Rosewater

Rosewater

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Achievement Guide
By Dandy
A guide to all the sights on the trail west
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About this guide
This is a guide for earning specific achievements in Rosewater. I recommend that you first play the game through at least once without worrying about achievements to get to know your companions and get familiar with the trail west. After completing the game once you will unlock New Game+, which will let you see your current relationship with your companions and also pick your vignettes for Act 2, which makes achievement hunting much easier!

For the most part I try to avoid spoilers, but by the very nature of this guide some will be inevitable. Read on at your own risk!
Act 1
Duck, You Sucker!
When Jem asks you to retrieve the watch, first threaten him to let you in (or else) and then choose the option to knock him out.

Alternatively, if you do get the watch for him, when you return to Rosewater later you can punch him out to get it back for Lola. (See: Straight and Narrow)

Time and Punishment
Agree to steal the watch for Jem, then instead of giving it to him pick up one of the rocks outside the theatre and use it on the watch in your inventory.

Heck of A Hangover
During the bar brawl, after you knock out the guy guarding the door pick up the bottle from the table and use it on the guy fighting Danny.

Say That Again
While Jake is with you: examine the large antenna on Dr. Clark's lab, then examine it again.

Crackshot/Gunslinger/Sharpshooter
When you need to get rid of Marisol and Eugenio outside of the fort, you can challenge her to a shooting match. These achievements are the bronze, silver, and gold medals for that contest!

You can only challenge her three times before you have to ask for help or bribe her, so make sure you save before you start your first attempt so you can reload if you need more practice or want to go for a higher medal.

  • Crackshot: All you need to do is win. Marisol usually misses one or two bottles, so if you can hit four you will more than likely win. I found that it was best to aim for a little before or after the apex of the bottle's arc.
  • Gunslinger: for this, you need to hit all of the bottles. If you can beat Marisol, it is not much more challenging to do so while hitting all targets. You can take advantage of the practice round Marisol offers you the first time she challenges you as a warm-up, or skip it and go for Sharpshooter at the same time.
  • Sharpshooter: decline the practice round and hit all targets. Honestly, this is no harder than Gunslinger.

Jokester
Amuse Phil with three jokes. They only count if Phil actually thinks you're funny, so make sure you help him out you first meet him in Rosewater - otherwise he will might appreciate your humour when you meet him again.
  1. When you first meet him at the fort: tell him you're trying to get into the lab, and then choose the option labelled "Joke"
  2. After you are captured by the Od'ham: talk to Phil and choose to make a joke
  3. After visiting Chrysalis: Return to Dr. Clark's lab (before asking Danny to shoot down the box for you), then tell Phil you felt like trading one crazy for another.

Stinky
After you get captured by the O’odham, pick up the soap and use it on each of your companions. (Be aware that doing this will hurt their feelings!)

Do this before you ask for Jake's escape plan - otherwise he will take the soap from you instead of reacting to it.

Sneaky/Theatrical/Bloodthirsty
Once you are released from captivity, you will need to chose one of three approaches to robbing a supply wagon. Each choice will net you one of these achievements.

If you're really gunning to get them all in one playthrough, make sure to save before you give Jake everything for the escape plan.

Master Bluffer
if you choose Jake's plan to rob the wagon, make the correct dialogue choices to distract the soldiers as long as possible.
  1. Any cover story (but remember which one you picked!)
  2. Jack of Diamonds
  3. Coyote
  4. Whichever is consistent with your first choice
  5. Gentleman Jake

Burn It To The Ground
Once you talk to the Samuel in front of the shack in Chrysalis and determine you need to get in there, return back to the lab and ask Phil to help. You will need to give him three things:
  • Flammable liquid (the snake oil you used to clean the generator)
  • Fertilizer (one of the brown sacks in a box at the farm at Chrysalis)
  • Plunger (get Danny to shoot down the red box in the lab, then use the wrench inside on the broken wagon by the kitchen in Chrysalis)
Once you give him all these items he will enact his plan (and your party will hurry back to Rosewater).

Straight and Narrow
You must have given Jem the watch to get into the theater. After you return to Rosewater, talk to Lola until she asks you to retrieve her watch. Talk to Jem in front of the Jack of Diamonds and ask for the watch back. Choose the Persuade option, and then tell him he doesn't really want to live a criminal life - Harley will scare him straight! (Alternatively, this is your second chance to get Duck, You Sucker!)
Act 2 Story
Act 2 consists of vignettes, companion excursions, and story events. This section will cover the story events (i.e. those which always happen at a specific point in Act 2). The next section will cover the randomized vignettes, and later sections will cover the companion excursions.

The Journey Begins
You get this at the start of Act 2.

Tongue Twister
When are exploring the Farmhouse before dinner, you can find Phil in Library. Examine the gentum jug on the shelf, then examine it again five more in a row.

Exorcised the Demons
For the best outcome for Captain Boylan, you will need to find the relevant information and prop for each crew member.

Props:
  • Ink: On the table in the Captain's bedroom
  • Harpoon: above the door to the basement (use the stepladder in the basement to reach it)
  • Scrimshaw: at the end of the upstairs hallway, take the one with the whale
  • Telescope: on a tripod by a window in the upstairs bedroom
  • First Mate's hat: in the same room as the telescope, on the pile of clothes

Information:
  • Harpooner: read the diary in a drawer in the Captain's bedroom
  • Cook: the seabiscuits recipe in the cabinet in the kitchen
  • First Mate: examine the model of the Corunna in the hall upstairs
  • Doctor: read the note in a drawer in an upstairs bedroom
  • Navigator: find the chart in the wardrobe in an upstairs bedroom. Then go into the basement and light the second lamp, revealing a map on the wall. Use the chart on the map to learn the name of the island (Hastram Skerry).

Once you have found all of the information and given Jake all of the props, tell Nadine you are ready. In the following scene choose the dialogue options that relate to the information you learned about each crew mate. You can then choose a dialogue option to forgive/console the Captain.

Loose-Lipped
After meeting the Fortuyn couple and joining them for dinner, discuss all the available dialogue options with Ma Fortuyn. Then go to the next screen and talk to Pa Fortuyn about all of the dialogue options (you do not need to ask about taking the dog for this achievement).

Flor Silvestre
You will get this achievement after Phil plays a song at the campfire.

The Good, The Bad, and the Fluffy
Pet the dog five times. You can make pet the dog anytime she and Lola are sitting at the campfire, or while you go rabbit hunting with them.

Master Hunter
When Lola tells your party that you need to gather food, choose to shoot pheasants with Jake and Danny. You need to shoot all of the pheasants yourself. Here are some tips:

  • Keep your aim in the middle of the screen. When you see pheasant move it up/down to line up with it's path.
  • Harley won't actually fire unless she can hit the pheasant (the crosshairs glow red) so once you're lined up, don't be afraid to spam-click until the pheasant runs into your line of fire.
  • The trees and rocks won't actually block your shots, so don't be worry about that either.

Should be easy... as long you're not using a dinky trackpad like me...

Fish Story
When Lola tells your party that you need to gather food, choose to fish with Nadine and Phil. You need to catch all of the fish that bite your line - luckily this is much easier than shooting pheasants. All you need to do is click on your rod once you feel a bite, then choose the correct dialogue option based on the position of the fish.
  • Fish is in the middle of the screen: reel the line in
  • Fish moves left: Pull rod to the right
  • Fish fish moves right: Pull rod to the left

You have a limited time to perform each action, but it's still not very difficult. If you need a bit more reaction time, you can turn on the extended dialog timers in the settings.

Off the Mountain
Whether you leave New Bethel discreetly or dramatically, you will get this achievement.

Some Hard Feelings
If you have a poor relationship with Jake (5 or less I believe), you will have the option to punch him at the end of Act 2.
Act 2 Vignettes
In a given playthrough there will be four vignettes which are chosen from a set of seven possibilities. New Game+ lets you choose which vignettes you will receive on a given playthrough, which is a godsend when you are trying to get specific achievements.

Good Listener
Bowerbird's Castle

Once the confrontation begins between Martha and her husband and during the following discussion with Sirkas, you must always choose the "Say Nothing" option when it is available. (If it isn't there, you can say something without invalidating the achivement.)

Fossil Hunter
Fossil Hunt

You need to get at least 5 fossils. You get to choose one companion to dig as well. This isn't too hard, but I will give some pointers to ensure success.
  • Choose Nadine or Lola to help, they give the best results. (Jake talks a big game but finds nothing!)
  • Completely brush every layer and check all items (represented by a grey rock poking out of the ground) before you dig to the next layer with the trowel.
  • Don't tag anything that isn't a fossil - garbage, cat skulls, etc.
  • Other fossils like spiral shells and footprints seem to count towards your total, even if they don't contribute to a complete dinosaur skeleton.
  • You can find three valuable items that Harley will automatically choose to keep, which you can sell at the pawn shop in El Presidio. They are: an arrowhead, petrified wood, and a gold doubloon.

Oil's Well That Ends Well
The Oil Well

Save Cormac without injuring him. To do so, first ask Jake how you can get him down. Then go to the previous screen and grab the rope. There are two approaches from here:
  • Give the rope to Jake, then ask Danny to shoot the rope
  • Ask Lola for her hunting knife, then give the rope to Danny and the knife to Jake
Whatever you do, don't throw the knife yourself!

Not in the Cards
Lady Tyché's Game
Play at least one round of the card game with Lady Tyché. Then, walk to the left side of the screen and examine the glass lamp on the building. Tell Danny you've discovered her secret, and choose either to confront or threaten her.

In Rain, Sleet, or Snow...
The Bedeviled Post Office
Ask Jake or Phil to help you scare the wildcat out of the Post Office, then go back outside to use the jug of water to douse the fire.

Cat Nap
The Bedeviled Post Office
Alternatively if you've been on Nadine's high-opinion excursion and found herbs for her to sedate the badger, she will still have some of the sedative on her and you can ask her for help calming the wildcat down. (This vignette only occurs after you've completed either of Nadine's excursions, so you don't have to worry about running into it before you're ready.)

Gratuitous Nudity
Moving Pictures

Convince all three of your male companions to participate in the photo shoot.
  • Jake: He's always down.
  • Danny: You can convince him if he has a high opinion of you.
  • Phil: Distract the photographer by setting off the timer on his table, then take the flipbook from the boulder. Show Phil the flipbook.
Act 3
In Act 3 you will explore El Presidio with two companions, out of Danny, Phil, and Nadine. One of these characters, the one you have the best relationship with at the end of Act 2, will be not join you. I'll mark which of these achievements require a specific companion.

I Left My Heart in El Presidio
You get this upon starting Act 3.

Union Man
Phil
Start this path by talking to the cook in the back alley behind the Jolly Good Club.
  1. Examine the union poster in the pawn shop
  2. Ask the fruit vendor about the union, and tell him you a stranger
  3. Introduce yourself as a stranger to the man outside the park, then perform the sign on the flyer
  4. Search the area between on Gull St between Harbour and Iglesia Ave to find the Union
  5. Knock on the union door and tell them you wish to labour.
  6. Successfully complete the initiation ritual (See: Initiate)
  7. Give the union badge to the cook

Initiate
Phil
You need to perform the initiation ritual correctly the first time. Save your game once you arrive in the union lodge in case you make a mistake!
  1. Left hand in front with open palm facing up
  2. Closed right fist on open left palm
  3. "I swear fealty with no question"
  4. Left hand in front with closed fist facing down
  5. Pointing right hand to temple
  6. "I aim to labour"

Rough Justice
Danny
Start this path by talking to Meihui, the laundress in the back alley behind the Jolly Good Club.
  1. Search Enebro Sq. between Finch and Gull St. to find Chinatown
  2. Enter the Society of Open Arms in Chinatown (a tong[en.wikipedia.org]) and ask Jimmy to release Meihui from her contract
  3. Accept his request, then ask him how the watch was broken
  4. Examine the small gap in the floor near the door, and retrieve the small gear inside with either a lockpick or the lodestone (found on the desk of DW Shaw)
  5. Ask the pawn shop owner to fix the watch, then buy the watch repair kit from her
  6. Use the kit on the watch. Click on the watch to remove the back panel, then place the gears so that they are all connected to each other. When you're done, click the top of the watch to test it.
  7. Return to the tong, and talk to Jimmy. Accept the package from him.
  8. Search the area between on Gull St between Harbour and Iglesia Ave to find the Union
  9. Knock on the door and use the package on the box beside the door
  10. Return to the tong and talk to the Jimmy to get a letter
  11. Give the letter to Meihui

Close Call
Danny and Phil
If Phil is with you when you leave the tong with the package he will tell you that he can disarm it. Accept his offer to get this achievement. (You can complete the quest as normal.)

Good Samaritan
Danny and Nadine
If Phil is not with you (i.e. Nadine is with you), after you get the letter for Meihui from Jimmy, return to the union and knock on the door to warn them about the package.

Dr. Redbird: Medicine Woman
Nadine
Start this path by talking to the man lying on the ground in the back alley behind the Jolly Good Club.
  1. Find an oily rag in the trash bin beneath the window in the alley
  2. Buy a coconut from the fruit vendor, and ask him about ginger
  3. Search Enebro Sq. between Finch and Gull St. to find Chinatown
  4. Talk to the clerk at the apothecary
  5. Examine the drawers and find the ginger in drawer 8
  6. Talk to the man on the ladder outside your hotel. Ask him what he's doing and about what's wrong with his tools.
  7. Search the box beside the ladder to get a rusty drill
  8. Use the oily rag on the rusty drill, then the cleaned drill on the coconut
  9. Pick up the red banana from the bowl of fruit in your hotel room
  10. Give Nadine the banana, ginger and coconut water
  11. Give the mixture to the man in the alley
  12. Go into the side alley behind where the man was laying and pick the lock on the door

Brute Force
After getting inside the Jolly Good Club, go directly to the door to General LaPorte's room, pick the lock and enter it. (It's the one to the left of the portrait of a single military officer.) Do not look at the membership list in the library, any paintings, or even the nameplate beside the door!

To make sure you can get this achievement, save as soon as you enter the Jolly Good Club - it's best to solve the puzzle normally first and either reload a save or do it on a second playthrough.

Desperate Times
To get this you need to have less than 60 crowns when you ask the captain on the wharf how much it costs to go to Gannet Island. If you do not have enough money at that point, you can ask your companions how you can afford the trip and they will offer to sell something one of their possessions, which you can do at the pawn shop.

Here's some ways to lose money:
  • Set the vignettes to ones with no/low cash payout via New Game+ (The Oil Well, Bowerbird's Castle, Bedeviled Post Office, Lady Tyché's game)
  • Hire Lola for her full 40 crown fee
  • Let Jake drink the spring water on his low-opinion excursion (you will be left with 1 crown)
  • Don't sell anything in El Presidio or deliver Cormac's letter unless you absolutely need the crowns

Note that doing this will mean that the companion who's item you sell won't be able to help you distract the guard on Gannet Island (see: the next three achievements).

Bullet Time
Danny
After asking Danny how to get rid of the guard on Gannet Island:
  • Examine the tea on the shelf in the cabin. Shake the can on the far right to find a small key.
  • Open the cabinet on the right of the bed in the cabin
  • Give the bullets to Danny
  • Ask him to take care of the guard

Potion Master
Nadine
After asking Nadine how to get rid of the guard on Gannet Island:
  • Examine the tea on the shelf in the cabin and pick up some chamomile.
  • Go to the infirmary in the Fort (past the room with the guard)
  • Take the glass bottle from the small cabinet
  • Give Nadine the chamomile and the glass bottle
  • Put the sedative in the guard's cup

Ghost of a Chance
Phil
After asking Phil how to get rid of the guard on Gannet Island:
  • Pick up the lamp on the chair in the cabin
  • Light the lantern with the candle on the desk
  • Go to the infirmary in the Fort (past the room with the guard)
  • Take the blanket from the bed
  • Give Phil the lit lantern and the blanket
  • Ask him to take care of the guard

Once Upon A Time In Western Vespuccia
You get this at the end of the game, no matter how the story ends.
The Good (high opinion excursions)
Over the course of Act 2, you will go on an excursion with each of your companions. There are two possible excursions for each companion, and which one you get is determined by that companion's opinion of you (I believe 10 or greater, but I have not confirmed this). This section will cover achievements relating to high-opinion excursions - the remaining excursions are discussed in the next section.

The Magnificent Six
For this achievement, you need to go on all 5 high-opinion excursions in one playthrough. It's actually not too difficult to keep everybody happy at the same time, but you probably won't figure out how to do that until you've finished the game at least once. Lucky for you, that's when you unlock the ability to see each companion's opinion of you, making it much easier to get this achievement.

The excursions (of either type) always happen at the same point in your journey, which can help you decide who you need to prioritize. The order is:
  1. Jake
  2. Danny
  3. Nadine
  4. Phil
  5. Lola
Jake and Danny's excursions both happen soon after starting Act 2, so you will want to get on their good side during Act 1. Lola is the hardest companion to impress, so her coming last gives you as much time as possible to work on it. (Conversely, once you have gone on the high-opinion excursion you don't need to impress that character anymore, so for example you could favour options which impress Lola and irritate Jake.)

In lieu of a detailed guide to companion relationships, I'll leave some brief pointers:
  • In general: don't be unnecessarily rude! Be friendly and encouraging, and respect the boundaries of all of your companions.
  • Jake likes it when you talk him up, but has a sensitive ego and hates being called out or doubted.
  • Danny appreciates it when you praise his skills and encourage him to step out from Jake's shadow.
  • Nadine likes it when you demonstrate kindness to others and hates violence.
  • Phil loves drinking and jokes but takes matters of justice and honour very seriously. Do not imply he is a coward.
  • Lola says she hates small talk and she means it. Don't ask stupid questions or question her unnecessarily, trust her knowledge and experience, and respect her need for privacy. Adopting the Fortuyn's dog for her will give you a huge boost.

Buzzkill
Jake
Before confronting the bandits, ask to take a look around. Examine the wasp nest on the branch above, then suggest that as the plan. (Surely the hogtied, near-naked man will be safe!)

Moving On
Danny
You get this for completing this excursion.

The Sign of the Coyote
Nadine
You get this for completing this excursion.

Note that if you want to get Cat Nap, you need to distract the badger with a sedative (not food) and then encounter the Bedeviled Post Office vignette.

A Great Man
Phil
You get this for completing this excursion.

Stargazer
Lola
Do not make any errors when identifying the constellations. There is an autosave at the start of the excursion, and you can make a manual save before each constellation and reload of Lola tells you to try again. If you're not familiar with the constellations, look them up!

Confession
Lola
This one is conceptually quite simple but seems to be a path that few take. Starting from Act 1:
  1. Use the lockpicks to steal the watch from the smithy, then turn it over to Jem
  2. When you return to Rosewater pay Lola her full 40 crown fee without asking about why her price is so high
  3. Raise Lola's opinion high enough to go on her high-opinion excursion
  4. At the end of the excursion, tell Lola that you stole her watch
The Bad (default excursions)
You'll get these excursions if you don't have a high opinion with the respective companion.

Tables Turned
Jake

Convince Jake not to drink the water. You can find evidence to convince him by examining various things around the spring
  • The dead trees
  • Search the tall grass to find a cow skull
  • Examine the vultures in the sky
  • Find a warning sign in one of the bushes

If you were skeptical during the conversation and didn't challenge the scammer to drink a second time, Jake should be convinced by pointing out two or three of these. Otherwise, it might take all four for him to believe you. Don't dawdle - if you take too long he might get impatient and drink it anyway.

Heroic
Danny

Help Danny to save the kid by asking Jake for his belts, combining them in your inventory, and giving them to Danny.

Outsmarted the Trickster
Nadine

Get the coyote to drop the stick by either throwing a rock at it or using a lit torch.

Wily Coyote, Super Genius
Nadine

After the coyote steals your firewood, go to the screen to the left and scare it away. Then return to the first screen in the area to find the coyote again. Get close to him to scare him away, then leave the screen and return to see he has come back. Do this two more times.

The Last Traitor
Phil

You will get this no matter how you resolve this excursion.

Tradition Observer
Lola

After you find the chalk, use it on the rock with the messages before you return it to the shrine.
The Weird (collectibles)
These achievements are all "collectibles" of one kind or another - the kind where you need to pay attention through your entire run to make sure you don't miss anything.

Locksmith
This one seems pretty straightforward, but there's a catch - Nadine must be with you in El Presidio for you to access one of the locks.

Here's the list of locks you need to pick:
  1. Lock on the smithy door in Rosewater
  2. Basement door of the Farmhouse
  3. Side door of the Jolly Good Club in El Presidio (help the man in the alley with Nadine)
  4. Every door in the upstairs hall of the Jolly Good Club (yes, all of them!)
  5. Cabinet in the testing room (Underground Lab)

Teetotaler
You need to decline all offers of liquor possible - mostly from Phil.
  • Don't "sip" any alcohol that ends up in your inventory.
  • Don't let Phil put any mezcal in the chilli
  • When Phil offers you a drink by the campfire, decline
  • Decline the rum at the Farmhouse
  • If you end up on Phil's low-opinion excursion, decline the second drink (You will not have the option to decline the first drink but you can still get the achievement!)
  • The next time Phil offers you a drink at the campfire, decline again.
  • When he asks you why: tell him that you just prefer to avoid alcohol.

Woman of Many Hats
You will find three hats throughout the game - when you have them in your inventory, select them and choose "wear" to try them on. Each of them have uses that will remove them from your inventory, so you need to make sure to wear them before you use them for their intended purpose.
  1. Tin foil hat (dropped by the cultist outside Dr. Clark's Lab)
  2. First Mate's hat (on a pile of clothes in a bedroom in the Farmhouse)
  3. Jake's hat (ask Nadine for it during the shootout at Hellfire Pass)

Special Delivery
There are three items you can give to Dr. Clark when are in the underground lab. Two of them (Dr. Clark's Diary and the Letter to Dr. Clark found inside) are quest items, so there is no way you will not have them. The missable item is an additional letter to Dr. Clark, found in the mailbox in front of his Lab in Act 1. Make sure you pick it up before you find the diary and return to Rosewater!

A Fistful of Crowns
You need to earn 200 crowns, not actually have 200 crowns on your person so it's okay to spend (or lose) them!

First, start a New Game+ and set the vignettes as follows:
  1. The Oil Well
  2. Fossil Hunt
  3. Lady Tyché's Game
  4. Moving Pictures

If you do all of the following you will earn exactly 200 crowns:
  1. Sell your article to Joannie in Rosewater (+45 crowns)
  2. Loot the safe in the wagon after robbing it with Phil or Nadine's plan (+10 crowns)
  3. Help Cormac without injuring him (See: Oil's Well That Ends Well)
  4. Find a bag of crowns In a shrub during Jake's low-relationship excursion (+10 crowns)
  5. Negotiate a better fee from the paleontologist in Fossil Hunt, then choose Nadine/Lola to help you. Make sure you dig up the petrified wood, arrowhead and gold doubloon! (+26 crowns, see: Fossil Hunter)
  6. Play exactly two rounds in a row of Lady Tyché's Game and no more (+3 crowns)
  7. Convince all three companions to participate in the photoshoot (+15 crowns, see: Gratuitous Nudity)
  8. Deliver the letter from Cormac to DW Shaw (+5 crowns)
  9. Sell the tea set from the Farmhouse (+16 crowns)
  10. Sell the petrified wood from the Fossil Hunt (+5 crowns)
  11. Sell the arrowhead from the Fossil Hunt (+20 crowns)
  12. Sell the gold doubloon found in Fossil Hunt (+45 crowns)

There is another way to earn crowns - you can sell one of your companion's belongings for 80 crowns in Act 3. You can only do so if you have less than 60 crowns when you need to charter a boat in El Presidio. Considering this, another possible route to earning 200 crowns is:
  1. Sell your article to Joannie (+45 crowns)
  2. Get the best payout from Fossil Hunt, and collect at least the gold doubloon (+26 crowns)
  3. Ensure you have less than 60 crowns when you need to charter a boat (see: Desperate Times)
  4. Sell your companion's item (+80 crowns)
  5. Sell the tea set and the gold-doubloon (+61 crowns total)

"Current" Events
If you ask Joannie about The Rosewater Post's coverage of the Lamplight City Expo, she will give you a copy of the paper. You need to show this article to 25 people - but only certain people will actually look at it! You'll know if somebody counts for this achievement if they give have a unique response to showing them the article (instead of a generic "I do not want that item" reaction.)

Below is a list of where you can find each person for this achievement, broken down by where you can find them. (By my count there are 27 of them, but it's hard to verify which ones do or do not count. if you have any more information, please let me know!)

Companions
  • Jake
  • Danny
  • Phil
  • Nadine

Rosewater
  • Joannie (Yes, the one who gave you the article)
  • Mr. Dixon (employee of The Rosewater Post)
  • Doc Sedgwick
  • Sheriff
  • Jem

Chrysalis
  • Samuel (guarding the shack)
  • Evan Holbrook (in the kitchen)
  • Ms Lark (artist talking to Jake)

Bowerbird's Castle
  • Martha

Theatre Troupe
  • Kate Hatomi
  • Faye
  • Martina
  • Quentin
  • Dwayne

New Bethel
  • Joanie
  • Captain Perry
  • Jerome
  • Eliza
  • Patrick

El Presidio
  • DW Shaw

Underground Lab
  • Dr Bennet Clark
  • Male lab assistant (while he's sitting in the main room)
  • Female lab assistance (after she goes back to her room)
Addendum
Thank you for using this guide! If you find an error, or have useful information or a question, please leave a comment.

I want to shout out lead designer grundislav for not only making a stellar game but for answering questions about achievements on the forums. Looking forward to more adventures in Vespuccia!

Version History
  • v1.2 - Confirmed information about A Fistful of Crowns and added a note for Desperate Times (both thanks to Finding NEMO!)
  • v1.1 - Added more detail about Cat Nap (apologies to yevhenia!)
  • v1.0 - Initial version
7 Comments
Dandy  [author] 14 Jun @ 11:21am 
@PB_Gaming I'm honoured, thank you... I thought about doing a detailed relationship guide, but it would be a huge amount of work even with the tracker!
PB_Gaming 12 Jun @ 3:42am 
I just want to give respects to you~ Around April or so I started to make a guide after doing the 100% myself, but I decided to give up, since my guide aim to be a guide on how to get the 100% in the least amount of runs possible. I did it before the Companion Relationship Tracker update, so that's why I focused on that, but I realised how hard it is to pay attention to everything even as a guide maker, so I gave up.

So all respects, very cool guide :resmile:
Dandy  [author] 18 May @ 9:27am 
@Finding NEMO Thank you! I've updated the guide accordingly!
Finding NEMO 17 May @ 2:21am 
Selling your companion's item counts as earning crowns. Also, the companion you select will not be able to deal with the guard on the Gannet Island. Thanks for the guide!
Dandy  [author] 13 May @ 6:24am 
@yevhenia Oh! How did you get rid of the badger during the excursion with Nadine? You need to have drugged the badger with herbs (rather than distracting with the egg). Then when you reach Bedevilled Post Office she will mention that she still has some sedative on her, and you can then ask her to help with the wildcat.

My apologies, I completely forgot you could pass that excursion without making the sedative! I'll add a note to the guide.
yevhenia 13 May @ 5:32am 
I need help with drugging the wildcat. I previously had a high relationship excursion with Nadine, but now that I'm at the post office and everyone suggests scaring the wildcat, Nadine doesn't suggest anything and I can't talk to her, Harley says "Nothing to say, really".
Doctor Chad 9 May @ 3:50pm 
I have been eagerly awaiting this!

Thank you so very much!