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Oxxy's TRS Survivors 2007
   
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Survivors: Survivors, Bill, Francis, Louis, Zoey
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14 maj @ 21:16
22 jul @ 13:51
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Oxxy's TRS Survivors 2007

I 1 samling av Oxxy (Real)
Oxxy's Turtle Rock Survivors
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I really wish my mom was here to help me. - Zoey

If anyone finds any issues please *do* report them to me, in comments, discussions, whatever. I don't play this game anymore, and don't have a full care to play-test every single thing. I will not be making anything more, but I will be keeping these updated as much as I can.

To further encourage this, I have hidden the old 2006/2007/2008 versions.

These uploads are intended to be the same thing but better. I do not want people reverting because there's an issue, I want to fix the issue so they can continue using the new version.

A new version of my TRS survivors, with better QC work, updated textures, changed up VMTs, edited viewmodels, more accurate models, and as much original content as I could physically get working without edits.
This time I'm including the source files for anyone to mess with, including as much of the original content I could find and/or export.

https://drive.google.com/drive/folders/1UNt7SYElDaQMAUR9yVAhS5InOt0axIrW?usp=drive_link

The old versions of my ports have a lot of issues, and are honestly very inaccurate. Now this new version still isn't pixel perfect, but I'm not going to make any false claims or extra versions, now you're getting the two base ones, and anything else you can make yourself via the sources.

Includes:
- VGUI
- Viewarms
- The survivors themselves

Credits:

L4D0 - Source file releases

Splinks - Hair textures, jiggle bones, other misc.

Oxxy - QC work, L4D2 ports, texture recreations, model adjustments.
87 kommentarer
Oxxy (Real)  [skapare] 30 jul @ 20:03 
The bump maps are all within the "zbrush" folder, btw. The viewmodel ones *I* made are in the "out" folder within said folder.
Oxxy (Real)  [skapare] 30 jul @ 19:59 
Honestly I think the 2008 survivors I uploaded uses his 2007 texture, it was a legitimate bug in development where they used the wrong texture, which results in the infamous "void armpit" issue. I don't remember if I fixed it or not, I used the official textures used during that era.
meowsandstuff 30 jul @ 19:59 
Got it, thanks!
Oxxy (Real)  [skapare] 30 jul @ 19:55 
I did provide the source exports of the bump maps within the source files, but 2008 Louis's bumps and texture are not compatible with the 2007 model, and vice versa
It's possible to do your own though, I just never got around to it. IIrc Francis has a slightly different UV between 2008 and 2007, but I believe there's a 2k version of his 2008 texture in the sources under the "unknown" folder in the textures.
meowsandstuff 30 jul @ 19:22 
I'd figure that's not doable with Louis
meowsandstuff 30 jul @ 19:22 
Neat - sounds like what I'd want to use is the 2008 survivors then.

Using the source files linked in the description, would I be able to use the higher res textures from the 2007 survivors with the 2008 bump maps, or are the textures themselves too different for that?
Oxxy (Real)  [skapare] 30 jul @ 10:14 
'06 is also slightly outdated at the moment, I need to fix up some things with them, but haven't had the time.
Oxxy (Real)  [skapare] 30 jul @ 10:12 
2006 is like an old source game, they have static eyes, and one texture sheet for most of everything
2007 is an upgrade, they have a separate texture for the mouth, they have shine, and moving eyes
2008 is a massive step up with normal maps for all survivors, but the textures were downgraded for Xbox 360 optimization, and Louis got a bandoleer and a hoodie
If you don't care about texture quality, I go with 2008 most times, the normal maps make them look amazing, but if you REALLY want them 2k textures, or just don't like the new Louis model, 2007 is the next best thing
meowsandstuff 30 jul @ 2:18 
What's the differences between '06, '07 and '08 survivors? what's the best all-around one to pick?
Trunten 29 jul @ 14:42 
right, i understand. i'm not trying to accuse you of anything
lord knows we've both had our fair share of drama lately
i just know, like mapping, sometimes there are some oversights in modding
and sometimes things don't stand out unless you go fully custom with items

https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/673768792