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Take Action: Jump Out of the Window
Spend Time With: Hiruko
Go After: Nozomi
73
Take Action: Dodge
Kill Zombie Nozomi?: No
Bite Neck: No
74:
Take Action: Dodge
Kill Zombie Nozomi?: No
Bite Neck: Yes
75:
Take Action: Dodge
Kill Zombie Nozomi?: Yes
What Will You Do?: Get in the pod
76:
Take Action: Dodge
Kill Zombie Nozomi?: Yes
What Will You Do?: Stay and fight
(Feel free to use for the guide if you've not got these endings yet too)
Requirements for all:
Kill Eito -> Leave the School -> Kick the Attacker
69:
Take Action: Jump Out of the Window
Spend Time With: Nozomi
What Now?: Stand and Fight
70:
Take Action: Jump Out of the Window
Spend Time With: Nozomi
What Now?: Run into the Wall
71:
Take Action: Jump Out of the Window
Spend Time With: Hiruko
Go After: Hiruko
Endings 72 and 76 are in the "Slasher" Route. To get there, choose "Kill Him", "Yes", "Kick the Attacker".
Endings 34 and 36 are in the "Box of Calamity" Route. To get there, choose "Let him live", "Yes", "Second-to-last Defense Academy", "Yes", "Kyoshika", "Kill Her", "Shadowy Figure".
without other locks
(Only got 5 so far [Coming of Age: 'Grief', "Power of Friendship", "Best Friend" Comedy: 'Return to the Ocean', and 'Fishy Detective'] and the Coming of Age were touching even if Power of Friendship is a bit BS even if insightful of what Hemoanima does, while I was going back and forth between laughing and groaning throughout the entire Comedy Route)