Beat Da Beat

Beat Da Beat

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Change mouse sensitivity
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I can't pin ready files in this guide so let's DIY
Find file "Assembly-CSharp.dll"
Open game files location (right click the game in steam library in left column, Manage -> Browse local files). We need file ...\steamapps\common\Beat Da Beat\Beat Da Beat_Data\Managed\Assembly-CSharp.dll"
Download dnSpy (decompiler)
https://github.com/dnSpy/dnSpy/releases
(choose dnSpy-net-win64.zip)
Working in dnSpy
- Open dnSpy
- Open Assembly-CSharp.dll in this program (File -> Open)
- In left column will appear Assembly-CSharp
- Then need to go throw tree in left column: Assembly-CSharp -> {} - -> PlayerShip -> MoveWithMouse() : Vector3
- Click on "MoveWithMouse() : Vector3"
- Need to change the 18'th line of code:
Vector3 b = new Vector3(Input.GetAxis("Mouse X") * 20f, Input.GetAxis("Mouse Y") * 20f);
- Right click on code -> Change method (C#). Window will show up
- Change code by removing the line and replace it with two this lines:
float sensitivity = 4f; Vector3 b = new Vector3(Input.GetAxis("Mouse X") * sensitivity, Input.GetAxis("Mouse Y") * sensitivity);
- 4 is your sensitivity. You can change it as you want. The default sensitivity is 20, but for me it's tooo much. (Don't forget "f" after number 4 or other number. It is needed). E.g., if you want sensitivity half the default, it will be "float sensitivity = 10f;"
- Click "Compile" in the lower right corner
- Then File -> Save module -> Ok
- Restart the game (if your game is running)

It's all 🚀
If something went wrong - verify integrity of game files
1 Comments
Silence 11 May @ 12:16pm 
Thank you so much