Darkest Dungeon®

Darkest Dungeon®

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DD2 Bounty Hunter Skills
   
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Class Mods: Class Tweaks
Tags: DD2
File Size
Posted
Updated
2.701 MB
5 May @ 10:02pm
31 Oct @ 9:34pm
14 Change Notes ( view )

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DD2 Bounty Hunter Skills

Description
Gives Bounty Hunter 4 new skills inspired by his new skills in Darkest Dungeon 2:
Staredown: Damage debuff, marks self.

Mark for Death: Ignores Guard. PROT debuff replaced with DODGE and DMG Received debuff.

Hurlbat: Ranged attack with bonus ACC vs Marked. Counts as a fire attack. (I'll just trust Red Hook's vision with that last part.)

No Escape: Ranged attack that stuns, marks, and breaks guard. I have no idea how to make this balanced (and apparently neither does Red Hook) so I just limited it to once per battle. Feel free to give Tardif heaps of space coke. He already snorts like a pig anyway.

Also tweaks some of Bounty Hunter's pre-existing skills (again, based on their appearance in DD2):

Collect Bounty: Ignores Guard.

Mark for Death: Ignores Guard. PROT debuff replaced with DODGE and DMG Received debuff.

Come Hither: Ignores Guard.

Caltrops: Bleed chance bonus vs marked. Debuffs move resist. DMG received debuff moved to Mark for Death. Now cleaves.

Flashbang: Now hits rank 1 instead of 4 and debuffs accuracy. Bonus stun skill chance removed.

Finish Him: Ignores PROT.

A few remarks:

Compared to vanilla DD1 Bounty Hunter, this version is even more versatile, with even more reach and disruption, and even a guard so he can be a tank! Whether the enemy is using guards, prot, dodge, speed, or even just a boatload of HP, nothing can stop him.

Although he's still okay in rank 2, No Escape and Hurlbat make him better in rank 3. Rank 2 can still work, if you really like Uppercut (and who doesn't?).

My favorite change is his ranged attack, Hurlbat. I don't know why Red Hook gave it a damage bonus against burning targets, but that translates pretty directly into it being a "Fire Attack" despite him having no actual fire-themed skills. (Theoretically, I could give flashbang that purpose, but he's overpowered enough already.)

Lastly, you might be wondering what happened to the old "Extra Bounty Hunter Skills" mod. This is a remake of it. If you want to see the old version, it's available on Skymods or on RoyPsich's Workshop (who has been uploading my deleted mods, which I'm fine with).
12 Comments
Technotoad64  [author] 5 Jun @ 7:39pm 
try putting it at the top of the mod list and see if that fixes it
Beepity :P 5 Jun @ 6:44pm 
hi, There are not any icons for the new skills is there something I need to do or download specifically? its not atthe top of the mod list.
Krasnal 19 May @ 10:59pm 
Your older mod reupload by Roy got 0 problem with that so i swith to that.
Krasnal 19 May @ 10:56pm 
just normal skeleton skins none of the other class with your mods got that white square
Technotoad64  [author] 19 May @ 6:21pm 
Are you using skins, or anything else that might be changing fx or bounty_hunter.art.darkest?
Krasnal 19 May @ 3:28am 
One of his new skill got giant white square on hit
Technotoad64  [author] 12 May @ 3:11pm 
I really don't wanna do cooldowns in these mods. Cooldowns in DD1 mods work by blocking a skill type (for example, blight) and then adding a nonfunctional effect of that type (for example, blight with -500% blight chance) to make a single skill be of that type. The problem is that there's only so many types of skill like that, and if another skill has that type, it'll be disabled too. While I could do that for a single skill here, I'm worried that it'll make people expect me to do it for other skills and heroes that it would be problematic for, like Plague Doctor.
solvius90 12 May @ 4:07am 
No Escape. Maybe 2 rounds cooldown instead 1 per battle?
Technotoad64  [author] 6 May @ 12:57pm 
Plague Doctor next
Kan'Tarr 10 6 May @ 7:52am 
Who next?