Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

Ikke nok vurderinger
Reforge Uniques - Autounlock
   
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5. mai kl. 11.27
17. mai kl. 10.50
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Reforge Uniques - Autounlock

Beskrivelse
This mod allows you to reforge unique weapons received mostly as quest rewards. Most of those weapons are of "silver" quality which means they are easily outperformed by weapons a mid-late-game bandit carries. Hopefuly this issue will be fixed soon and in the meantime you can enjoy using the following weapons at tier 4 quality:

Balshanka (a66edbed-9d3f-4f8d-8aea-06f328f9db85)
Master Menhart's Longsword (daf57a6d-c12e-49ef-9cce-d0a5bb716a7f)
Kuttenberg Longsword (683856f0-1028-4c02-8701-bf2366c12854)
Longsword Absolver (1cdd12c2-4026-410f-99e5-e13162da61b5)
Peter of Suchotlesky Sword (e7a32df1-026a-4caa-8cfb-57cdb97635fa)
Markvart von Aulitz's Sword (ada4c58b-eb16-4485-9f23-bbcfaf61e250)
Guild Longsword Remade (c4b0f218-f182-4bf9-9815-4ae849374ea0)


I have not completed every side quest just yet so I might have missed some weapons. If anything is missing let me know.

The recipies for those weapons are located in the master swordsmith's shop in Kuttenberg. Any mod that modifies the contents of this shop will be conflicting. I will implement alternative solutions to this problem in the near future. I highly recommend using the autounlock version instead of recipies though.

This mod is compatible with any localization.

Autounlock version - I highly recommend this version over the other. Use this if you would like to have the recipies available as soon as you complete blacksmithing tutorial in Trosky. This does also work retroactively. Dont use with recipes version

Nexus: https://www.nexusmods.com/kingdomcomedeliverance2/mods/802
Author: IwoRosiak
11 kommentarer
Zertty 12. juli kl. 21.45 
The guild longsword cannot be successfully re-forged, and the finished product is the same as the raw material (I don't speak English, so I used a translator for this sentence)
огурец1996  [skaper] 22. mai kl. 12.04 
everything will be fine with the swords, even if you turn off the mod, their tier will be saved, because its original items
Bobbarækus 22. mai kl. 10.44 
Wonder what will happen to forged swords if loading a save made in 1.3 in 1.3.1
ricardoreissilva_1993 18. mai kl. 16.38 
Hey there, I noticed that the Peter of Suchtolevski sword is in the longswords recipee list, despite it being a shortsword.
Bobbarækus 18. mai kl. 3.05 
Yo thanks! Will try it out!
огурец1996  [skaper] 17. mai kl. 11.02 
updated to 1.3
Bobbarækus 17. mai kl. 6.58 
I guess 1.3 might have killed all mods? Can't seem to get this to work either via workshop or manual install.
огурец1996  [skaper] 9. mai kl. 10.15 
Radzik sword reforging is not realized in this mod because its quest item, the unique swords that can be reforged are listed in the description. For example, I played with a Menhart's sword, that at 4th tier stronger than original reforged Radzik sword, and it could be reforged again
[Geckos] Avalon 8. mai kl. 9.08 
I still don't get it, in the list of the material you need there is the sword itself, once reforged the "old" base item doesn't exist anymore since it is already reforged but I need that initial item. For example, Radzik sword, require, one Radzik sword and 3 Toledo steel, since I already reforged Radzik sword the initial ingredient is no more available, I can have the 3 Toledo steel on me, the reforged sword, I can't reforge it again. Maybe I missed something or I'm doing something wrong?
огурец1996  [skaper] 6. mai kl. 11.56 
An already reforged sword is an original item, but with the new tier, it can be reforged again if needed.