Viking Frontiers

Viking Frontiers

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Buildings
By Ague Mort
Information on how to build the various buildings and how they work for automation. This guide is a Work In Progress and will be updated as often as I can.
   
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Small House

One of the first buildings you will build in the game. It's a basic dwelling that can house up to 2 workers. I also recommend setting a small house as your home. Whichever house you set as home will be only occupied by you and Gunnar, so setting your home to a Medium House later in the game will waste 2 beds that could be occupied by workers. To set your home, access the Sign UI of the house you want to set and hold "C".


Tax Chest
Whichever house you set as your home will add a Tax Chest. Whenever taxers are collected, the tax money goes in here. Don't forget to collect it from the chest once and a while.

Basic Build Materials
  • Logs : 14
  • Plant Fiber : 23
  • Stick : 20

Upgrades
  • Plant Fiber : 3
  • Stick : 5

Dismantle Recovery
  • Plant Fiber : 22
  • Stick : 20
Craftsman's Workshop
This building is the first production building you will build. It can employ up to 2 workers and strengthens their Endurance stat. It is useful for first learning how automation works in this game.



Building Materials
Basic
  • Logs : 49
  • Plant Fiber : 24
  • Stick : 18

Upgrades

Simple Smelter
Smelts Copper and Tin Ore into their respective Ingots
  • Stone : 12

Tool box
  • Plank : 5
  • Iron Parts : 3

Chest
  • Stick : 5
  • Plant Fiber : 3

Automation Lessons Learned
  • Don't go overboard building Handles or Shafts. They won't be needed right away and you won't need them in very large quantities. Setting them at 5 each is plenty enough.
  • Waterskin : Set it at 100%. It will keep 1 per settler you have. This will be handy later when you start cooking and need various amounts of water to automate cooking dishes in the Farmhouse. Don't worry about refilling them once you build the Well. Just assign a worker and they will keep them full of drinking water and in the Grainary.
  • I have yet to find a practical use for any of the Torches.
  • I have all Stone Tools set to 5. I do NOT automate Bows. The Stone Spear is ample for killing most things. You should automate arrows as you use them. You get the vast majority of arrows back when killing a creature, so you won't need hundreds of them.. This ensures there are enough tools for your various automation buildings. There is a BUG as of the time of writing this. When a worker uses a tool down to about 5% or less, they will stop using it and grab a new one. This can halt your automation process if you don't manage it properly. What I do is I grab all tools at 5% or less and go out and manually break them using them so it doesn't hinder automation. Later in the game when you have healthy automation of Ores coming in, you can change this to automate Copper Tools if you so choose.
  • I recommend automating your Copper Parts here rather than the Smithy later on. The Smithy will be very busy as you unlock rarer types of ores, so keep the basics here.
  • Automating 5 Seed Bags is plenty (I have 75 Fields)
  • Automating 25 Wooden Parts should be plenty for most things. They aren't used very many buildings.

Well

The Well is the first extraction building you will likely build. Assigning a worker to it ensures that all Waterskins are properly stored full of Drinking Water in the Grainery. Assigning a worker does NOT keep the bucket full, so as you drink out of it, you will need to manually refill the bucket as it empties. This building employs one worker. You can build multiple Wells around your camp so you don't need to carry a Waterskin with you while building (saves a little weight for hauling materials around). There is no need to assign a worker to all Wells; just one is plenty.

Building Materials
Stone : 10
Stick : 10
Plant Fiber : 5

There are no building upgrades
Sawmill

The Sawmill is a crucial building to get automation right on as you will use it's products extensively and will save loads of time doing it manually. To build the Sawmill, if you haven't already figured this out, you have to use the construct and use Sawmill apparatus to craft Beams and Planks before you are able to complete and automate this building.

Building Materials
Basics
  • Logs : 22
  • Plant Fiber : 36
  • Copper Parts : 7
  • Beam : 19
  • Wood Billet : 1
  • Peat : 10 (Requires at least a Stone Shovel to harvest; found near water; regenerates quite slowly)
  • Plank : 32
  • Stick: 10

Upgrades
Warehouse Racks
  • Stick : 5
Chest
  • Stick : 5
  • Plant Fiber : 3
Tool box
  • Plank : 5
  • Iron Parts : 3
Charcoal kiln
  • Clay : 12
  • Stick : 5

Lessons Learned for Automation
  • You will need a LOT of Planks. I keep mine set at 200 and I don't ever run out.
  • You will need a fair amount of Beams. I keep mine at 75 and never run out.
  • You really don't need a whole lot of Wood Billets. I have mine set to 25 and I feel that is too much.
  • Firewood, Wooden Splint, Charcoal. Automate these as necessary. You won't use a whole lot of them. Charcoal seems to burn the slowest and is also kept in the Warehouse chest, so if anything, automate that heavily over Firewood and Splints. Firewood live on racks and if you need to move a building (which I had to do) you have to empty the racks before you demolish the old building which takes forever to do. And Wooden Splints are also really heavy (2kg per item) so moving them around can be a slow process as well.
Farmshed
The Farmshed is a basic building that can be constructed early on in the game. It's function can be a little confusing at first, so this guide aims to help others figure it out quickly.

Building Materials

COMING SOON

Automation Strategy
  • Have the Craftman's Workshop set to automate 5 each: Stone Hoe, Stone Sickle, Stone Shovel, Seed Bag. This will ensure you always have tools available for your workers to farm.
  • Your workers can only farm Fields within a certain distance from the Farmshed. While I haven't personally tried, you likely can put Fields 360 degrees around the Farmshed to maximize Worker efficiency. My Farmshed is against a wall, so my 75 Fields are in a "U" shape.
  • Have the Scavenger's Outpost gather the Stone required for automating the tools. If you use the Mine to gather Stone, Stone is gathered at a much faster rate than the metal ores and the workers seem to only move mined rocks as listed from left to right on the selection window. This will cause little to no metal ore to make it to your Smithy.
  • The assigned workers work very...very...very slowly. So you can either be patient and wait or harvest/plant crops yourself if you are in dire need.
  • There are many sources of fertilizer: Bone Meal (automated in Farmhouse), Plant Fertilizer (also automated in Farmhouse), keep a healthy supply of Peat on hand (not recommended as you need Peat to build certain buildings), or Manure (readily available in later game).
  • WORKERS DO NOT SEEM TO PLANT/HARVEST OVERNIGHT! Other automation buildings continue to do their thing even when their workers are asleep. I haven't observed this behavior with this building.
  • Ensure you put ALL seeds for farming in the Granary. They will eventually make it there if you put them in the warehouse. Eventually...

Sign Icons
In update 1.0.12, the developers revamped the UI to make it more intuitive.
4 Comments
plaskad 12 Aug @ 9:33am 
Czemu ten poradnik nie jest po polsku , niech ktoś to przetłumaczy. Gra muli nie można dalej grać , ktoś może to naprawić |?????
Kezzie 8 May @ 11:19am 
Nice clean guide that helped me on a few aspects.
Ague Mort  [author] 6 May @ 10:22am 
@kmshark2 I will be updating the remainder of the buildings. I have many of the buildings data already done I just need to put it all into the right format to put in into the guide.
kmshark2 5 May @ 1:34am 
Thank you for this guide - very helpful. I hope you will continue it to include the Farm House, Smithy, and Tannery, plus others like the pig sty and chicken coop, etc.