Mini Settlers

Mini Settlers

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小小城建进阶攻略/Strategy for Mini Settlers (中文/English)
By DaBaiGeGe
这是一篇进阶型攻略,不涉及游戏教程中的基础知识。通过阅读本攻略,你可以深入理解游戏机制,并学会通过合理布局通关游戏。
This is an advanced strategy that does not cover the basic knowledge in the game tutorial. By reading this strategy, you can gain a deep understanding of the game mechanics and learn how to pass the game with a reasonable layout.
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前言/Introduction


小小城建是一款非常优秀的资源管理类游戏。虽然他有一些缺点,但评论区中大多数玩家抱怨的问题,不是因为游戏本身导致的。我希望,我可以通过分享我的一些游戏经验,来帮助大家。以下是我在前中期整理的一些游戏技巧,学会这些技巧,你可以:

1:不再为交通感到头疼

2:不再迷茫工厂该如何建造

3:轻松的通关战役

整理这份攻略真的花了很多时间和精力,如果觉得对你有帮助,就点个赞、收藏起来慢慢看吧!你的支持就是我继续创作的动力~



Mini Settlers is an outstanding resource management game. Although it has some drawbacks, most of the issues that players complain about in the comment section are not caused by the game itself. I hope that by sharing some of my gaming experiences, I can offer assistance to everyone. The following are some gaming tips I've compiled for the early and middle stages of the game. Mastering these tips will enable you to:

1. No longer be troubled by traffic problems.

2. No longer feel confused about how to build factories.

3. Clear the campaign levels with ease.

It really took a lot of time and effort to organize this guide. If it is helpful to you, please give it a like and bookmark it! Your support is the motivation for me to continue creating.
1 如何修建工厂/How to Build Factories


小小城建的生产效率算法很奇怪,生产效率不是根据工厂占据的资源数量来计算的。为此,我已经总结了以下两点规律。只要尽量按照这两点规律建造,就可以获得最多的生产效率。

1.1 优先建造100%效率的建筑,哪怕是97%也相对100%大打折扣。

1.2 不能建造100%效率的建筑时,应该尽量让单个工厂占据最少的资源,从而提高工厂的数量。(理解这一点,才能通过第六关珊瑚月牙湾)




The production efficiency algorithm in Mini Settlers is rather peculiar. The production efficiency is not calculated based on the quantity of resources occupied by the factories. To this end, I have summed up the following two rules. As long as you try to build according to these two rules, you can achieve the highest production efficiency.

1.1 Give priority to building buildings with 100% efficiency. Even a building with 97% efficiency is much less efficient compared to a 100% one.

1.2 When you can't build a building with 100% efficiency, you should try to make each factory occupy the least amount of resources, so as to increase the number of factories. (Only by understanding this point can you pass the sixth level, Coral Crescent Bay.)




这是一个石油工厂的例子,可以看到我的第一种建造方法,在没有占满所有石油格子时,达到了更高的生产量。

Here is an example of an oil factory. You can see that with my first construction method, even when all the oil grids are not fully occupied, it can achieve a higher production volume.




2 如何修建城市/How to Build a City


2.1 你应该尽量建造模块化的城市区。同时,不要将不同级别的房屋混建,一级市中心应该只有一级房屋,二级市中心应该只有二级房屋,三级市中心应该只有三级房屋。

2.2 城市应该远离工业区,最好没有道路与工业区相连,是独立的城市区模块。所有的货物都通过火车或轮船的方式,或者筛选驿站的方式,指定单一货物送入城市。

2.3 城市应该建造有仓库,对应所有所需要的货物。健康成长的城市中,所有仓库应该堆满货物。你可以通过查看仓库,来判断那种货物的供给不足。

2.4 除非在完成成就时,你应该保证高级城市可以获得来自低级城市的人口加成。




2.1 You should strive to construct modular urban areas. At the same time, avoid mixing houses of different levels. The first - tier city center should only have first - tier houses, the second - tier city center should only have second - tier houses, and the third - tier city center should only have third - tier houses.

2.2 The city should be kept away from the industrial area. Preferably, there should be no roads connecting it to the industrial area, making it an independent urban area module. All goods should be transported into the city in a designated manner, either by train, ship, or through the Courier Station, with only a single type of goods delivered at a time.

2.3 Warehouses should be built in the city to store all the necessary goods. In a healthy - growing city, all warehouses should be filled with goods. You can check the warehouses to determine which goods are in short supply.

2.4 Unless you are working on completing achievements, you should ensure that high - level cities can receive population bonuses from low - level cities.




例如:1座满人口的1级平原城市(240人),可以为2座2级平原成绩,提供每个城市375人口的免费加成!

For example, a first - tier plain city with a full population (240 people) can provide a free population bonus of 375 people to each of the two second - tier plain cities!

3 如何修建工业区/How to Build an Industrial Area


3.1 你应该尽量建造模块化的工业区,通过原材料的自循环,尽量让一整块工业区的输出产物唯一。不属于工业区内的货物不应该穿过工业区。这样可以让货物的运输动线简单,且不会交通拥堵。

3.2 工业区应该建造有仓库,对应所有在工业区内需要的每一种货物。供给正常的工业区中,所有仓库应该堆满货物。你可以通过查看仓库,来判断那种货物的供给不足。

3.3 工业区应该尽量实现内循环,中间环节的货物,应该尽量不被输出,从而保证最终的输出产物的产量。

3.4 输出货物时,你应该不要让多种货物同时共用一条公路来长途运输,而是分别建造铁路或轮船来运送货物。



3.1 You should try to build a modular industrial area. Through the self - circulation of raw materials, try to make the output product of an entire industrial area unique. Goods that do not belong to the industrial area should not pass through it. This can simplify the transportation route of goods and avoid traffic congestion.

3.2 Warehouses should be built in the industrial area to store every type of goods needed within the industrial area. In a normally - supplied industrial area, all warehouses should be filled with goods. You can check the warehouses to determine which goods are in short supply.

3.3 The industrial area should try to achieve internal circulation. Goods in the intermediate links should be output as little as possible to ensure the output of the final product.

3.4 When outputting goods, you should avoid having multiple types of goods share the same highway for long - distance transportation. Instead, build railways or ships respectively to transport goods.



以下是几个例子:
Here are some examples:



采煤厂工业区:

输入货物:无
输出货物:燃料

Coal mine Industrial Area:

Input Goods: None
Output Goods: Fuel



采石场工业区:

输入货物:燃料
输出货物:石头

Quarry Industrial Area:

Input Goods: Fuel
Output Goods: Stone



中型沙漠枣农场工业区:

输入货物:燃料
输出货物:沙漠枣

Medium - sized Desert Date Farm Industrial Area:

Input Goods: Fuel
Output Goods: Desert Dates



3.5 在工业区内,你应该合理计算所需要的工厂数量。对于一种工厂,你应该保证输入的材料的输入速度,大于工厂生产所需要的输入的材料的输入速度。这样做可以保证,你总能看到最终产物的生产效率,并可以和需求的效率做对比。

计算上游输入的材料的输入速度的方法是:

1,记录所需要的产物当前的生产速度。

2,建造对应的工厂。

3,用新的生产速度减去原来的生产速度,根据产物公式表,计算出输入货物的生产总速度。(也可以用需求量的变化来计算,但当有多种货物需求的时候,需求量很难计算)

4,根据需要的输入速度,建造对应的工厂。



3.5 In the industrial area, you should calculate the required number of factories reasonably. For a certain type of factory, you should ensure that the input speed of materials is greater than the input speed of materials required for the factory's production. By doing this, you can always observe the production efficiency of the final product and compare it with the required efficiency.

The method for calculating the input speed of materials from the upstream is as follows:

1. Record the current production speed of the required product.

2. Build the corresponding factory.

3. Subtract the original production speed from the new production speed, and calculate the total production speed of the input goods according to the product formula table. (It is also possible to calculate based on the change in demand, but when there are multiple types of goods in demand, it is difficult to calculate the demand.)

4. Build the corresponding factory according to the required input speed.



接下来,让我们一起建造一个,有中间产物的采铁厂工业区:

Next, let's build an iron mine industrial area with intermediate products:



1,记录所需要的产物当前的生产速度。

我们可以看到现在的铁产量为0(每分钟)。

Record the current production speed of the required product.

We can see that the current iron production is 0 (per minute).




2,建造对应的工厂。

根据工厂建造规则,我们要尽量让每一个工厂都占据6块资源,以实现100%效率。

Building the Corresponding Factory

According to the factory - building rules, each factory should ideally occupy 6 resource blocks to achieve 100% efficiency. This ensures that the factory operates at its optimal capacity and makes the most efficient use of resources.




3,用新的生产速度减去原来的生产速度,根据产物公式表,计算出输入货物的生产总速度。

我们可以看到现在的铁产量为42(每分钟),原来的速度是0,所以我们新增的铁产量为42-0=42(每分钟)

产物公式表显示:1面包=2铁(你不需要关注这个生产时间)。

输入速度:42/2=21面包(每分钟)

这意味着,为了支持当前的铁产量,每分钟需要向铁矿工业区供应 21 个面包。

Subtract the original production speed from the new production speed, and calculate the total production speed of the input goods according to the product formula table.

The current iron production rate is 42 units per minute, and since the original production rate was 0, the increase in iron production is 42 - 0 = 42 units per minute.

According to the product formula table, 1 bread = 2 iron.

To find the input speed of bread, we calculate 42 / 2 = 21 breads per minute.

This means that to support the current iron production rate, 21 breads need to be supplied to the iron mine industrial area every minute.




4,根据需要的输入速度,建造对应的工厂。

查看面包坊公式表,每一个面包坊生产2面包(20秒)

我们在计算生产速度时,应该统一以分钟为时间单位。因此面包坊的生产速度是6面包(每分钟)。

为了满足采铁厂21面包的输入,我需要6x4=24面包(每分钟)的生产。

所以我建造4座面包坊。

Build the corresponding factory according to the required input speed.

The bakery formula table shows that each bakery produces 2 breads every 20 seconds.

To convert this to a production rate per minute, we calculate that each bakery can produce 6 breads per minute.

To meet the input requirement of 21 breads per minute for the iron mine industrial area, we need a total production capacity of 6 x 4 = 24 breads per minute. Therefore, 4 bakeries are built.




5,之后我们继续根据面包坊的输入需求,重复上面的步骤。我们可以计算出还需要2座沙漠枣农场和2座海水过滤器,就可以提供燃料以外的所有货物。

多数情况,我们提供的最原始货物应该是燃料。于是,我们建成了采铁厂工业区:

输入货物:燃料

输出货物:铁矿


After building the bakeries, we need to consider their input requirements. By repeating the above steps, it is calculated that 2 desert date farms and 2 seawater filters are needed to provide all the necessary goods except fuel.

In most cases, fuel is the primary raw material supplied to the industrial area.

Through these steps, the iron mine industrial area is successfully established:

Input good: Fuel

Output good: Iron




4 工厂选择/Factory Selection


轮船是最优的运输方式,因为他不需要土地。所以你应该尽可能保留所有的海岸线,来为港口预留位置。

燃料是这个游戏最重要的资源,你应该优先保证燃料的生产。

尽量使用鱼肉,因为他的收益更高。而且,鱼肉工厂不应该集中建造,而是在需要肉的工厂旁,根据消耗量计算。

尽量不要建造苹果温室,因为他的收益太低了。需要苹果的地方,可以从远处运过来。

尽量不要建造沙发工厂,因为他需要消耗大量绿地。



Ships are the best mode of transportation because they don't require land. Therefore, you should try to preserve all the coastlines to reserve spaces for ports.

Fuel is the most crucial resource in this game, and you should give top priority to its production.

Try to use fish as much as possible, as it offers higher returns. Moreover, fish processing factories should not be built in clusters. Instead, calculate the quantity based on consumption and build them near factories that need meat.

Try to avoid building apple greenhouses, as their returns are too low. For places that need apples, they can be transported from afar.

Try not to build sofa factories, as they consume a large amount of green space.
5 任何地图的开局流程/The Starting Process for Any Map:


根据地图过关的条件,以及地图资源,简单规划工业区和城市区。

开始先建造两个一级平原城镇,提供水和苹果和椅子,达到240人口。

建造石头-锤子工业区

然后建造两个二级平原城镇,只提供果汁,达到1000人口,1000人口将会解锁所有核心科技。

建造煤/木炭/石油工业区,保证稳定的燃料供给。

建造铁矿-铁锭-工具工业区。

之后根据地图特点及关卡设定,不断挑选合理的产物供给给城市即可过关!



Based on the conditions for clearing the map and the resources of the map, simply plan the industrial area and the urban area.

At the beginning, build two first-tier plain towns to provide water, apples, and chairs, reaching a population of 240.

Build a stone-hammer industrial area.

Then build two second-tier plain towns, only providing juice, reaching a population of 1,000. A population of 1,000 will unlock all core technologies.

Build a coal/charcoal/petroleum industrial area to ensure a stable supply of fuel.

Build an iron iron-ingot-tools industrial area.

After that, according to the characteristics of the map and the level settings, continuously select reasonable products to supply the city, and you can clear the level!
6 结语/Conclusion
欢迎任何人评论,祝大家玩的开心!

Everyone is welcome to leave comments. I hope you all have a great time playing!
6 Comments
Botpig 4 hours ago 
看了这个贴去研究了一下建筑效率公式
实际产量=最大产量/(5-4*效率) 0%效率就没有产量。

小麦这种占地大的,或者鱼羊这种很难达到100%的,都是尽可能密集建造产量反而高

试了下和谐岛最下面那个湖养鱼,密铺捕鱼小屋产量可以达到33以上
最大百分比造法大约在17~18,把小坑也补满最多到20。

最下面那个铁矿3个100%效率时18产量。通过分割优化成两个100%,1个33%.4个16%产量变成了19.2
火烧硫化物 2 Oct @ 11:06pm 
:steamthumbsup:
DaBaiGeGe  [author] 25 May @ 12:00pm 
@Spud Good question! I'm very happy to share my go-to combinations with you! In one combo there are:
2 Foresters, 3 Logging Camps, 1 Apple Farm, 2 Warehouses (Apples, Trees)
I'll update my screenshots later!
Spud 22 May @ 3:37pm 
Thank you for this guide!! Do you have any idea of an optimal set up for foresters and lumbercamps?
Dot76(KR) 17 May @ 10:03pm 
Thank You! :steamhappy:
omora42 16 May @ 9:25pm 
Thank You The World Needs More Guides For This Game