RPG in a Box

RPG in a Box

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New Ideas For RPG in a Box
By Maniac
This is ideas for RPG in a Box. coments are welcome and i will add your idea as long as it is general.
   
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My ideas
New ideas for RPG in a Box!
Note: you can comment more ideas below.
Note 2: this is not meant to insult others or game devs it is just some ideas I've had.
Note 3: (some are most likely being worked on already)

My ideas:

1. (Most likely being worked on already but) NPC Free-movement
:notes: this would add a lot of more realism to the game and overall more challenge to enemy's.

2. Default equipment option to show equipped items in Voxel editor.
:notes: this would make sculpting and modeling a lot easier.

3. Showing marching cubes and smooth textures in voxel editor.
:notes: this would add the same as idea two (:notes: this would make sculpting and modeling a lot easier.)

4. Add holding animations for different weapons.
:notes: like two-handed weapons having a walk animation with two hands holding the weapon :notes-2: you can already do this with (override_animation(player, "walk", "new_walk"); ).

5. adding people to credits.
:notes: this would add automatically adding people to the credits after using the workshop or asset library.

6. 2D angle setting.
:notes: already in game but add it as a setting.

7. Skill animations.
:notes: adding a strike animation to the ground for a smash skill. etc.

8. add swimming or double free-movement.
:notes: you would be able to go up, down, north, west, east, and south. or for free-movement you can go anywhere.
:notes 2: this could also be good for submarines or planes.

9. dice to go with the trading card system
:notes: a dice for dnd like games would be cool.

(Note: this is my final suggestion for the first version, [this will become a guide to add more things.])
10!. custom main menus
:notes: this would be good for so many reasons like custom settings like difficulty that would edit stats of entity's.and button movement.


to all who read this thank you for your time.