quicker). Simply use the access point after you've triggered the Clucker Army's appearance, quit or retry from the main menu, and when you return all of the Cluckers will have vanished, killed by your awesomeness (including the fake ones).

Some might call that method cheating, but one could also easily argue that fifty Cluckers out of reach on a rooftop is itself cheating, and turnabout is fair play.
8 Comments
Yenrei 13 Jan, 2020 @ 8:48pm 
Defeating the breeding grounds uses a similar Void setup, in that Void scales hilariously with almost every upgrade. The setup is Void(Crash, Get), or in other words, S U C C.

This nifty little button will pull enemies toward the point of cast in a deceptively large AOE, and it can even stun enemies through walls(though they will only be pulled to the wall itself)! The stun lasts long enough to drag enemies across any map when spammed, and there's even enough time to fire off a few rounds of Ping between succs!

This is important, because it's exactly how we add lethality (S U C C deals no damage, just strips defense and procs crash, which makes Ping HURT). Ideally the setup there is Ping(Load/Purge, Get), which deals with both the shielding on Badcells and the teleportation of the Youngladies. Just scoop up everything on screen, Ping until one dies, continue scooping as the Badcells spawn, and then repeat.

Or, y'know, be like me and use Cull(Load, Purge) like an absolute sadist.
Catzy aka Muse Azaria 5 May, 2015 @ 5:20pm 
killing the younglady horde = preventing more deaths of people...
but there's no point cos storywise, everyone but Red dies at that point.
VGD 30 Apr, 2015 @ 10:14pm 
Yeah, I was just wondering. I fucked up the Young Lady room and wondered where my experience was too, :p
Reaper  [author] 30 Apr, 2015 @ 10:12pm 
No. You only get experience from the end of a battle. The game generally only considers something to be a battle if there are barriers preventing you from escaping. And you have to remember, this is something the developers would never have even conceived , let alone intended.

You don't do this for experience; you do it for the bragging rights. Killing the Clucker Army (through the legitimate means, anyway) is worth more than every achievement in the game ten times over, simply because so few players know it can even be done.
VGD 16 Apr, 2015 @ 6:51am 
Do you get EXP by killing these cluckers?
Reaper  [author] 11 Dec, 2014 @ 9:37pm 
The build I was using in the video was Void(Purge, Tap), Purge(Breach, Get), Mask, Passive Crash, and Passive Bounce. But yes, I'm at level 30 (not that you need to be for this).

I didn't come up with Super Lifesteal Void (though I did come up with that name), but I've been trying to popularize it around here. I keep meaning to make a guide for it, but I keep getting sidetracked, because I keep coming up with new ways to optimize builds around it.
Pumpkin 11 Dec, 2014 @ 5:50pm 
Never considered that application of Void(). Pretty clever, actually, basically Tap(Breach()) with a damage magnifier if I don't miss my guess. Pretty gutsy of you to do this with all 10 limiters on top of that... or are you level 30 yet?
Kascin 29 Nov, 2014 @ 5:57am 
So this is what you've been doing in your free time...