Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Reforge Uniques - Autounlock
   
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5月5日 11時27分
5月17日 10時50分
3 項目の変更履歴 ( 表示 )

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Reforge Uniques - Autounlock

解説
This mod allows you to reforge unique weapons received mostly as quest rewards. Most of those weapons are of "silver" quality which means they are easily outperformed by weapons a mid-late-game bandit carries. Hopefuly this issue will be fixed soon and in the meantime you can enjoy using the following weapons at tier 4 quality:

Balshanka (a66edbed-9d3f-4f8d-8aea-06f328f9db85)
Master Menhart's Longsword (daf57a6d-c12e-49ef-9cce-d0a5bb716a7f)
Kuttenberg Longsword (683856f0-1028-4c02-8701-bf2366c12854)
Longsword Absolver (1cdd12c2-4026-410f-99e5-e13162da61b5)
Peter of Suchotlesky Sword (e7a32df1-026a-4caa-8cfb-57cdb97635fa)
Markvart von Aulitz's Sword (ada4c58b-eb16-4485-9f23-bbcfaf61e250)
Guild Longsword Remade (c4b0f218-f182-4bf9-9815-4ae849374ea0)


I have not completed every side quest just yet so I might have missed some weapons. If anything is missing let me know.

The recipies for those weapons are located in the master swordsmith's shop in Kuttenberg. Any mod that modifies the contents of this shop will be conflicting. I will implement alternative solutions to this problem in the near future. I highly recommend using the autounlock version instead of recipies though.

This mod is compatible with any localization.

Autounlock version - I highly recommend this version over the other. Use this if you would like to have the recipies available as soon as you complete blacksmithing tutorial in Trosky. This does also work retroactively. Dont use with recipes version

Nexus: https://www.nexusmods.com/kingdomcomedeliverance2/mods/802
Author: IwoRosiak
11 件のコメント
Zertty 7月12日 21時45分 
The guild longsword cannot be successfully re-forged, and the finished product is the same as the raw material (I don't speak English, so I used a translator for this sentence)
огурец1996  [作成者] 5月22日 12時04分 
everything will be fine with the swords, even if you turn off the mod, their tier will be saved, because its original items
Bobbarækus 5月22日 10時44分 
Wonder what will happen to forged swords if loading a save made in 1.3 in 1.3.1
ricardoreissilva_1993 5月18日 16時38分 
Hey there, I noticed that the Peter of Suchtolevski sword is in the longswords recipee list, despite it being a shortsword.
Bobbarækus 5月18日 3時05分 
Yo thanks! Will try it out!
огурец1996  [作成者] 5月17日 11時02分 
updated to 1.3
Bobbarækus 5月17日 6時58分 
I guess 1.3 might have killed all mods? Can't seem to get this to work either via workshop or manual install.
огурец1996  [作成者] 5月9日 10時15分 
Radzik sword reforging is not realized in this mod because its quest item, the unique swords that can be reforged are listed in the description. For example, I played with a Menhart's sword, that at 4th tier stronger than original reforged Radzik sword, and it could be reforged again
[Geckos] Avalon 5月8日 9時08分 
I still don't get it, in the list of the material you need there is the sword itself, once reforged the "old" base item doesn't exist anymore since it is already reforged but I need that initial item. For example, Radzik sword, require, one Radzik sword and 3 Toledo steel, since I already reforged Radzik sword the initial ingredient is no more available, I can have the 3 Toledo steel on me, the reforged sword, I can't reforge it again. Maybe I missed something or I'm doing something wrong?
огурец1996  [作成者] 5月6日 11時56分 
An already reforged sword is an original item, but with the new tier, it can be reforged again if needed.